HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.
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				@ -222,8 +222,7 @@ spv::SourceLanguage TranslateSourceLanguage(glslang::EShSource source, EProfile
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            return spv::SourceLanguageUnknown;
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					            return spv::SourceLanguageUnknown;
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        }
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					        }
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    case glslang::EShSourceHlsl:
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					    case glslang::EShSourceHlsl:
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        // Use SourceLanguageUnknown instead of SourceLanguageHLSL for now, until Vulkan knows what HLSL is
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					        return spv::SourceLanguageHLSL;
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        return spv::SourceLanguageUnknown;
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    default:
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					    default:
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        return spv::SourceLanguageUnknown;
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					        return spv::SourceLanguageUnknown;
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    }
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					    }
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@ -1,5 +1,5 @@
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hlsl.amend.frag
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					hlsl.amend.frag
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Shader version: 450
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					Shader version: 500
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gl_FragCoord origin is upper left
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					gl_FragCoord origin is upper left
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0:? Sequence
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					0:? Sequence
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0:3  Sequence
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					0:3  Sequence
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@ -81,7 +81,7 @@ gl_FragCoord origin is upper left
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Linked fragment stage:
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					Linked fragment stage:
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Shader version: 450
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					Shader version: 500
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gl_FragCoord origin is upper left
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					gl_FragCoord origin is upper left
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0:? Sequence
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					0:? Sequence
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0:3  Sequence
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					0:3  Sequence
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@ -168,6 +168,7 @@ gl_FragCoord origin is upper left
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                              MemoryModel Logical GLSL450
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					                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "f1"
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					                              EntryPoint Fragment 4  "f1"
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                              ExecutionMode 4 OriginUpperLeft
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					                              ExecutionMode 4 OriginUpperLeft
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					                              Source HLSL 500
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                              Name 4  "f1"
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					                              Name 4  "f1"
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                              Name 6  "@f1("
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					                              Name 6  "@f1("
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                              Name 8  "f2("
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					                              Name 8  "f2("
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@ -1,5 +1,5 @@
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hlsl.array.flatten.frag
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					hlsl.array.flatten.frag
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Shader version: 450
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					Shader version: 500
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gl_FragCoord origin is upper left
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					gl_FragCoord origin is upper left
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0:? Sequence
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					0:? Sequence
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0:17  Function Definition: TestFn1( ( temp 4-component vector of float)
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					0:17  Function Definition: TestFn1( ( temp 4-component vector of float)
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@ -173,7 +173,7 @@ gl_FragCoord origin is upper left
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Linked fragment stage:
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					Linked fragment stage:
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Shader version: 450
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					Shader version: 500
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gl_FragCoord origin is upper left
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					gl_FragCoord origin is upper left
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0:? Sequence
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					0:? Sequence
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0:17  Function Definition: TestFn1( ( temp 4-component vector of float)
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					0:17  Function Definition: TestFn1( ( temp 4-component vector of float)
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@ -353,6 +353,7 @@ gl_FragCoord origin is upper left
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                              MemoryModel Logical GLSL450
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					                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 128
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					                              EntryPoint Fragment 4  "main" 128
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                              ExecutionMode 4 OriginUpperLeft
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					                              ExecutionMode 4 OriginUpperLeft
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					                              Source HLSL 500
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                              Name 4  "main"
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					                              Name 4  "main"
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                              Name 9  "TestFn1("
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					                              Name 9  "TestFn1("
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                              Name 22  "TestFn2(t11[3];p1[3];"
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					                              Name 22  "TestFn2(t11[3];p1[3];"
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@ -1,5 +1,5 @@
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hlsl.array.frag
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					hlsl.array.frag
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Shader version: 450
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					Shader version: 500
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gl_FragCoord origin is upper left
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					gl_FragCoord origin is upper left
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0:? Sequence
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					0:? Sequence
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0:8  Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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					0:8  Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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@ -76,7 +76,7 @@ gl_FragCoord origin is upper left
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Linked fragment stage:
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					Linked fragment stage:
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Shader version: 450
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					Shader version: 500
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gl_FragCoord origin is upper left
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					gl_FragCoord origin is upper left
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0:? Sequence
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					0:? Sequence
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0:8  Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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					0:8  Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float)
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@ -158,6 +158,7 @@ gl_FragCoord origin is upper left
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                              MemoryModel Logical GLSL450
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					                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "PixelShaderFunction" 68 72 75
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					                              EntryPoint Fragment 4  "PixelShaderFunction" 68 72 75
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                              ExecutionMode 4 OriginUpperLeft
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					                              ExecutionMode 4 OriginUpperLeft
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					                              Source HLSL 500
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                              Name 4  "PixelShaderFunction"
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					                              Name 4  "PixelShaderFunction"
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                              Name 17  "@PixelShaderFunction(i1;vf4[3];"
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					                              Name 17  "@PixelShaderFunction(i1;vf4[3];"
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                              Name 15  "i"
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					                              Name 15  "i"
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@ -1,5 +1,5 @@
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hlsl.array.implicit-size.frag
