HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.
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				| @ -222,8 +222,7 @@ spv::SourceLanguage TranslateSourceLanguage(glslang::EShSource source, EProfile | |||||||
|             return spv::SourceLanguageUnknown; |             return spv::SourceLanguageUnknown; | ||||||
|         } |         } | ||||||
|     case glslang::EShSourceHlsl: |     case glslang::EShSourceHlsl: | ||||||
|         // Use SourceLanguageUnknown instead of SourceLanguageHLSL for now, until Vulkan knows what HLSL is
 |         return spv::SourceLanguageHLSL; | ||||||
|         return spv::SourceLanguageUnknown; |  | ||||||
|     default: |     default: | ||||||
|         return spv::SourceLanguageUnknown; |         return spv::SourceLanguageUnknown; | ||||||
|     } |     } | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.amend.frag | hlsl.amend.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:3  Sequence | 0:3  Sequence | ||||||
| @ -81,7 +81,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:3  Sequence | 0:3  Sequence | ||||||
| @ -168,6 +168,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "f1" |                               EntryPoint Fragment 4  "f1" | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "f1" |                               Name 4  "f1" | ||||||
|                               Name 6  "@f1(" |                               Name 6  "@f1(" | ||||||
|                               Name 8  "f2(" |                               Name 8  "f2(" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.array.flatten.frag | hlsl.array.flatten.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:17  Function Definition: TestFn1( ( temp 4-component vector of float) | 0:17  Function Definition: TestFn1( ( temp 4-component vector of float) | ||||||
| @ -173,7 +173,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:17  Function Definition: TestFn1( ( temp 4-component vector of float) | 0:17  Function Definition: TestFn1( ( temp 4-component vector of float) | ||||||
| @ -353,6 +353,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 128 |                               EntryPoint Fragment 4  "main" 128 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 9  "TestFn1(" |                               Name 9  "TestFn1(" | ||||||
|                               Name 22  "TestFn2(t11[3];p1[3];" |                               Name 22  "TestFn2(t11[3];p1[3];" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.array.frag | hlsl.array.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:8  Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float) | 0:8  Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float) | ||||||
| @ -76,7 +76,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:8  Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float) | 0:8  Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float) | ||||||
| @ -158,6 +158,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 68 72 75 |                               EntryPoint Fragment 4  "PixelShaderFunction" 68 72 75 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "PixelShaderFunction" |                               Name 4  "PixelShaderFunction" | ||||||
|                               Name 17  "@PixelShaderFunction(i1;vf4[3];" |                               Name 17  "@PixelShaderFunction(i1;vf4[3];" | ||||||
|                               Name 15  "i" |                               Name 15  "i" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.array.implicit-size.frag | hlsl.array.implicit-size.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:3  Sequence | 0:3  Sequence | ||||||
| @ -83,7 +83,7 @@ Linked fragment stage: | |||||||
| 
 | 
 | ||||||
| WARNING: Linking fragment stage: Entry point not found | WARNING: Linking fragment stage: Entry point not found | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:3  Sequence | 0:3  Sequence | ||||||
| @ -171,6 +171,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" |                               EntryPoint Fragment 4  "PixelShaderFunction" | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "PixelShaderFunction" |                               Name 4  "PixelShaderFunction" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "color" |                               MemberName 8(PS_OUTPUT) 0  "color" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.array.multidim.frag | hlsl.array.multidim.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:10  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) | 0:10  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) | ||||||
| @ -68,7 +68,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:10  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) | 0:10  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) | ||||||
| @ -142,6 +142,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 54 |                               EntryPoint Fragment 4  "main" 54 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" |                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.assoc.frag | hlsl.assoc.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:8  Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float) | 0:8  Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float) | ||||||
| @ -67,7 +67,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:8  Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float) | 0:8  Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float) | ||||||
| @ -140,6 +140,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 31 34 37 40 43 46 |                               EntryPoint Fragment 4  "PixelShaderFunction" 31 34 37 40 43 46 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "PixelShaderFunction" |                               Name 4  "PixelShaderFunction" | ||||||
|                               Name 15  "@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;" |                               Name 15  "@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;" | ||||||
|                               Name 10  "a1" |                               Name 10  "a1" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.attribute.expression.comp | hlsl.attribute.expression.comp | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| local_size = (4, 6, 8) | local_size = (4, 6, 8) | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:9  Function Definition: @main( ( temp 4-component vector of float) | 0:9  Function Definition: @main( ( temp 4-component vector of float) | ||||||
| @ -42,7 +42,7 @@ local_size = (4, 6, 8) | |||||||
| Linked compute stage: | Linked compute stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| local_size = (4, 6, 8) | local_size = (4, 6, 8) | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:9  Function Definition: @main( ( temp 4-component vector of float) | 0:9  Function Definition: @main( ( temp 4-component vector of float) | ||||||
| @ -90,6 +90,7 @@ local_size = (4, 6, 8) | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint GLCompute 4  "main" 37 |                               EntryPoint GLCompute 4  "main" 37 | ||||||
|                               ExecutionMode 4 LocalSize 4 6 8 |                               ExecutionMode 4 LocalSize 4 6 8 | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 9  "@main(" |                               Name 9  "@main(" | ||||||
|                               Name 13  "x" |                               Name 13  "x" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.attribute.frag | hlsl.attribute.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp void) | 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp void) | ||||||
| @ -26,7 +26,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp void) | 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp void) | ||||||
| @ -58,6 +58,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 19 |                               EntryPoint Fragment 4  "PixelShaderFunction" 19 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "PixelShaderFunction" |                               Name 4  "PixelShaderFunction" | ||||||
|                               Name 11  "@PixelShaderFunction(vf4;" |                               Name 11  "@PixelShaderFunction(vf4;" | ||||||
|                               Name 10  "input" |                               Name 10  "input" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.basic.comp | hlsl.basic.comp | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| local_size = (1, 1, 1) | local_size = (1, 1, 1) | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:4  Function Definition: @main(i1;i1; ( temp void) | 0:4  Function Definition: @main(i1;i1; ( temp void) | ||||||
| @ -31,7 +31,7 @@ local_size = (1, 1, 1) | |||||||
| Linked compute stage: | Linked compute stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| local_size = (1, 1, 1) | local_size = (1, 1, 1) | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:4  Function Definition: @main(i1;i1; ( temp void) | 0:4  Function Definition: @main(i1;i1; ( temp void) | ||||||
| @ -68,6 +68,7 @@ local_size = (1, 1, 1) | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint GLCompute 4  "main" 18 21 |                               EntryPoint GLCompute 4  "main" 18 21 | ||||||
|                               ExecutionMode 4 LocalSize 1 1 1 |                               ExecutionMode 4 LocalSize 1 1 1 | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 11  "@main(i1;i1;" |                               Name 11  "@main(i1;i1;" | ||||||
|                               Name 9  "dti" |                               Name 9  "dti" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.basic.geom | hlsl.basic.geom | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| invocations = -1 | invocations = -1 | ||||||
| max_vertices = 4 | max_vertices = 4 | ||||||
| input primitive = triangles | input primitive = triangles | ||||||
| @ -74,7 +74,7 @@ output primitive = line_strip | |||||||
| Linked geometry stage: | Linked geometry stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| invocations = 1 | invocations = 1 | ||||||
| max_vertices = 4 | max_vertices = 4 | ||||||
| input primitive = triangles | input primitive = triangles | ||||||
| @ -157,6 +157,7 @@ output primitive = line_strip | |||||||
|                               ExecutionMode 4 Invocations 1 |                               ExecutionMode 4 Invocations 1 | ||||||
|                               ExecutionMode 4 OutputLineStrip |                               ExecutionMode 4 OutputLineStrip | ||||||
|                               ExecutionMode 4 OutputVertices 4 |                               ExecutionMode 4 OutputVertices 4 | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 12  "PSInput" |                               Name 12  "PSInput" | ||||||
|                               MemberName 12(PSInput) 0  "myfloat" |                               MemberName 12(PSInput) 0  "myfloat" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.buffer.frag | hlsl.buffer.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:30  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | 0:30  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | ||||||
| @ -50,7 +50,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:30  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | 0:30  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | ||||||
