HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.
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@@ -1,5 +1,5 @@
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hlsl.scalarCast.vert
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Shader version: 450
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Shader version: 500
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0:? Sequence
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0:5 Function Definition: r0( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:5 Function Parameters:
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@@ -164,7 +164,7 @@ Shader version: 450
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Linked vertex stage:
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Shader version: 450
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Shader version: 500
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0:? Sequence
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0:5 Function Definition: r0( ( temp structure{ temp 4-component vector of float position, temp 2-component vector of float texCoord})
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0:5 Function Parameters:
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@@ -333,6 +333,7 @@ Shader version: 450
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 108 116
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Source HLSL 500
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Name 4 "main"
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Name 9 "VertexOut"
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MemberName 9(VertexOut) 0 "position"
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