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					hlsl.array.implicit-size.frag
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Shader version: 450
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					Shader version: 500
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gl_FragCoord origin is upper left
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					gl_FragCoord origin is upper left
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0:? Sequence
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					0:? Sequence
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0:3  Sequence
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					0:3  Sequence
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@ -83,7 +83,7 @@ Linked fragment stage:
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WARNING: Linking fragment stage: Entry point not found
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					WARNING: Linking fragment stage: Entry point not found
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Shader version: 450
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					Shader version: 500
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gl_FragCoord origin is upper left
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					gl_FragCoord origin is upper left
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0:? Sequence
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					0:? Sequence
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0:3  Sequence
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					0:3  Sequence
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@ -171,6 +171,7 @@ gl_FragCoord origin is upper left
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                              MemoryModel Logical GLSL450
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					                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "PixelShaderFunction"
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					                              EntryPoint Fragment 4  "PixelShaderFunction"
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                              ExecutionMode 4 OriginUpperLeft
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					                              ExecutionMode 4 OriginUpperLeft
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					                              Source HLSL 500
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                              Name 4  "PixelShaderFunction"
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					                              Name 4  "PixelShaderFunction"
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                              Name 8  "PS_OUTPUT"
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					                              Name 8  "PS_OUTPUT"
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                              MemberName 8(PS_OUTPUT) 0  "color"
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					                              MemberName 8(PS_OUTPUT) 0  "color"
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@ -1,5 +1,5 @@
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hlsl.array.multidim.frag
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					hlsl.array.multidim.frag
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Shader version: 450
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					Shader version: 500
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gl_FragCoord origin is upper left
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					gl_FragCoord origin is upper left
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0:? Sequence
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					0:? Sequence
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0:10  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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					0:10  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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@ -68,7 +68,7 @@ gl_FragCoord origin is upper left
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Linked fragment stage:
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					Linked fragment stage:
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Shader version: 450
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					Shader version: 500
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gl_FragCoord origin is upper left
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					gl_FragCoord origin is upper left
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0:? Sequence
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					0:? Sequence
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0:10  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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					0:10  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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@ -142,6 +142,7 @@ gl_FragCoord origin is upper left
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                              MemoryModel Logical GLSL450
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					                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "main" 54
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					                              EntryPoint Fragment 4  "main" 54
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                              ExecutionMode 4 OriginUpperLeft
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					                              ExecutionMode 4 OriginUpperLeft
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					                              Source HLSL 500
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                              Name 4  "main"
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					                              Name 4  "main"
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                              Name 8  "PS_OUTPUT"
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					                              Name 8  "PS_OUTPUT"
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                              MemberName 8(PS_OUTPUT) 0  "Color"
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					                              MemberName 8(PS_OUTPUT) 0  "Color"
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@ -1,5 +1,5 @@
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hlsl.assoc.frag
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					hlsl.assoc.frag
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Shader version: 450
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					Shader version: 500
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gl_FragCoord origin is upper left
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					gl_FragCoord origin is upper left
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0:? Sequence
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					0:? Sequence
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0:8  Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
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					0:8  Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
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@ -67,7 +67,7 @@ gl_FragCoord origin is upper left
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Linked fragment stage:
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					Linked fragment stage:
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Shader version: 450
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					Shader version: 500
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gl_FragCoord origin is upper left
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					gl_FragCoord origin is upper left
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0:? Sequence
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					0:? Sequence
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0:8  Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
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					0:8  Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
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@ -140,6 +140,7 @@ gl_FragCoord origin is upper left
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                              MemoryModel Logical GLSL450
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					                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "PixelShaderFunction" 31 34 37 40 43 46
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					                              EntryPoint Fragment 4  "PixelShaderFunction" 31 34 37 40 43 46
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                              ExecutionMode 4 OriginUpperLeft
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					                              ExecutionMode 4 OriginUpperLeft
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					                              Source HLSL 500
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                              Name 4  "PixelShaderFunction"
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					                              Name 4  "PixelShaderFunction"
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                              Name 15  "@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;"
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					                              Name 15  "@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;"
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                              Name 10  "a1"
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					                              Name 10  "a1"
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@ -1,5 +1,5 @@
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hlsl.attribute.expression.comp
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					hlsl.attribute.expression.comp
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Shader version: 450
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					Shader version: 500
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local_size = (4, 6, 8)
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					local_size = (4, 6, 8)
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0:? Sequence
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					0:? Sequence
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0:9  Function Definition: @main( ( temp 4-component vector of float)
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					0:9  Function Definition: @main( ( temp 4-component vector of float)
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@ -42,7 +42,7 @@ local_size = (4, 6, 8)
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Linked compute stage:
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					Linked compute stage:
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Shader version: 450
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					Shader version: 500
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local_size = (4, 6, 8)
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					local_size = (4, 6, 8)
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0:? Sequence
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					0:? Sequence