| @ -106,6 +106,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 46 49 |                               EntryPoint Fragment 4  "PixelShaderFunction" 46 49 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "PixelShaderFunction" |                               Name 4  "PixelShaderFunction" | ||||||
|                               Name 11  "@PixelShaderFunction(vf4;" |                               Name 11  "@PixelShaderFunction(vf4;" | ||||||
|                               Name 10  "input" |                               Name 10  "input" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.calculatelod.dx10.frag | hlsl.calculatelod.dx10.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -179,7 +179,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -367,6 +367,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 140 144 |                               EntryPoint Fragment 4  "main" 140 144 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" |                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||||
|  | |||||||
| @ -11,7 +11,7 @@ ERROR: 0:38: '' : unimplemented: CalculateLevelOfDetailUnclamped | |||||||
| ERROR: 9 compilation errors.  No code generated. | ERROR: 9 compilation errors.  No code generated. | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| ERROR: node is still EOpNull! | ERROR: node is still EOpNull! | ||||||
| 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -191,7 +191,7 @@ ERROR: node is still EOpNull! | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| ERROR: node is still EOpNull! | ERROR: node is still EOpNull! | ||||||
| 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.cast.frag | hlsl.cast.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | ||||||
| @ -37,7 +37,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | ||||||
| @ -80,6 +80,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 32 35 |                               EntryPoint Fragment 4  "PixelShaderFunction" 32 35 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "PixelShaderFunction" |                               Name 4  "PixelShaderFunction" | ||||||
|                               Name 11  "@PixelShaderFunction(vf4;" |                               Name 11  "@PixelShaderFunction(vf4;" | ||||||
|                               Name 10  "input" |                               Name 10  "input" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.clip.frag | hlsl.clip.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:3  Function Definition: GetEntitySelectClip( ( temp float) | 0:3  Function Definition: GetEntitySelectClip( ( temp float) | ||||||
| @ -38,7 +38,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:3  Function Definition: GetEntitySelectClip( ( temp float) | 0:3  Function Definition: GetEntitySelectClip( ( temp float) | ||||||
| @ -82,6 +82,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 28 |                               EntryPoint Fragment 4  "main" 28 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "GetEntitySelectClip(" |                               Name 8  "GetEntitySelectClip(" | ||||||
|                               Name 12  "@main(" |                               Name 12  "@main(" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.comparison.vec.frag | hlsl.comparison.vec.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:4  Function Definition: Bug1(vf4; ( temp void) | 0:4  Function Definition: Bug1(vf4; ( temp void) | ||||||
| @ -132,7 +132,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:4  Function Definition: Bug1(vf4; ( temp void) | 0:4  Function Definition: Bug1(vf4; ( temp void) | ||||||
| @ -270,6 +270,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 90 |                               EntryPoint Fragment 4  "main" 90 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 11  "Bug1(vf4;" |                               Name 11  "Bug1(vf4;" | ||||||
|                               Name 10  "a" |                               Name 10  "a" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.conditional.frag | hlsl.conditional.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | ||||||
| @ -125,7 +125,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | ||||||
| @ -256,6 +256,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 95 98 |                               EntryPoint Fragment 4  "PixelShaderFunction" 95 98 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "PixelShaderFunction" |                               Name 4  "PixelShaderFunction" | ||||||
|                               Name 11  "@PixelShaderFunction(vf4;" |                               Name 11  "@PixelShaderFunction(vf4;" | ||||||
|                               Name 10  "input" |                               Name 10  "input" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.constructexpr.frag | hlsl.constructexpr.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:4  Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) | 0:4  Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) | ||||||
| @ -53,7 +53,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:4  Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) | 0:4  Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) | ||||||
| @ -112,6 +112,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 37 |                               EntryPoint Fragment 4  "main" 37 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "color" |                               MemberName 8(PS_OUTPUT) 0  "color" | ||||||
|  | |||||||
| @ -7,6 +7,7 @@ hlsl.deadFunctionMissingBody.vert | |||||||
|                1:             ExtInstImport  "GLSL.std.450" |                1:             ExtInstImport  "GLSL.std.450" | ||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Vertex 4  "main" 16 |                               EntryPoint Vertex 4  "main" 16 | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 9  "@main(" |                               Name 9  "@main(" | ||||||
|                               Name 16  "@entryPointOutput" |                               Name 16  "@entryPointOutput" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.depthGreater.frag | hlsl.depthGreater.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| using depth_greater | using depth_greater | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| @ -26,7 +26,7 @@ using depth_greater | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| using depth_greater | using depth_greater | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| @ -59,6 +59,7 @@ using depth_greater | |||||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 18 |                               EntryPoint Fragment 4  "PixelShaderFunction" 18 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|                               ExecutionMode 4 DepthGreater |                               ExecutionMode 4 DepthGreater | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "PixelShaderFunction" |                               Name 4  "PixelShaderFunction" | ||||||
|                               Name 10  "@PixelShaderFunction(f1;" |                               Name 10  "@PixelShaderFunction(f1;" | ||||||
|                               Name 9  "depth" |                               Name 9  "depth" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.depthLess.frag | hlsl.depthLess.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| using depth_less | using depth_less | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| @ -22,7 +22,7 @@ using depth_less | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| using depth_less | using depth_less | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| @ -51,6 +51,7 @@ using depth_less | |||||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 14 |                               EntryPoint Fragment 4  "PixelShaderFunction" 14 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|                               ExecutionMode 4 DepthLess |                               ExecutionMode 4 DepthLess | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "PixelShaderFunction" |                               Name 4  "PixelShaderFunction" | ||||||
|                               Name 8  "@PixelShaderFunction(" |                               Name 8  "@PixelShaderFunction(" | ||||||
|                               Name 14  "@entryPointOutput" |                               Name 14  "@entryPointOutput" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.discard.frag | hlsl.discard.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:2  Function Definition: foo(f1; ( temp void) | 0:2  Function Definition: foo(f1; ( temp void) | ||||||
| @ -55,7 +55,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:2  Function Definition: foo(f1; ( temp void) | 0:2  Function Definition: foo(f1; ( temp void) | ||||||
| @ -116,6 +116,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 45 |                               EntryPoint Fragment 4  "PixelShaderFunction" 45 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "PixelShaderFunction" |                               Name 4  "PixelShaderFunction" | ||||||
|                               Name 10  "foo(f1;" |                               Name 10  "foo(f1;" | ||||||
|                               Name 9  "f" |                               Name 9  "f" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.doLoop.frag | hlsl.doLoop.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | ||||||
| @ -43,7 +43,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | ||||||
| @ -92,6 +92,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 37 40 |                               EntryPoint Fragment 4  "PixelShaderFunction" 37 40 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "PixelShaderFunction" |                               Name 4  "PixelShaderFunction" | ||||||
|                               Name 11  "@PixelShaderFunction(vf4;" |                               Name 11  "@PixelShaderFunction(vf4;" | ||||||
|                               Name 10  "input" |                               Name 10  "input" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.domain.1.tese | hlsl.domain.1.tese | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| input primitive = triangles | input primitive = triangles | ||||||
| vertex spacing = none | vertex spacing = none | ||||||
| triangle order = none | triangle order = none | ||||||
| @ -123,7 +123,7 @@ triangle order = none | |||||||
| Linked tessellation evaluation stage: | Linked tessellation evaluation stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| input primitive = triangles | input primitive = triangles | ||||||
| vertex spacing = none | vertex spacing = none | ||||||
| triangle order = none | triangle order = none | ||||||
| @ -252,6 +252,7 @@ triangle order = none | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint TessellationEvaluation 4  "main" 51 55 61 76 81 90 |                               EntryPoint TessellationEvaluation 4  "main" 51 55 61 76 81 90 | ||||||
|                               ExecutionMode 4 Triangles |                               ExecutionMode 4 Triangles | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 9  "ds_in_t" |                               Name 9  "ds_in_t" | ||||||
|                               MemberName 9(ds_in_t) 0  "pos" |                               MemberName 9(ds_in_t) 0  "pos" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.domain.2.tese | hlsl.domain.2.tese | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| input primitive = triangles | input primitive = triangles | ||||||
| vertex spacing = none | vertex spacing = none | ||||||
| triangle order = none | triangle order = none | ||||||
| @ -132,7 +132,7 @@ triangle order = none | |||||||
