HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.

This commit is contained in:
John Kessenich
2017-04-07 15:33:08 -06:00
parent 7962bda334
commit 6fa17641b5
214 changed files with 611 additions and 433 deletions

View File

@@ -1,5 +1,5 @@
hlsl.struct.split.nested.geom
Shader version: 450
Shader version: 500
invocations = -1
max_vertices = 3
input primitive = triangles
@@ -166,7 +166,7 @@ output primitive = triangle_strip
Linked geometry stage:
Shader version: 450
Shader version: 500
invocations = 1
max_vertices = 3
input primitive = triangles
@@ -341,6 +341,7 @@ output primitive = triangle_strip
ExecutionMode 4 Invocations 1
ExecutionMode 4 OutputTriangleStrip
ExecutionMode 4 OutputVertices 3
Source HLSL 500
Name 4 "main"
Name 9 "PS_IN"
MemberName 9(PS_IN) 0 "pos"