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0:9  Function Definition: @main( ( temp 4-component vector of float)
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					0:9  Function Definition: @main( ( temp 4-component vector of float)
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@ -90,6 +90,7 @@ local_size = (4, 6, 8)
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                              MemoryModel Logical GLSL450
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					                              MemoryModel Logical GLSL450
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                              EntryPoint GLCompute 4  "main" 37
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					                              EntryPoint GLCompute 4  "main" 37
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                              ExecutionMode 4 LocalSize 4 6 8
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					                              ExecutionMode 4 LocalSize 4 6 8
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					                              Source HLSL 500
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                              Name 4  "main"
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					                              Name 4  "main"
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                              Name 9  "@main("
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					                              Name 9  "@main("
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                              Name 13  "x"
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					                              Name 13  "x"
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@ -1,5 +1,5 @@
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hlsl.attribute.frag
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					hlsl.attribute.frag
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Shader version: 450
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					Shader version: 500
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gl_FragCoord origin is upper left
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					gl_FragCoord origin is upper left
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0:? Sequence
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					0:? Sequence
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0:2  Function Definition: @PixelShaderFunction(vf4; ( temp void)
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					0:2  Function Definition: @PixelShaderFunction(vf4; ( temp void)
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@ -26,7 +26,7 @@ gl_FragCoord origin is upper left
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Linked fragment stage:
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					Linked fragment stage:
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Shader version: 450
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					Shader version: 500
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gl_FragCoord origin is upper left
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					gl_FragCoord origin is upper left
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0:? Sequence
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					0:? Sequence
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0:2  Function Definition: @PixelShaderFunction(vf4; ( temp void)
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					0:2  Function Definition: @PixelShaderFunction(vf4; ( temp void)
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@ -58,6 +58,7 @@ gl_FragCoord origin is upper left
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                              MemoryModel Logical GLSL450
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					                              MemoryModel Logical GLSL450
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                              EntryPoint Fragment 4  "PixelShaderFunction" 19
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					                              EntryPoint Fragment 4  "PixelShaderFunction" 19
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                              ExecutionMode 4 OriginUpperLeft
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					                              ExecutionMode 4 OriginUpperLeft
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					                              Source HLSL 500
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                              Name 4  "PixelShaderFunction"
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					                              Name 4  "PixelShaderFunction"
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                              Name 11  "@PixelShaderFunction(vf4;"
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					                              Name 11  "@PixelShaderFunction(vf4;"
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                              Name 10  "input"
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					                              Name 10  "input"
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@ -1,5 +1,5 @@
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hlsl.basic.comp
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					hlsl.basic.comp
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Shader version: 450
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					Shader version: 500
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local_size = (1, 1, 1)
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					local_size = (1, 1, 1)
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0:? Sequence
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					0:? Sequence
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0:4  Function Definition: @main(i1;i1; ( temp void)
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					0:4  Function Definition: @main(i1;i1; ( temp void)
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@ -31,7 +31,7 @@ local_size = (1, 1, 1)
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Linked compute stage:
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					Linked compute stage:
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Shader version: 450
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					Shader version: 500
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local_size = (1, 1, 1)
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					local_size = (1, 1, 1)
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0:? Sequence
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					0:? Sequence
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0:4  Function Definition: @main(i1;i1; ( temp void)
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					0:4  Function Definition: @main(i1;i1; ( temp void)
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@ -68,6 +68,7 @@ local_size = (1, 1, 1)
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                              MemoryModel Logical GLSL450
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					                              MemoryModel Logical GLSL450
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                              EntryPoint GLCompute 4  "main" 18 21
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					                              EntryPoint GLCompute 4  "main" 18 21
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                              ExecutionMode 4 LocalSize 1 1 1
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					                              ExecutionMode 4 LocalSize 1 1 1
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					                              Source HLSL 500
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                              Name 4  "main"
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					                              Name 4  "main"
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                              Name 11  "@main(i1;i1;"
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					                              Name 11  "@main(i1;i1;"
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                              Name 9  "dti"
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					                              Name 9  "dti"
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@ -1,5 +1,5 @@
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hlsl.basic.geom
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					hlsl.basic.geom
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Shader version: 450
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					Shader version: 500
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invocations = -1
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					invocations = -1
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max_vertices = 4
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					max_vertices = 4
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input primitive = triangles
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					input primitive = triangles
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@ -74,7 +74,7 @@ output primitive = line_strip
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Linked geometry stage:
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					Linked geometry stage:
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Shader version: 450
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					Shader version: 500
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invocations = 1
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					invocations = 1
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max_vertices = 4
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					max_vertices = 4
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input primitive = triangles
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					input primitive = triangles
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@ -157,6 +157,7 @@ output primitive = line_strip
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                              ExecutionMode 4 Invocations 1
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					                              ExecutionMode 4 Invocations 1
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                              ExecutionMode 4 OutputLineStrip
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					                              ExecutionMode 4 OutputLineStrip
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                              ExecutionMode 4 OutputVertices 4
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					                              ExecutionMode 4 OutputVertices 4
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					                              Source HLSL 500
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                              Name 4  "main"
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					                              Name 4  "main"
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                              Name 12  "PSInput"
 | 
					                              Name 12  "PSInput"
 | 
				