| Linked tessellation evaluation stage: | Linked tessellation evaluation stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| input primitive = triangles | input primitive = triangles | ||||||
| vertex spacing = none | vertex spacing = none | ||||||
| triangle order = none | triangle order = none | ||||||
| @ -270,6 +270,7 @@ triangle order = none | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint TessellationEvaluation 4  "main" 52 67 73 80 84 87 |                               EntryPoint TessellationEvaluation 4  "main" 52 67 73 80 84 87 | ||||||
|                               ExecutionMode 4 Triangles |                               ExecutionMode 4 Triangles | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 10  "pcf_in_t" |                               Name 10  "pcf_in_t" | ||||||
|                               MemberName 10(pcf_in_t) 0  "flTessFactor" |                               MemberName 10(pcf_in_t) 0  "flTessFactor" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.domain.3.tese | hlsl.domain.3.tese | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| input primitive = isolines | input primitive = isolines | ||||||
| vertex spacing = none | vertex spacing = none | ||||||
| triangle order = none | triangle order = none | ||||||
| @ -120,7 +120,7 @@ triangle order = none | |||||||
| Linked tessellation evaluation stage: | Linked tessellation evaluation stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| input primitive = isolines | input primitive = isolines | ||||||
| vertex spacing = none | vertex spacing = none | ||||||
| triangle order = none | triangle order = none | ||||||
| @ -246,6 +246,7 @@ triangle order = none | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint TessellationEvaluation 4  "main" 54 58 67 81 86 95 |                               EntryPoint TessellationEvaluation 4  "main" 54 58 67 81 86 95 | ||||||
|                               ExecutionMode 4 Isolines |                               ExecutionMode 4 Isolines | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 9  "ds_in_t" |                               Name 9  "ds_in_t" | ||||||
|                               MemberName 9(ds_in_t) 0  "pos" |                               MemberName 9(ds_in_t) 0  "pos" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.emptystructreturn.frag | hlsl.emptystructreturn.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:10  Function Definition: @main(struct-ps_in1; ( temp structure{}) | 0:10  Function Definition: @main(struct-ps_in1; ( temp structure{}) | ||||||
| @ -26,7 +26,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:10  Function Definition: @main(struct-ps_in1; ( temp structure{}) | 0:10  Function Definition: @main(struct-ps_in1; ( temp structure{}) | ||||||
| @ -58,6 +58,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 20 23 |                               EntryPoint Fragment 4  "main" 20 23 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 6  "ps_in" |                               Name 6  "ps_in" | ||||||
|                               Name 8  "ps_out" |                               Name 8  "ps_out" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.emptystructreturn.vert | hlsl.emptystructreturn.vert | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:10  Function Definition: @main(struct-vs_in1; ( temp structure{}) | 0:10  Function Definition: @main(struct-vs_in1; ( temp structure{}) | ||||||
| 0:10    Function Parameters:  | 0:10    Function Parameters:  | ||||||
| @ -25,7 +25,7 @@ Shader version: 450 | |||||||
| Linked vertex stage: | Linked vertex stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:10  Function Definition: @main(struct-vs_in1; ( temp structure{}) | 0:10  Function Definition: @main(struct-vs_in1; ( temp structure{}) | ||||||
| 0:10    Function Parameters:  | 0:10    Function Parameters:  | ||||||
| @ -55,6 +55,7 @@ Shader version: 450 | |||||||
|                1:             ExtInstImport  "GLSL.std.450" |                1:             ExtInstImport  "GLSL.std.450" | ||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Vertex 4  "main" 20 23 |                               EntryPoint Vertex 4  "main" 20 23 | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 6  "vs_in" |                               Name 6  "vs_in" | ||||||
|                               Name 8  "vs_out" |                               Name 8  "vs_out" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.entry-in.frag | hlsl.entry-in.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:8  Function Definition: fun(struct-InParam-vf2-vf4-vi21; ( temp float) | 0:8  Function Definition: fun(struct-InParam-vf2-vf4-vi21; ( temp float) | ||||||
| @ -89,7 +89,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:8  Function Definition: fun(struct-InParam-vf2-vf4-vi21; ( temp float) | 0:8  Function Definition: fun(struct-InParam-vf2-vf4-vi21; ( temp float) | ||||||
| @ -184,6 +184,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 56 63 73 |                               EntryPoint Fragment 4  "PixelShaderFunction" 56 63 73 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "PixelShaderFunction" |                               Name 4  "PixelShaderFunction" | ||||||
|                               Name 11  "InParam" |                               Name 11  "InParam" | ||||||
|                               MemberName 11(InParam) 0  "v" |                               MemberName 11(InParam) 0  "v" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.entry-out.frag | hlsl.entry-out.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:7  Function Definition: fun(struct-OutParam-vf2-vi21; ( temp void) | 0:7  Function Definition: fun(struct-OutParam-vf2-vi21; ( temp void) | ||||||
| @ -123,7 +123,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:7  Function Definition: fun(struct-OutParam-vf2-vi21; ( temp void) | 0:7  Function Definition: fun(struct-OutParam-vf2-vi21; ( temp void) | ||||||
| @ -252,6 +252,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 57 60 73 76 80 83 86 |                               EntryPoint Fragment 4  "PixelShaderFunction" 57 60 73 76 80 83 86 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "PixelShaderFunction" |                               Name 4  "PixelShaderFunction" | ||||||
|                               Name 10  "OutParam" |                               Name 10  "OutParam" | ||||||
|                               MemberName 10(OutParam) 0  "v" |                               MemberName 10(OutParam) 0  "v" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.entry.rename.frag | hlsl.entry.rename.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:7  Function Definition: not_the_entry_point( ( temp void) | 0:7  Function Definition: not_the_entry_point( ( temp void) | ||||||
| @ -37,7 +37,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:7  Function Definition: not_the_entry_point( ( temp void) | 0:7  Function Definition: not_the_entry_point( ( temp void) | ||||||
| @ -80,6 +80,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main_in_spv" 26 |                               EntryPoint Fragment 4  "main_in_spv" 26 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main_in_spv" |                               Name 4  "main_in_spv" | ||||||
|                               Name 6  "not_the_entry_point(" |                               Name 6  "not_the_entry_point(" | ||||||
|                               Name 10  "PS_OUTPUT" |                               Name 10  "PS_OUTPUT" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.flatten.return.frag | hlsl.flatten.return.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:11  Function Definition: Func1( ( temp structure{ temp 4-component vector of float color,  temp float other_struct_member1,  temp float other_struct_member2,  temp float other_struct_member3}) | 0:11  Function Definition: Func1( ( temp structure{ temp 4-component vector of float color,  temp float other_struct_member1,  temp float other_struct_member2,  temp float other_struct_member3}) | ||||||
| @ -60,7 +60,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:11  Function Definition: Func1( ( temp structure{ temp 4-component vector of float color,  temp float other_struct_member1,  temp float other_struct_member2,  temp float other_struct_member3}) | 0:11  Function Definition: Func1( ( temp structure{ temp 4-component vector of float color,  temp float other_struct_member1,  temp float other_struct_member2,  temp float other_struct_member3}) | ||||||
| @ -126,6 +126,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 29 36 41 45 |                               EntryPoint Fragment 4  "main" 29 36 41 45 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "color" |                               MemberName 8(PS_OUTPUT) 0  "color" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.float1.frag | hlsl.float1.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:1  Sequence | 0:1  Sequence | ||||||
| @ -34,7 +34,7 @@ Linked fragment stage: | |||||||
| 
 | 
 | ||||||
| WARNING: Linking fragment stage: Entry point not found | WARNING: Linking fragment stage: Entry point not found | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:1  Sequence | 0:1  Sequence | ||||||
| @ -73,6 +73,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" |                               EntryPoint Fragment 4  "PixelShaderFunction" | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "PixelShaderFunction" |                               Name 4  "PixelShaderFunction" | ||||||
|                               Name 11  "ShaderFunction(vf1;f1;" |                               Name 11  "ShaderFunction(vf1;f1;" | ||||||
|                               Name 9  "inFloat1" |                               Name 9  "inFloat1" | ||||||
|  | |||||||
| @ -2,7 +2,7 @@ hlsl.float4.frag | |||||||
| WARNING: 0:5: 'register' : ignoring shader_profile  | WARNING: 0:5: 'register' : ignoring shader_profile  | ||||||
| WARNING: 0:6: 'register' : ignoring shader_profile  | WARNING: 0:6: 'register' : ignoring shader_profile  | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:9  Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float) | 0:9  Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float) | ||||||
| @ -24,7 +24,7 @@ Linked fragment stage: | |||||||
| 
 | 
 | ||||||
| WARNING: Linking fragment stage: Entry point not found | WARNING: Linking fragment stage: Entry point not found | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:9  Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float) | 0:9  Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float) | ||||||
| @ -50,6 +50,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" |                               EntryPoint Fragment 4  "PixelShaderFunction" | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "PixelShaderFunction" |                               Name 4  "PixelShaderFunction" | ||||||
|                               Name 11  "ShaderFunction(vf4;" |                               Name 11  "ShaderFunction(vf4;" | ||||||
|                               Name 10  "input" |                               Name 10  "input" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.forLoop.frag | hlsl.forLoop.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | ||||||
| @ -128,7 +128,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | ||||||
| @ -262,6 +262,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 117 120 |                               EntryPoint Fragment 4  "PixelShaderFunction" 117 120 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "PixelShaderFunction" |                               Name 4  "PixelShaderFunction" | ||||||
