HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
hlsl.clip.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:3 Function Definition: GetEntitySelectClip( ( temp float)
|
||||
@@ -38,7 +38,7 @@ gl_FragCoord origin is upper left
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:3 Function Definition: GetEntitySelectClip( ( temp float)
|
||||
@@ -82,6 +82,7 @@ gl_FragCoord origin is upper left
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 28
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 8 "GetEntitySelectClip("
|
||||
Name 12 "@main("
|
||||
|
||||
Reference in New Issue
Block a user