			||||||
                              MemberName 12(PSInput) 0  "myfloat"
 | 
					                              MemberName 12(PSInput) 0  "myfloat"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.buffer.frag
 | 
					hlsl.buffer.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:30  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
 | 
					0:30  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
 | 
				
			||||||
@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:30  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
 | 
					0:30  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
 | 
				
			||||||
@ -106,6 +106,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "PixelShaderFunction" 46 49
 | 
					                              EntryPoint Fragment 4  "PixelShaderFunction" 46 49
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "PixelShaderFunction"
 | 
					                              Name 4  "PixelShaderFunction"
 | 
				
			||||||
                              Name 11  "@PixelShaderFunction(vf4;"
 | 
					                              Name 11  "@PixelShaderFunction(vf4;"
 | 
				
			||||||
                              Name 10  "input"
 | 
					                              Name 10  "input"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.calculatelod.dx10.frag
 | 
					hlsl.calculatelod.dx10.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -179,7 +179,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -367,6 +367,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 140 144
 | 
					                              EntryPoint Fragment 4  "main" 140 144
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "PS_OUTPUT"
 | 
					                              Name 8  "PS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
					                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
				
			||||||
 | 
				
			|||||||
@ -11,7 +11,7 @@ ERROR: 0:38: '' : unimplemented: CalculateLevelOfDetailUnclamped
 | 
				
			|||||||
ERROR: 9 compilation errors.  No code generated.
 | 
					ERROR: 9 compilation errors.  No code generated.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
ERROR: node is still EOpNull!
 | 
					ERROR: node is still EOpNull!
 | 
				