|                               Name 11  "@PixelShaderFunction(vf4;" |                               Name 11  "@PixelShaderFunction(vf4;" | ||||||
|                               Name 10  "input" |                               Name 10  "input" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.gather.array.dx10.frag | hlsl.gather.array.dx10.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -131,7 +131,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -270,6 +270,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 107 111 |                               EntryPoint Fragment 4  "main" 107 111 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" |                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.gather.basic.dx10.frag | hlsl.gather.basic.dx10.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:29  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:29  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -129,7 +129,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:29  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:29  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -265,6 +265,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 108 112 |                               EntryPoint Fragment 4  "main" 108 112 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" |                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.gather.basic.dx10.vert | hlsl.gather.basic.dx10.vert | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) | 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) | ||||||
| 0:28    Function Parameters:  | 0:28    Function Parameters:  | ||||||
| @ -111,7 +111,7 @@ Shader version: 450 | |||||||
| Linked vertex stage: | Linked vertex stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) | 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) | ||||||
| 0:28    Function Parameters:  | 0:28    Function Parameters:  | ||||||
| @ -228,6 +228,7 @@ Shader version: 450 | |||||||
|                1:             ExtInstImport  "GLSL.std.450" |                1:             ExtInstImport  "GLSL.std.450" | ||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Vertex 4  "main" 103 128 |                               EntryPoint Vertex 4  "main" 103 128 | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "VS_OUTPUT" |                               Name 8  "VS_OUTPUT" | ||||||
|                               MemberName 8(VS_OUTPUT) 0  "Pos" |                               MemberName 8(VS_OUTPUT) 0  "Pos" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.gather.offset.dx10.frag | hlsl.gather.offset.dx10.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -104,7 +104,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -215,6 +215,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 79 83 |                               EntryPoint Fragment 4  "main" 79 83 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" |                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.gather.offsetarray.dx10.frag | hlsl.gather.offsetarray.dx10.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -101,7 +101,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -209,6 +209,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 80 84 |                               EntryPoint Fragment 4  "main" 80 84 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" |                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.gatherRGBA.array.dx10.frag | hlsl.gatherRGBA.array.dx10.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -375,7 +375,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -758,6 +758,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 238 242 |                               EntryPoint Fragment 4  "main" 238 242 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" |                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.gatherRGBA.basic.dx10.frag | hlsl.gatherRGBA.basic.dx10.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:34  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:34  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -379,7 +379,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:34  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:34  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -765,6 +765,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 238 242 |                               EntryPoint Fragment 4  "main" 238 242 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" |                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.gatherRGBA.offset.dx10.frag | hlsl.gatherRGBA.offset.dx10.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:39  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:39  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -631,7 +631,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:39  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:39  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -1270,6 +1270,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 363 367 |                               EntryPoint Fragment 4  "main" 363 367 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" |                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.gatherRGBA.offsetarray.dx10.frag | hlsl.gatherRGBA.offsetarray.dx10.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:33  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:33  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -627,7 +627,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:33  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:33  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -1263,6 +1263,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 363 367 |                               EntryPoint Fragment 4  "main" 363 367 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" |                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.gathercmpRGBA.offset.dx10.frag | hlsl.gathercmpRGBA.offset.dx10.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -180,7 +180,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -367,6 +367,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 111 115 |                               EntryPoint Fragment 4  "main" 111 115 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" |                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.getdimensions.dx10.frag | hlsl.getdimensions.dx10.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:46  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:46  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -1159,7 +1159,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:46  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:46  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -2328,6 +2328,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 540 544 |                               EntryPoint Fragment 4  "main" 540 544 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" |                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.getdimensions.dx10.vert | hlsl.getdimensions.dx10.vert | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:11  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) | 0:11  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) | ||||||
| 0:11    Function Parameters:  | 0:11    Function Parameters:  | ||||||
| @ -59,7 +59,7 @@ Shader version: 450 | |||||||
| Linked vertex stage: | Linked vertex stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:11  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) | 0:11  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) | ||||||
| 0:11    Function Parameters:  | 0:11    Function Parameters:  | ||||||
| @ -125,6 +125,7 @@ Shader version: 450 | |||||||
|                1:             ExtInstImport  "GLSL.std.450" |                1:             ExtInstImport  "GLSL.std.450" | ||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Vertex 4  "main" 42 50 |                               EntryPoint Vertex 4  "main" 42 50 | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "VS_OUTPUT" |                               Name 8  "VS_OUTPUT" | ||||||
|                               MemberName 8(VS_OUTPUT) 0  "Pos" |                               MemberName 8(VS_OUTPUT) 0  "Pos" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.getdimensions.rw.dx10.frag | hlsl.getdimensions.rw.dx10.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:44  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:44  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -359,7 +359,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:44  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:44  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -727,6 +727,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 216 220 |                               EntryPoint Fragment 4  "main" 216 220 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" |                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||||
|  | |||||||
| @ -4,7 +4,7 @@ ERROR: 0:17: '' : unimplemented: GetSamplePosition | |||||||
| ERROR: 2 compilation errors.  No code generated. | ERROR: 2 compilation errors.  No code generated. | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| ERROR: node is still EOpNull! | ERROR: node is still EOpNull! | ||||||
| 0:13  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:13  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -75,7 +75,7 @@ ERROR: node is still EOpNull! | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| ERROR: node is still EOpNull! | ERROR: node is still EOpNull! | ||||||
| 0:13  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:13  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.hlslOffset.vert | hlsl.hlslOffset.vert | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:20  Function Definition: @main( ( temp void) | 0:20  Function Definition: @main( ( temp void) | ||||||
| 0:20    Function Parameters:  | 0:20    Function Parameters:  | ||||||
| @ -14,7 +14,7 @@ Shader version: 450 | |||||||
| Linked vertex stage: | Linked vertex stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:20  Function Definition: @main( ( temp void) | 0:20  Function Definition: @main( ( temp void) | ||||||
| 0:20    Function Parameters:  | 0:20    Function Parameters:  | ||||||
| @ -33,6 +33,7 @@ Shader version: 450 | |||||||
|                1:             ExtInstImport  "GLSL.std.450" |                1:             ExtInstImport  "GLSL.std.450" | ||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Vertex 4  "main" |                               EntryPoint Vertex 4  "main" | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 6  "@main(" |                               Name 6  "@main(" | ||||||
|                               Name 15  "b" |                               Name 15  "b" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.hull.1.tesc | hlsl.hull.1.tesc | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| vertices = 4 | vertices = 4 | ||||||
| vertex spacing = equal_spacing | vertex spacing = equal_spacing | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| @ -114,7 +114,7 @@ vertex spacing = equal_spacing | |||||||
| Linked tessellation control stage: | Linked tessellation control stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| vertices = 4 | vertices = 4 | ||||||
| vertex spacing = equal_spacing | vertex spacing = equal_spacing | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| @ -236,6 +236,7 @@ vertex spacing = equal_spacing | |||||||
