HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.

This commit is contained in:
John Kessenich
2017-04-07 15:33:08 -06:00
parent 7962bda334
commit 6fa17641b5
214 changed files with 611 additions and 433 deletions

View File

@@ -1,5 +1,5 @@
hlsl.depthGreater.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
using depth_greater
0:? Sequence
@@ -26,7 +26,7 @@ using depth_greater
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
using depth_greater
0:? Sequence
@@ -59,6 +59,7 @@ using depth_greater
EntryPoint Fragment 4 "PixelShaderFunction" 18
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthGreater
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 10 "@PixelShaderFunction(f1;"
Name 9 "depth"