			||||||
0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -191,7 +191,7 @@ ERROR: node is still EOpNull!
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
ERROR: node is still EOpNull!
 | 
					ERROR: node is still EOpNull!
 | 
				
			||||||
0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.cast.frag
 | 
					hlsl.cast.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
 | 
					0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
 | 
				
			||||||
@ -37,7 +37,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
 | 
					0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
 | 
				
			||||||
@ -80,6 +80,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "PixelShaderFunction" 32 35
 | 
					                              EntryPoint Fragment 4  "PixelShaderFunction" 32 35
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "PixelShaderFunction"
 | 
					                              Name 4  "PixelShaderFunction"
 | 
				
			||||||
                              Name 11  "@PixelShaderFunction(vf4;"
 | 
					                              Name 11  "@PixelShaderFunction(vf4;"
 | 
				
			||||||
                              Name 10  "input"
 | 
					                              Name 10  "input"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.clip.frag
 | 
					hlsl.clip.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:3  Function Definition: GetEntitySelectClip( ( temp float)
 | 
					0:3  Function Definition: GetEntitySelectClip( ( temp float)
 | 
				
			||||||
@ -38,7 +38,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:3  Function Definition: GetEntitySelectClip( ( temp float)
 | 
					0:3  Function Definition: GetEntitySelectClip( ( temp float)
 | 
				
			||||||
@ -82,6 +82,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 28
 | 
					                              EntryPoint Fragment 4  "main" 28
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "GetEntitySelectClip("
 | 
					                              Name 8  "GetEntitySelectClip("
 | 
				
			||||||
                              Name 12  "@main("
 | 
					                              Name 12  "@main("
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.comparison.vec.frag
 | 
					hlsl.comparison.vec.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:4  Function Definition: Bug1(vf4; ( temp void)
 | 
					0:4  Function Definition: Bug1(vf4; ( temp void)
 | 
				
			||||||
@ -132,7 +132,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:4  Function Definition: Bug1(vf4; ( temp void)
 | 
					0:4  Function Definition: Bug1(vf4; ( temp void)
 | 
				
			||||||
@ -270,6 +270,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 90
 | 
					                              EntryPoint Fragment 4  "main" 90
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 11  "Bug1(vf4;"
 | 
					                              Name 11  "Bug1(vf4;"
 | 
				
			||||||
                              Name 10  "a"
 | 
					                              Name 10  "a"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.conditional.frag
 | 
					hlsl.conditional.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
 | 
					0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
 | 
				
			||||||
@ -125,7 +125,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
 | 
					0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
 | 
				
			||||||
@ -256,6 +256,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "PixelShaderFunction" 95 98
 | 
					                              EntryPoint Fragment 4  "PixelShaderFunction" 95 98
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "PixelShaderFunction"
 | 
					                              Name 4  "PixelShaderFunction"
 | 
				
			||||||
                              Name 11  "@PixelShaderFunction(vf4;"
 | 
					                              Name 11  "@PixelShaderFunction(vf4;"
 | 
				
			||||||
                              Name 10  "input"
 | 
					                              Name 10  "input"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.constructexpr.frag
 | 
					hlsl.constructexpr.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:4  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
 | 
					0:4  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
 | 
				
			||||||
@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:4  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
 | 
					0:4  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
 | 
				
			||||||
@ -112,6 +112,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 37
 | 
					                              EntryPoint Fragment 4  "main" 37
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "PS_OUTPUT"
 | 
					                              Name 8  "PS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(PS_OUTPUT) 0  "color"
 | 
					                              MemberName 8(PS_OUTPUT) 0  "color"
 | 
				
			||||||
 | 
				
			|||||||
@ -7,6 +7,7 @@ hlsl.deadFunctionMissingBody.vert
 | 
				
			|||||||
               1:             ExtInstImport  "GLSL.std.450"
 | 
					               1:             ExtInstImport  "GLSL.std.450"
 | 
				
			||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Vertex 4  "main" 16
 | 
					                              EntryPoint Vertex 4  "main" 16
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 9  "@main("
 | 
					                              Name 9  "@main("
 | 
				
