HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.

This commit is contained in:
John Kessenich
2017-04-07 15:33:08 -06:00
parent 7962bda334
commit 6fa17641b5
214 changed files with 611 additions and 433 deletions

View File

@@ -1,5 +1,5 @@
hlsl.tx.bracket.frag
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: Fn1(vi4; ( temp 4-component vector of int)
@@ -212,7 +212,7 @@ gl_FragCoord origin is upper left
Linked fragment stage:
Shader version: 450
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:38 Function Definition: Fn1(vi4; ( temp 4-component vector of int)
@@ -431,6 +431,7 @@ gl_FragCoord origin is upper left
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 164
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 11 "Fn1(vi4;"
Name 10 "x"