|                               ExecutionMode 4 OutputVertices 4 |                               ExecutionMode 4 OutputVertices 4 | ||||||
|                               ExecutionMode 4 Isolines |                               ExecutionMode 4 Isolines | ||||||
|                               ExecutionMode 4 SpacingEqual |                               ExecutionMode 4 SpacingEqual | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "VS_OUT" |                               Name 8  "VS_OUT" | ||||||
|                               MemberName 8(VS_OUT) 0  "cpoint" |                               MemberName 8(VS_OUT) 0  "cpoint" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.hull.2.tesc | hlsl.hull.2.tesc | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| vertices = 4 | vertices = 4 | ||||||
| vertex spacing = equal_spacing | vertex spacing = equal_spacing | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| @ -112,7 +112,7 @@ vertex spacing = equal_spacing | |||||||
| Linked tessellation control stage: | Linked tessellation control stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| vertices = 4 | vertices = 4 | ||||||
| vertex spacing = equal_spacing | vertex spacing = equal_spacing | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| @ -232,6 +232,7 @@ vertex spacing = equal_spacing | |||||||
|                               ExecutionMode 4 OutputVertices 4 |                               ExecutionMode 4 OutputVertices 4 | ||||||
|                               ExecutionMode 4 Isolines |                               ExecutionMode 4 Isolines | ||||||
|                               ExecutionMode 4 SpacingEqual |                               ExecutionMode 4 SpacingEqual | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "VS_OUT" |                               Name 8  "VS_OUT" | ||||||
|                               MemberName 8(VS_OUT) 0  "cpoint" |                               MemberName 8(VS_OUT) 0  "cpoint" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.hull.ctrlpt-1.tesc | hlsl.hull.ctrlpt-1.tesc | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| vertices = 3 | vertices = 3 | ||||||
| vertex spacing = fractional_odd_spacing | vertex spacing = fractional_odd_spacing | ||||||
| triangle order = cw | triangle order = cw | ||||||
| @ -200,7 +200,7 @@ triangle order = cw | |||||||
| Linked tessellation control stage: | Linked tessellation control stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| vertices = 3 | vertices = 3 | ||||||
| vertex spacing = fractional_odd_spacing | vertex spacing = fractional_odd_spacing | ||||||
| triangle order = cw | triangle order = cw | ||||||
| @ -409,6 +409,7 @@ triangle order = cw | |||||||
|                               ExecutionMode 4 Triangles |                               ExecutionMode 4 Triangles | ||||||
|                               ExecutionMode 4 SpacingFractionalOdd |                               ExecutionMode 4 SpacingFractionalOdd | ||||||
|                               ExecutionMode 4 VertexOrderCw |                               ExecutionMode 4 VertexOrderCw | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "hs_in_t" |                               Name 8  "hs_in_t" | ||||||
|                               MemberName 8(hs_in_t) 0  "val" |                               MemberName 8(hs_in_t) 0  "val" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.hull.ctrlpt-2.tesc | hlsl.hull.ctrlpt-2.tesc | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| vertices = 3 | vertices = 3 | ||||||
| vertex spacing = fractional_odd_spacing | vertex spacing = fractional_odd_spacing | ||||||
| triangle order = cw | triangle order = cw | ||||||
| @ -209,7 +209,7 @@ triangle order = cw | |||||||
| Linked tessellation control stage: | Linked tessellation control stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| vertices = 3 | vertices = 3 | ||||||
| vertex spacing = fractional_odd_spacing | vertex spacing = fractional_odd_spacing | ||||||
| triangle order = cw | triangle order = cw | ||||||
| @ -427,6 +427,7 @@ triangle order = cw | |||||||
|                               ExecutionMode 4 Triangles |                               ExecutionMode 4 Triangles | ||||||
|                               ExecutionMode 4 SpacingFractionalOdd |                               ExecutionMode 4 SpacingFractionalOdd | ||||||
|                               ExecutionMode 4 VertexOrderCw |                               ExecutionMode 4 VertexOrderCw | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "hs_in_t" |                               Name 8  "hs_in_t" | ||||||
|                               MemberName 8(hs_in_t) 0  "val" |                               MemberName 8(hs_in_t) 0  "val" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.hull.void.tesc | hlsl.hull.void.tesc | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| vertices = 3 | vertices = 3 | ||||||
| vertex spacing = fractional_even_spacing | vertex spacing = fractional_even_spacing | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| @ -54,7 +54,7 @@ vertex spacing = fractional_even_spacing | |||||||
| Linked tessellation control stage: | Linked tessellation control stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| vertices = 3 | vertices = 3 | ||||||
| vertex spacing = fractional_even_spacing | vertex spacing = fractional_even_spacing | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| @ -116,6 +116,7 @@ vertex spacing = fractional_even_spacing | |||||||
|                               ExecutionMode 4 OutputVertices 3 |                               ExecutionMode 4 OutputVertices 3 | ||||||
|                               ExecutionMode 4 Triangles |                               ExecutionMode 4 Triangles | ||||||
|                               ExecutionMode 4 SpacingFractionalEven |                               ExecutionMode 4 SpacingFractionalEven | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "VS_OUT" |                               Name 8  "VS_OUT" | ||||||
|                               MemberName 8(VS_OUT) 0  "cpoint" |                               MemberName 8(VS_OUT) 0  "cpoint" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.identifier.sample.frag | hlsl.identifier.sample.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:9  Function Definition: sample(i1; ( temp int) | 0:9  Function Definition: sample(i1; ( temp int) | ||||||
| @ -44,7 +44,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:9  Function Definition: sample(i1; ( temp int) | 0:9  Function Definition: sample(i1; ( temp int) | ||||||
| @ -94,6 +94,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 31 |                               EntryPoint Fragment 4  "main" 31 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 10  "sample(i1;" |                               Name 10  "sample(i1;" | ||||||
|                               Name 9  "x" |                               Name 9  "x" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.if.frag | hlsl.if.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | ||||||
| @ -109,7 +109,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | ||||||
| @ -224,6 +224,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 96 99 |                               EntryPoint Fragment 4  "PixelShaderFunction" 96 99 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "PixelShaderFunction" |                               Name 4  "PixelShaderFunction" | ||||||
|                               Name 11  "@PixelShaderFunction(vf4;" |                               Name 11  "@PixelShaderFunction(vf4;" | ||||||
|                               Name 10  "input" |                               Name 10  "input" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.implicitBool.frag | hlsl.implicitBool.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:7  Function Definition: @main( ( temp 4-component vector of float) | 0:7  Function Definition: @main( ( temp 4-component vector of float) | ||||||
| @ -167,7 +167,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:7  Function Definition: @main( ( temp 4-component vector of float) | 0:7  Function Definition: @main( ( temp 4-component vector of float) | ||||||
| @ -340,6 +340,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 143 |                               EntryPoint Fragment 4  "main" 143 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 9  "@main(" |                               Name 9  "@main(" | ||||||
|                               Name 12  "a" |                               Name 12  "a" | ||||||
|  | |||||||
| @ -2,7 +2,7 @@ hlsl.init.frag | |||||||
| WARNING: 0:40: 'typedef' : struct-member initializers ignored  | WARNING: 0:40: 'typedef' : struct-member initializers ignored  | ||||||
| WARNING: 0:40: 'typedef' : struct-member initializers ignored  | WARNING: 0:40: 'typedef' : struct-member initializers ignored  | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:1  Sequence | 0:1  Sequence | ||||||
| @ -168,7 +168,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:1  Sequence | 0:1  Sequence | ||||||
| @ -339,6 +339,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "ShaderFunction" 98 101 |                               EntryPoint Fragment 4  "ShaderFunction" 98 101 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "ShaderFunction" |                               Name 4  "ShaderFunction" | ||||||
|                               Name 11  "@ShaderFunction(vf4;" |                               Name 11  "@ShaderFunction(vf4;" | ||||||
|                               Name 10  "input" |                               Name 10  "input" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.init2.frag | hlsl.init2.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:3  Function Definition: Test1( ( temp void) | 0:3  Function Definition: Test1( ( temp void) | ||||||
| @ -180,7 +180,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:3  Function Definition: Test1( ( temp void) | 0:3  Function Definition: Test1( ( temp void) | ||||||
| @ -366,6 +366,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 109 |                               EntryPoint Fragment 4  "main" 109 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 6  "Test1(" |                               Name 6  "Test1(" | ||||||
|                               Name 10  "PS_OUTPUT" |                               Name 10  "PS_OUTPUT" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.inoutquals.frag | hlsl.inoutquals.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:8  Function Definition: MyFunc(f1;f1;f1; ( temp void) | 0:8  Function Definition: MyFunc(f1;f1;f1; ( temp void) | ||||||
| @ -95,7 +95,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:8  Function Definition: MyFunc(f1;f1;f1; ( temp void) | 0:8  Function Definition: MyFunc(f1;f1;f1; ( temp void) | ||||||
| @ -197,6 +197,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 60 70 74 78 |                               EntryPoint Fragment 4  "main" 60 70 74 78 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 12  "MyFunc(f1;f1;f1;" |                               Name 12  "MyFunc(f1;f1;f1;" | ||||||
|                               Name 9  "x" |                               Name 9  "x" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.intrinsic.frexp.frag | hlsl.intrinsic.frexp.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:3  Function Definition: PixelShaderFunctionS(f1;f1; ( temp float) | 0:3  Function Definition: PixelShaderFunctionS(f1;f1; ( temp float) | ||||||