			||||||
                              Name 16  "@entryPointOutput"
 | 
					                              Name 16  "@entryPointOutput"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.depthGreater.frag
 | 
					hlsl.depthGreater.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
using depth_greater
 | 
					using depth_greater
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
@ -26,7 +26,7 @@ using depth_greater
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
using depth_greater
 | 
					using depth_greater
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
@ -59,6 +59,7 @@ using depth_greater
 | 
				
			|||||||
                              EntryPoint Fragment 4  "PixelShaderFunction" 18
 | 
					                              EntryPoint Fragment 4  "PixelShaderFunction" 18
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
                              ExecutionMode 4 DepthGreater
 | 
					                              ExecutionMode 4 DepthGreater
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "PixelShaderFunction"
 | 
					                              Name 4  "PixelShaderFunction"
 | 
				
			||||||
                              Name 10  "@PixelShaderFunction(f1;"
 | 
					                              Name 10  "@PixelShaderFunction(f1;"
 | 
				
			||||||
                              Name 9  "depth"
 | 
					                              Name 9  "depth"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.depthLess.frag
 | 
					hlsl.depthLess.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
using depth_less
 | 
					using depth_less
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
@ -22,7 +22,7 @@ using depth_less
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
using depth_less
 | 
					using depth_less
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
@ -51,6 +51,7 @@ using depth_less
 | 
				
			|||||||
                              EntryPoint Fragment 4  "PixelShaderFunction" 14
 | 
					                              EntryPoint Fragment 4  "PixelShaderFunction" 14
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
                              ExecutionMode 4 DepthLess
 | 
					                              ExecutionMode 4 DepthLess
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "PixelShaderFunction"
 | 
					                              Name 4  "PixelShaderFunction"
 | 
				
			||||||
                              Name 8  "@PixelShaderFunction("
 | 
					                              Name 8  "@PixelShaderFunction("
 | 
				
			||||||
                              Name 14  "@entryPointOutput"
 | 
					                              Name 14  "@entryPointOutput"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.discard.frag
 | 
					hlsl.discard.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:2  Function Definition: foo(f1; ( temp void)
 | 
					0:2  Function Definition: foo(f1; ( temp void)
 | 
				
			||||||
@ -55,7 +55,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:2  Function Definition: foo(f1; ( temp void)
 | 
					0:2  Function Definition: foo(f1; ( temp void)
 | 
				
			||||||
@ -116,6 +116,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "PixelShaderFunction" 45
 | 
					                              EntryPoint Fragment 4  "PixelShaderFunction" 45
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "PixelShaderFunction"
 | 
					                              Name 4  "PixelShaderFunction"
 | 
				
			||||||
                              Name 10  "foo(f1;"
 | 
					                              Name 10  "foo(f1;"
 | 
				
			||||||
                              Name 9  "f"
 | 
					                              Name 9  "f"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.doLoop.frag
 | 
					hlsl.doLoop.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
 | 
					0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
 | 
				
			||||||
@ -43,7 +43,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
 | 
					0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
 | 
				
			||||||
@ -92,6 +92,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "PixelShaderFunction" 37 40
 | 
					                              EntryPoint Fragment 4  "PixelShaderFunction" 37 40
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "PixelShaderFunction"
 | 
					                              Name 4  "PixelShaderFunction"
 | 
				
			||||||
                              Name 11  "@PixelShaderFunction(vf4;"
 | 
					                              Name 11  "@PixelShaderFunction(vf4;"
 | 
				
			||||||
                              Name 10  "input"
 | 
					                              Name 10  "input"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.domain.1.tese
 | 
					hlsl.domain.1.tese
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
input primitive = triangles
 | 
					input primitive = triangles
 | 
				
			||||||
vertex spacing = none
 | 
					vertex spacing = none
 | 
				
			||||||
triangle order = none
 | 
					triangle order = none
 | 
				
			||||||
@ -123,7 +123,7 @@ triangle order = none
 | 
				
			|||||||
Linked tessellation evaluation stage:
 | 
					Linked tessellation evaluation stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
input primitive = triangles
 | 
					input primitive = triangles
 | 
				
			||||||
vertex spacing = none
 | 
					vertex spacing = none
 | 
				
			||||||
triangle order = none
 | 
					triangle order = none
 | 
				
			||||||
@ -252,6 +252,7 @@ triangle order = none
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint TessellationEvaluation 4  "main" 51 55 61 76 81 90
 | 
					                              EntryPoint TessellationEvaluation 4  "main" 51 55 61 76 81 90
 | 
				
