HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.

This commit is contained in:
John Kessenich
2017-04-07 15:33:08 -06:00
parent 7962bda334
commit 6fa17641b5
214 changed files with 611 additions and 433 deletions

View File

@@ -1,5 +1,5 @@
hlsl.entry.rename.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: not_the_entry_point( ( temp void)
@@ -37,7 +37,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: not_the_entry_point( ( temp void)
@@ -80,6 +80,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main_in_spv" 26
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main_in_spv"
Name 6 "not_the_entry_point("
Name 10 "PS_OUTPUT"