HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.

This commit is contained in:
John Kessenich
2017-04-07 15:33:08 -06:00
parent 7962bda334
commit 6fa17641b5
214 changed files with 611 additions and 433 deletions

View File

@@ -1,5 +1,5 @@
hlsl.sample.array.dx10.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -161,7 +161,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
@@ -330,6 +330,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 138 142
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"