HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.

This commit is contained in:
John Kessenich
2017-04-07 15:33:08 -06:00
parent 7962bda334
commit 6fa17641b5
214 changed files with 611 additions and 433 deletions

View File

@@ -1,5 +1,5 @@
hlsl.intrinsics.evalfns.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: @main(f1;vf2;vf3;vf4;vi2; ( temp void)
@@ -78,7 +78,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:3 Function Definition: @main(f1;vf2;vf3;vf4;vi2; ( temp void)
@@ -163,6 +163,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 51 55 59 63 67
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 23 "@main(f1;vf2;vf3;vf4;vi2;"
Name 18 "inF1"