HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.
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@@ -1,5 +1,5 @@
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hlsl.basic.geom
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Shader version: 450
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Shader version: 500
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invocations = -1
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max_vertices = 4
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input primitive = triangles
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@@ -74,7 +74,7 @@ output primitive = line_strip
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Linked geometry stage:
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Shader version: 450
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Shader version: 500
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invocations = 1
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max_vertices = 4
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input primitive = triangles
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@@ -157,6 +157,7 @@ output primitive = line_strip
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ExecutionMode 4 Invocations 1
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ExecutionMode 4 OutputLineStrip
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ExecutionMode 4 OutputVertices 4
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Source HLSL 500
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Name 4 "main"
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Name 12 "PSInput"
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MemberName 12(PSInput) 0 "myfloat"
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