HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
hlsl.depthGreater.frag
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
using depth_greater
|
||||
0:? Sequence
|
||||
@@ -26,7 +26,7 @@ using depth_greater
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
using depth_greater
|
||||
0:? Sequence
|
||||
@@ -59,6 +59,7 @@ using depth_greater
|
||||
EntryPoint Fragment 4 "PixelShaderFunction" 18
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
ExecutionMode 4 DepthGreater
|
||||
Source HLSL 500
|
||||
Name 4 "PixelShaderFunction"
|
||||
Name 10 "@PixelShaderFunction(f1;"
|
||||
Name 9 "depth"
|
||||
|
||||
Reference in New Issue
Block a user