| @ -96,7 +96,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:3  Function Definition: PixelShaderFunctionS(f1;f1; ( temp float) | 0:3  Function Definition: PixelShaderFunctionS(f1;f1; ( temp float) | ||||||
| @ -198,6 +198,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 95 |                               EntryPoint Fragment 4  "main" 95 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 11  "PixelShaderFunctionS(f1;f1;" |                               Name 11  "PixelShaderFunctionS(f1;f1;" | ||||||
|                               Name 9  "inF0" |                               Name 9  "inF0" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.intrinsic.frexp.vert | hlsl.intrinsic.frexp.vert | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:2  Function Definition: VertexShaderFunctionS(f1;f1; ( temp float) | 0:2  Function Definition: VertexShaderFunctionS(f1;f1; ( temp float) | ||||||
| 0:2    Function Parameters:  | 0:2    Function Parameters:  | ||||||
| @ -58,7 +58,7 @@ Linked vertex stage: | |||||||
| 
 | 
 | ||||||
| WARNING: Linking vertex stage: Entry point not found | WARNING: Linking vertex stage: Entry point not found | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:2  Function Definition: VertexShaderFunctionS(f1;f1; ( temp float) | 0:2  Function Definition: VertexShaderFunctionS(f1;f1; ( temp float) | ||||||
| 0:2    Function Parameters:  | 0:2    Function Parameters:  | ||||||
| @ -120,6 +120,7 @@ Shader version: 450 | |||||||
|                1:             ExtInstImport  "GLSL.std.450" |                1:             ExtInstImport  "GLSL.std.450" | ||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Vertex 4  "VertexShaderFunction" |                               EntryPoint Vertex 4  "VertexShaderFunction" | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "VertexShaderFunction" |                               Name 4  "VertexShaderFunction" | ||||||
|                               Name 11  "VertexShaderFunctionS(f1;f1;" |                               Name 11  "VertexShaderFunctionS(f1;f1;" | ||||||
|                               Name 9  "inF0" |                               Name 9  "inF0" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.intrinsics.barriers.comp | hlsl.intrinsics.barriers.comp | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| local_size = (1, 1, 1) | local_size = (1, 1, 1) | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:3  Function Definition: @ComputeShaderFunction( ( temp float) | 0:3  Function Definition: @ComputeShaderFunction( ( temp float) | ||||||
| @ -27,7 +27,7 @@ local_size = (1, 1, 1) | |||||||
| Linked compute stage: | Linked compute stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| local_size = (1, 1, 1) | local_size = (1, 1, 1) | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:3  Function Definition: @ComputeShaderFunction( ( temp float) | 0:3  Function Definition: @ComputeShaderFunction( ( temp float) | ||||||
| @ -60,6 +60,7 @@ local_size = (1, 1, 1) | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint GLCompute 4  "ComputeShaderFunction" 20 |                               EntryPoint GLCompute 4  "ComputeShaderFunction" 20 | ||||||
|                               ExecutionMode 4 LocalSize 1 1 1 |                               ExecutionMode 4 LocalSize 1 1 1 | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "ComputeShaderFunction" |                               Name 4  "ComputeShaderFunction" | ||||||
|                               Name 8  "@ComputeShaderFunction(" |                               Name 8  "@ComputeShaderFunction(" | ||||||
|                               Name 20  "@entryPointOutput" |                               Name 20  "@entryPointOutput" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.intrinsics.comp | hlsl.intrinsics.comp | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| local_size = (1, 1, 1) | local_size = (1, 1, 1) | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:17  Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; ( temp float) | 0:17  Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; ( temp float) | ||||||
| @ -355,7 +355,7 @@ local_size = (1, 1, 1) | |||||||
| Linked compute stage: | Linked compute stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| local_size = (1, 1, 1) | local_size = (1, 1, 1) | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:17  Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; ( temp float) | 0:17  Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; ( temp float) | ||||||
| @ -716,6 +716,7 @@ local_size = (1, 1, 1) | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint GLCompute 4  "ComputeShaderFunction" 227 230 233 237 240 243 |                               EntryPoint GLCompute 4  "ComputeShaderFunction" 227 230 233 237 240 243 | ||||||
|                               ExecutionMode 4 LocalSize 1 1 1 |                               ExecutionMode 4 LocalSize 1 1 1 | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "ComputeShaderFunction" |                               Name 4  "ComputeShaderFunction" | ||||||
|                               Name 16  "ComputeShaderFunctionS(f1;f1;f1;u1;u1;" |                               Name 16  "ComputeShaderFunctionS(f1;f1;f1;u1;u1;" | ||||||
|                               Name 11  "inF0" |                               Name 11  "inF0" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.intrinsics.d3dcolortoubyte4.frag | hlsl.intrinsics.d3dcolortoubyte4.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:5  Function Definition: @main( ( temp 4-component vector of int) | 0:5  Function Definition: @main( ( temp 4-component vector of int) | ||||||
| @ -38,7 +38,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:5  Function Definition: @main( ( temp 4-component vector of int) | 0:5  Function Definition: @main( ( temp 4-component vector of int) | ||||||
| @ -82,6 +82,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 27 |                               EntryPoint Fragment 4  "main" 27 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 9  "@main(" |                               Name 9  "@main(" | ||||||
|                               Name 14  "$Global" |                               Name 14  "$Global" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.intrinsics.double.frag | hlsl.intrinsics.double.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:5  Function Definition: @PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; ( temp float) | 0:5  Function Definition: @PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; ( temp float) | ||||||
| @ -83,7 +83,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:5  Function Definition: @PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; ( temp float) | 0:5  Function Definition: @PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; ( temp float) | ||||||
| @ -173,6 +173,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 44 47 50 54 58 62 66 69 72 |                               EntryPoint Fragment 4  "PixelShaderFunction" 44 47 50 54 58 62 66 69 72 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "PixelShaderFunction" |                               Name 4  "PixelShaderFunction" | ||||||
|                               Name 26  "@PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1;" |                               Name 26  "@PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1;" | ||||||
|                               Name 18  "inDV1a" |                               Name 18  "inDV1a" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.intrinsics.evalfns.frag | hlsl.intrinsics.evalfns.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:3  Function Definition: @main(f1;vf2;vf3;vf4;vi2; ( temp void) | 0:3  Function Definition: @main(f1;vf2;vf3;vf4;vi2; ( temp void) | ||||||
| @ -78,7 +78,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:3  Function Definition: @main(f1;vf2;vf3;vf4;vi2; ( temp void) | 0:3  Function Definition: @main(f1;vf2;vf3;vf4;vi2; ( temp void) | ||||||
| @ -163,6 +163,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 51 55 59 63 67 |                               EntryPoint Fragment 4  "main" 51 55 59 63 67 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 23  "@main(f1;vf2;vf3;vf4;vi2;" |                               Name 23  "@main(f1;vf2;vf3;vf4;vi2;" | ||||||
|                               Name 18  "inF1" |                               Name 18  "inF1" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.intrinsics.f1632.frag | hlsl.intrinsics.f1632.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:2  Function Definition: PixelShaderFunctionS(u1; ( temp float) | 0:2  Function Definition: PixelShaderFunctionS(u1; ( temp float) | ||||||
| @ -131,7 +131,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:2  Function Definition: PixelShaderFunctionS(u1; ( temp float) | 0:2  Function Definition: PixelShaderFunctionS(u1; ( temp float) | ||||||
| @ -268,6 +268,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 101 |                               EntryPoint Fragment 4  "main" 101 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 11  "PixelShaderFunctionS(u1;" |                               Name 11  "PixelShaderFunctionS(u1;" | ||||||
|                               Name 10  "inF0" |                               Name 10  "inF0" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.intrinsics.f3216.frag | hlsl.intrinsics.f3216.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:2  Function Definition: PixelShaderFunctionS(f1; ( temp uint) | 0:2  Function Definition: PixelShaderFunctionS(f1; ( temp uint) | ||||||
| @ -136,7 +136,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:2  Function Definition: PixelShaderFunctionS(f1; ( temp uint) | 0:2  Function Definition: PixelShaderFunctionS(f1; ( temp uint) | ||||||
| @ -278,6 +278,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 104 |                               EntryPoint Fragment 4  "main" 104 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 11  "PixelShaderFunctionS(f1;" |                               Name 11  "PixelShaderFunctionS(f1;" | ||||||
|                               Name 10  "inF0" |                               Name 10  "inF0" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.intrinsics.frag | hlsl.intrinsics.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:17  Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; ( temp float) | 0:17  Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; ( temp float) | ||||||
| @ -2762,7 +2762,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:17  Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; ( temp float) | 0:17  Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; ( temp float) | ||||||
| @ -5531,6 +5531,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 1772 |                               EntryPoint Fragment 4  "main" 1772 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 16  "PixelShaderFunctionS(f1;f1;f1;u1;u1;" |                               Name 16  "PixelShaderFunctionS(f1;f1;f1;u1;u1;" | ||||||
|                               Name 11  "inF0" |                               Name 11  "inF0" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.intrinsics.lit.frag | hlsl.intrinsics.lit.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:2  Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void) | 0:2  Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void) | ||||||
| @ -60,7 +60,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:2  Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void) | 0:2  Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void) | ||||||
