HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.
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@@ -1,5 +1,5 @@
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hlsl.struct.split.trivial.geom
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Shader version: 450
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Shader version: 500
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invocations = -1
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max_vertices = 3
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input primitive = triangles
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@@ -97,7 +97,7 @@ output primitive = triangle_strip
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Linked geometry stage:
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Shader version: 450
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Shader version: 500
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invocations = 1
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max_vertices = 3
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input primitive = triangles
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@@ -203,6 +203,7 @@ output primitive = triangle_strip
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ExecutionMode 4 Invocations 1
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ExecutionMode 4 OutputTriangleStrip
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ExecutionMode 4 OutputVertices 3
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_IN"
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MemberName 8(PS_IN) 0 "pos"
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