HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.

This commit is contained in:
John Kessenich
2017-04-07 15:33:08 -06:00
parent 7962bda334
commit 6fa17641b5
214 changed files with 611 additions and 433 deletions

View File

@@ -1,5 +1,5 @@
hlsl.params.default.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:9 Function Definition: fn1(vi4;b1;b1; ( temp 4-component vector of int)
@@ -189,7 +189,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:9 Function Definition: fn1(vi4;b1;b1; ( temp 4-component vector of int)
@@ -384,6 +384,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 175
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 15 "fn1(vi4;b1;b1;"
Name 12 "p0"