| @ -126,6 +126,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 37 40 43 |                               EntryPoint Fragment 4  "PixelShaderFunction" 37 40 43 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "PixelShaderFunction" |                               Name 4  "PixelShaderFunction" | ||||||
|                               Name 12  "@PixelShaderFunction(f1;f1;f1;" |                               Name 12  "@PixelShaderFunction(f1;f1;f1;" | ||||||
|                               Name 9  "n_dot_l" |                               Name 9  "n_dot_l" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.intrinsics.negative.comp | hlsl.intrinsics.negative.comp | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| local_size = (1, 1, 1) | local_size = (1, 1, 1) | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:2  Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp float) | 0:2  Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp float) | ||||||
| @ -91,7 +91,7 @@ local_size = (1, 1, 1) | |||||||
| Linked compute stage: | Linked compute stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| local_size = (1, 1, 1) | local_size = (1, 1, 1) | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:2  Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp float) | 0:2  Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp float) | ||||||
| @ -188,6 +188,7 @@ local_size = (1, 1, 1) | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint GLCompute 4  "ComputeShaderFunction" 76 79 82 86 89 |                               EntryPoint GLCompute 4  "ComputeShaderFunction" 76 79 82 86 89 | ||||||
|                               ExecutionMode 4 LocalSize 1 1 1 |                               ExecutionMode 4 LocalSize 1 1 1 | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "ComputeShaderFunction" |                               Name 4  "ComputeShaderFunction" | ||||||
|                               Name 15  "ComputeShaderFunctionS(f1;f1;f1;i1;" |                               Name 15  "ComputeShaderFunctionS(f1;f1;f1;i1;" | ||||||
|                               Name 11  "inF0" |                               Name 11  "inF0" | ||||||
|  | |||||||
| @ -61,7 +61,7 @@ ERROR: 0:133: 'reversebits' : no matching overloaded function found | |||||||
| ERROR: 59 compilation errors.  No code generated. | ERROR: 59 compilation errors.  No code generated. | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| ERROR: node is still EOpNull! | ERROR: node is still EOpNull! | ||||||
| 0:2  Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; ( temp float) | 0:2  Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; ( temp float) | ||||||
| @ -522,7 +522,7 @@ ERROR: node is still EOpNull! | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| ERROR: node is still EOpNull! | ERROR: node is still EOpNull! | ||||||
| 0:2  Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; ( temp float) | 0:2  Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; ( temp float) | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.intrinsics.negative.vert | hlsl.intrinsics.negative.vert | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:15  Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float) | 0:15  Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float) | ||||||
| 0:15    Function Parameters:  | 0:15    Function Parameters:  | ||||||
| @ -155,7 +155,7 @@ Shader version: 450 | |||||||
| Linked vertex stage: | Linked vertex stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:15  Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float) | 0:15  Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float) | ||||||
| 0:15    Function Parameters:  | 0:15    Function Parameters:  | ||||||
| @ -315,6 +315,7 @@ Shader version: 450 | |||||||
|                1:             ExtInstImport  "GLSL.std.450" |                1:             ExtInstImport  "GLSL.std.450" | ||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Vertex 4  "VertexShaderFunction" 100 103 106 110 113 |                               EntryPoint Vertex 4  "VertexShaderFunction" 100 103 106 110 113 | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "VertexShaderFunction" |                               Name 4  "VertexShaderFunction" | ||||||
|                               Name 15  "VertexShaderFunctionS(f1;f1;f1;i1;" |                               Name 15  "VertexShaderFunctionS(f1;f1;f1;i1;" | ||||||
|                               Name 11  "inF0" |                               Name 11  "inF0" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.intrinsics.promote.down.frag | hlsl.intrinsics.promote.down.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:15  Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) | 0:15  Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) | ||||||
| @ -53,7 +53,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:15  Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) | 0:15  Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) | ||||||
| @ -112,6 +112,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 47 |                               EntryPoint Fragment 4  "main" 47 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "color" |                               MemberName 8(PS_OUTPUT) 0  "color" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.intrinsics.promote.frag | hlsl.intrinsics.promote.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) | 0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) | ||||||
| @ -445,7 +445,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) | 0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) | ||||||
| @ -899,6 +899,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 319 |                               EntryPoint Fragment 4  "main" 319 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "color" |                               MemberName 8(PS_OUTPUT) 0  "color" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.intrinsics.promote.outputs.frag | hlsl.intrinsics.promote.outputs.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) | 0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) | ||||||
| @ -103,7 +103,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) | 0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) | ||||||
| @ -215,6 +215,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 74 |                               EntryPoint Fragment 4  "main" 74 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "color" |                               MemberName 8(PS_OUTPUT) 0  "color" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.intrinsics.vert | hlsl.intrinsics.vert | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:2  Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; ( temp float) | 0:2  Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; ( temp float) | ||||||
| 0:2    Function Parameters:  | 0:2    Function Parameters:  | ||||||
| @ -1377,7 +1377,7 @@ Linked vertex stage: | |||||||
| 
 | 
 | ||||||
| WARNING: Linking vertex stage: Entry point not found | WARNING: Linking vertex stage: Entry point not found | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:2  Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; ( temp float) | 0:2  Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; ( temp float) | ||||||
| 0:2    Function Parameters:  | 0:2    Function Parameters:  | ||||||
| @ -2758,6 +2758,7 @@ Shader version: 450 | |||||||
|                1:             ExtInstImport  "GLSL.std.450" |                1:             ExtInstImport  "GLSL.std.450" | ||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Vertex 4  "VertexShaderFunction" |                               EntryPoint Vertex 4  "VertexShaderFunction" | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "VertexShaderFunction" |                               Name 4  "VertexShaderFunction" | ||||||
|                               Name 16  "VertexShaderFunctionS(f1;f1;f1;u1;u1;" |                               Name 16  "VertexShaderFunctionS(f1;f1;f1;u1;u1;" | ||||||
|                               Name 11  "inF0" |                               Name 11  "inF0" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.isfinite.frag | hlsl.isfinite.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:5  Function Definition: @main( ( temp 4-component vector of float) | 0:5  Function Definition: @main( ( temp 4-component vector of float) | ||||||
| @ -39,7 +39,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:5  Function Definition: @main( ( temp 4-component vector of float) | 0:5  Function Definition: @main( ( temp 4-component vector of float) | ||||||
| @ -84,6 +84,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 36 |                               EntryPoint Fragment 4  "main" 36 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 9  "@main(" |                               Name 9  "@main(" | ||||||
|                               Name 12  "@finitetmp" |                               Name 12  "@finitetmp" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.layout.frag | hlsl.layout.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:16  Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float) | 0:16  Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float) | ||||||
| @ -35,7 +35,7 @@ Linked fragment stage: | |||||||
| 
 | 
 | ||||||
| WARNING: Linking fragment stage: Entry point not found | WARNING: Linking fragment stage: Entry point not found | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:16  Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float) | 0:16  Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float) | ||||||
| @ -75,6 +75,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" |                               EntryPoint Fragment 4  "main" | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 11  "PixelShaderFunction(vf4;" |                               Name 11  "PixelShaderFunction(vf4;" | ||||||
|                               Name 10  "input" |                               Name 10  "input" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.load.2dms.dx10.frag | hlsl.load.2dms.dx10.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -179,7 +179,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -366,6 +366,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 120 124 |                               EntryPoint Fragment 4  "main" 120 124 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" |                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.load.array.dx10.frag | hlsl.load.array.dx10.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -194,7 +194,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -396,6 +396,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 104 108 |                               EntryPoint Fragment 4  "main" 104 108 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" |                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.load.basic.dx10.frag | hlsl.load.basic.dx10.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -245,7 +245,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -498,6 +498,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 133 137 |                               EntryPoint Fragment 4  "main" 133 137 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" |                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.load.basic.dx10.vert | hlsl.load.basic.dx10.vert | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:47  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) | 0:47  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) | ||||||