			||||||
                              ExecutionMode 4 Triangles
 | 
					                              ExecutionMode 4 Triangles
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 9  "ds_in_t"
 | 
					                              Name 9  "ds_in_t"
 | 
				
			||||||
                              MemberName 9(ds_in_t) 0  "pos"
 | 
					                              MemberName 9(ds_in_t) 0  "pos"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.domain.2.tese
 | 
					hlsl.domain.2.tese
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
input primitive = triangles
 | 
					input primitive = triangles
 | 
				
			||||||
vertex spacing = none
 | 
					vertex spacing = none
 | 
				
			||||||
triangle order = none
 | 
					triangle order = none
 | 
				
			||||||
@ -132,7 +132,7 @@ triangle order = none
 | 
				
			|||||||
Linked tessellation evaluation stage:
 | 
					Linked tessellation evaluation stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
input primitive = triangles
 | 
					input primitive = triangles
 | 
				
			||||||
vertex spacing = none
 | 
					vertex spacing = none
 | 
				
			||||||
triangle order = none
 | 
					triangle order = none
 | 
				
			||||||
@ -270,6 +270,7 @@ triangle order = none
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint TessellationEvaluation 4  "main" 52 67 73 80 84 87
 | 
					                              EntryPoint TessellationEvaluation 4  "main" 52 67 73 80 84 87
 | 
				
			||||||
                              ExecutionMode 4 Triangles
 | 
					                              ExecutionMode 4 Triangles
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 10  "pcf_in_t"
 | 
					                              Name 10  "pcf_in_t"
 | 
				
			||||||
                              MemberName 10(pcf_in_t) 0  "flTessFactor"
 | 
					                              MemberName 10(pcf_in_t) 0  "flTessFactor"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.domain.3.tese
 | 
					hlsl.domain.3.tese
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
input primitive = isolines
 | 
					input primitive = isolines
 | 
				
			||||||
vertex spacing = none
 | 
					vertex spacing = none
 | 
				
			||||||
triangle order = none
 | 
					triangle order = none
 | 
				
			||||||
@ -120,7 +120,7 @@ triangle order = none
 | 
				
			|||||||
Linked tessellation evaluation stage:
 | 
					Linked tessellation evaluation stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
input primitive = isolines
 | 
					input primitive = isolines
 | 
				
			||||||
vertex spacing = none
 | 
					vertex spacing = none
 | 
				
			||||||
triangle order = none
 | 
					triangle order = none
 | 
				
			||||||
@ -246,6 +246,7 @@ triangle order = none
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint TessellationEvaluation 4  "main" 54 58 67 81 86 95
 | 
					                              EntryPoint TessellationEvaluation 4  "main" 54 58 67 81 86 95
 | 
				
			||||||
                              ExecutionMode 4 Isolines
 | 
					                              ExecutionMode 4 Isolines
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 9  "ds_in_t"
 | 
					                              Name 9  "ds_in_t"
 | 
				
			||||||
                              MemberName 9(ds_in_t) 0  "pos"
 | 
					                              MemberName 9(ds_in_t) 0  "pos"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.emptystructreturn.frag
 | 
					hlsl.emptystructreturn.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:10  Function Definition: @main(struct-ps_in1; ( temp structure{})
 | 
					0:10  Function Definition: @main(struct-ps_in1; ( temp structure{})
 | 
				
			||||||
@ -26,7 +26,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:10  Function Definition: @main(struct-ps_in1; ( temp structure{})
 | 
					0:10  Function Definition: @main(struct-ps_in1; ( temp structure{})
 | 
				
			||||||
@ -58,6 +58,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 20 23
 | 
					                              EntryPoint Fragment 4  "main" 20 23
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 6  "ps_in"
 | 
					                              Name 6  "ps_in"
 | 
				
			||||||
                              Name 8  "ps_out"
 | 
					                              Name 8  "ps_out"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.emptystructreturn.vert
 | 
					hlsl.emptystructreturn.vert
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:10  Function Definition: @main(struct-vs_in1; ( temp structure{})
 | 
					0:10  Function Definition: @main(struct-vs_in1; ( temp structure{})
 | 
				
