HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.

This commit is contained in:
John Kessenich
2017-04-07 15:33:08 -06:00
parent 7962bda334
commit 6fa17641b5
214 changed files with 611 additions and 433 deletions

View File

@@ -1,5 +1,5 @@
hlsl.samplegrad.basic.dx10.vert
Shader version: 450
Shader version: 500
0:? Sequence
0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
0:27 Function Parameters:
@@ -248,7 +248,7 @@ Shader version: 450
Linked vertex stage:
Shader version: 450
Shader version: 500
0:? Sequence
0:27 Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
0:27 Function Parameters:
@@ -502,6 +502,7 @@ Shader version: 450
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 162 168
Source HLSL 500
Name 4 "main"
Name 8 "VS_OUTPUT"
MemberName 8(VS_OUTPUT) 0 "Pos"