HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.

This commit is contained in:
John Kessenich
2017-04-07 15:33:08 -06:00
parent 7962bda334
commit 6fa17641b5
214 changed files with 611 additions and 433 deletions

View File

@@ -1,5 +1,5 @@
hlsl.struct.split.assign.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
@@ -118,7 +118,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main(i1;struct-S-f1-vf41[3]; ( temp 4-component vector of float)
@@ -242,6 +242,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 32 39 48 67
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 10 "S"
MemberName 10(S) 0 "f"