| 0:47    Function Parameters:  | 0:47    Function Parameters:  | ||||||
| @ -227,7 +227,7 @@ Shader version: 450 | |||||||
| Linked vertex stage: | Linked vertex stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:47  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) | 0:47  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) | ||||||
| 0:47    Function Parameters:  | 0:47    Function Parameters:  | ||||||
| @ -461,6 +461,7 @@ Shader version: 450 | |||||||
|                1:             ExtInstImport  "GLSL.std.450" |                1:             ExtInstImport  "GLSL.std.450" | ||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Vertex 4  "main" 129 173 |                               EntryPoint Vertex 4  "main" 129 173 | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "VS_OUTPUT" |                               Name 8  "VS_OUTPUT" | ||||||
|                               MemberName 8(VS_OUTPUT) 0  "Pos" |                               MemberName 8(VS_OUTPUT) 0  "Pos" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.load.buffer.dx10.frag | hlsl.load.buffer.dx10.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -83,7 +83,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -173,6 +173,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 64 68 |                               EntryPoint Fragment 4  "main" 64 68 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" |                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.load.buffer.float.dx10.frag | hlsl.load.buffer.float.dx10.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -86,7 +86,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -179,6 +179,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 67 71 |                               EntryPoint Fragment 4  "main" 67 71 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" |                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.load.offset.dx10.frag | hlsl.load.offset.dx10.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -281,7 +281,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -571,6 +571,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 155 159 |                               EntryPoint Fragment 4  "main" 155 159 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" |                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.load.offsetarray.dx10.frag | hlsl.load.offsetarray.dx10.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -218,7 +218,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -445,6 +445,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 119 123 |                               EntryPoint Fragment 4  "main" 119 123 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" |                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.load.rwbuffer.dx10.frag | hlsl.load.rwbuffer.dx10.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:22  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) | 0:22  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) | ||||||
| @ -56,7 +56,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:22  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) | 0:22  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) | ||||||
| @ -119,6 +119,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 54 |                               EntryPoint Fragment 4  "main" 54 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" |                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.load.rwtexture.array.dx10.frag | hlsl.load.rwtexture.array.dx10.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:40  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:40  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -104,7 +104,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:40  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:40  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -215,6 +215,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 82 86 |                               EntryPoint Fragment 4  "main" 82 86 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" |                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.load.rwtexture.dx10.frag | hlsl.load.rwtexture.dx10.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:40  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:40  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -122,7 +122,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:40  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | 0:40  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||||
| @ -251,6 +251,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 104 108 |                               EntryPoint Fragment 4  "main" 104 108 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" |                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.logical.binary.frag | hlsl.logical.binary.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:12  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) | 0:12  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) | ||||||
| @ -65,7 +65,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:12  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) | 0:12  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) | ||||||
| @ -136,6 +136,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 59 |                               EntryPoint Fragment 4  "main" 59 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" |                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.logical.binary.vec.frag | hlsl.logical.binary.vec.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:10  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) | 0:10  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) | ||||||
| @ -128,7 +128,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:10  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) | 0:10  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) | ||||||
| @ -262,6 +262,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 117 |                               EntryPoint Fragment 4  "main" 117 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" |                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.logical.unary.frag | hlsl.logical.unary.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:12  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) | 0:12  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) | ||||||
| @ -93,7 +93,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:12  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) | 0:12  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) | ||||||
| @ -192,6 +192,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 81 |                               EntryPoint Fragment 4  "main" 81 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 8  "PS_OUTPUT" |                               Name 8  "PS_OUTPUT" | ||||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" |                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.logicalConvert.frag | hlsl.logicalConvert.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:2  Function Definition: @main( ( temp 4-component vector of float) | 0:2  Function Definition: @main( ( temp 4-component vector of float) | ||||||
| @ -84,7 +84,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:2  Function Definition: @main( ( temp 4-component vector of float) | 0:2  Function Definition: @main( ( temp 4-component vector of float) | ||||||
| @ -174,6 +174,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 36 |                               EntryPoint Fragment 4  "main" 36 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 9  "@main(" |                               Name 9  "@main(" | ||||||
|                               Name 36  "@entryPointOutput" |                               Name 36  "@entryPointOutput" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.matNx1.frag | hlsl.matNx1.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:3  Function Definition: TestMatNx1( ( temp void) | 0:3  Function Definition: TestMatNx1( ( temp void) | ||||||
| @ -77,7 +77,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:3  Function Definition: TestMatNx1( ( temp void) | 0:3  Function Definition: TestMatNx1( ( temp void) | ||||||
| @ -160,6 +160,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 74 |                               EntryPoint Fragment 4  "main" 74 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 6  "TestMatNx1(" |                               Name 6  "TestMatNx1(" | ||||||
|                               Name 10  "PS_OUTPUT" |                               Name 10  "PS_OUTPUT" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.matType.bool.frag | hlsl.matType.bool.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:3  Function Definition: TestBoolMatTypes( ( temp void) | 0:3  Function Definition: TestBoolMatTypes( ( temp void) | ||||||
| @ -117,7 +117,7 @@ gl_FragCoord origin is upper left | |||||||
| Linked fragment stage: | Linked fragment stage: | ||||||
| 
 | 
 | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:3  Function Definition: TestBoolMatTypes( ( temp void) | 0:3  Function Definition: TestBoolMatTypes( ( temp void) | ||||||
| @ -240,6 +240,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "main" 127 |                               EntryPoint Fragment 4  "main" 127 | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "main" |                               Name 4  "main" | ||||||
|                               Name 6  "TestBoolMatTypes(" |                               Name 6  "TestBoolMatTypes(" | ||||||
|                               Name 10  "PS_OUTPUT" |                               Name 10  "PS_OUTPUT" | ||||||
|  | |||||||
| @ -1,5 +1,5 @@ | |||||||
| hlsl.matType.frag | hlsl.matType.frag | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:9  Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float) | 0:9  Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float) | ||||||
| @ -17,7 +17,7 @@ Linked fragment stage: | |||||||
| 
 | 
 | ||||||
| WARNING: Linking fragment stage: Entry point not found | WARNING: Linking fragment stage: Entry point not found | ||||||
| 
 | 
 | ||||||
| Shader version: 450 | Shader version: 500 | ||||||
| gl_FragCoord origin is upper left | gl_FragCoord origin is upper left | ||||||
| 0:? Sequence | 0:? Sequence | ||||||
| 0:9  Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float) | 0:9  Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float) | ||||||
| @ -40,6 +40,7 @@ gl_FragCoord origin is upper left | |||||||
|                               MemoryModel Logical GLSL450 |                               MemoryModel Logical GLSL450 | ||||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" |                               EntryPoint Fragment 4  "PixelShaderFunction" | ||||||
|                               ExecutionMode 4 OriginUpperLeft |                               ExecutionMode 4 OriginUpperLeft | ||||||
|  |                               Source HLSL 500 | ||||||
|                               Name 4  "PixelShaderFunction" |                               Name 4  "PixelShaderFunction" | ||||||
|                               Name 11  "ShaderFunction(vf1;f1;" |                               Name 11  "ShaderFunction(vf1;f1;" | ||||||
|                               Name 9  "inFloat1" |                               Name 9  "inFloat1" | ||||||
|  | |||||||
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		Reference in New Issue
	
	Block a user
	 John Kessenich
						John Kessenich