			||||||
0:10    Function Parameters: 
 | 
					0:10    Function Parameters: 
 | 
				
			||||||
@ -25,7 +25,7 @@ Shader version: 450
 | 
				
			|||||||
Linked vertex stage:
 | 
					Linked vertex stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:10  Function Definition: @main(struct-vs_in1; ( temp structure{})
 | 
					0:10  Function Definition: @main(struct-vs_in1; ( temp structure{})
 | 
				
			||||||
0:10    Function Parameters: 
 | 
					0:10    Function Parameters: 
 | 
				
			||||||
@ -55,6 +55,7 @@ Shader version: 450
 | 
				
			|||||||
               1:             ExtInstImport  "GLSL.std.450"
 | 
					               1:             ExtInstImport  "GLSL.std.450"
 | 
				
			||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Vertex 4  "main" 20 23
 | 
					                              EntryPoint Vertex 4  "main" 20 23
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 6  "vs_in"
 | 
					                              Name 6  "vs_in"
 | 
				
			||||||
                              Name 8  "vs_out"
 | 
					                              Name 8  "vs_out"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.entry-in.frag
 | 
					hlsl.entry-in.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:8  Function Definition: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
 | 
					0:8  Function Definition: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
 | 
				
			||||||
@ -89,7 +89,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:8  Function Definition: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
 | 
					0:8  Function Definition: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
 | 
				
			||||||
@ -184,6 +184,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "PixelShaderFunction" 56 63 73
 | 
					                              EntryPoint Fragment 4  "PixelShaderFunction" 56 63 73
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "PixelShaderFunction"
 | 
					                              Name 4  "PixelShaderFunction"
 | 
				
			||||||
                              Name 11  "InParam"
 | 
					                              Name 11  "InParam"
 | 
				
			||||||
                              MemberName 11(InParam) 0  "v"
 | 
					                              MemberName 11(InParam) 0  "v"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.entry-out.frag
 | 
					hlsl.entry-out.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:7  Function Definition: fun(struct-OutParam-vf2-vi21; ( temp void)
 | 
					0:7  Function Definition: fun(struct-OutParam-vf2-vi21; ( temp void)
 | 
				
			||||||
@ -123,7 +123,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:7  Function Definition: fun(struct-OutParam-vf2-vi21; ( temp void)
 | 
					0:7  Function Definition: fun(struct-OutParam-vf2-vi21; ( temp void)
 | 
				
			||||||
@ -252,6 +252,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "PixelShaderFunction" 57 60 73 76 80 83 86
 | 
					                              EntryPoint Fragment 4  "PixelShaderFunction" 57 60 73 76 80 83 86
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "PixelShaderFunction"
 | 
					                              Name 4  "PixelShaderFunction"
 | 
				
			||||||
                              Name 10  "OutParam"
 | 
					                              Name 10  "OutParam"
 | 
				
			||||||
                              MemberName 10(OutParam) 0  "v"
 | 
					                              MemberName 10(OutParam) 0  "v"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.entry.rename.frag
 | 
					hlsl.entry.rename.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:7  Function Definition: not_the_entry_point( ( temp void)
 | 
					0:7  Function Definition: not_the_entry_point( ( temp void)
 | 
				
			||||||
@ -37,7 +37,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:7  Function Definition: not_the_entry_point( ( temp void)
 | 
					0:7  Function Definition: not_the_entry_point( ( temp void)
 | 
				
			||||||
@ -80,6 +80,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main_in_spv" 26
 | 
					                              EntryPoint Fragment 4  "main_in_spv" 26
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main_in_spv"
 | 
					                              Name 4  "main_in_spv"
 | 
				
			||||||
                              Name 6  "not_the_entry_point("
 | 
					                              Name 6  "not_the_entry_point("
 | 
				
			||||||
                              Name 10  "PS_OUTPUT"
 | 
					                              Name 10  "PS_OUTPUT"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.flatten.return.frag
 | 
					hlsl.flatten.return.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:11  Function Definition: Func1( ( temp structure{ temp 4-component vector of float color,  temp float other_struct_member1,  temp float other_struct_member2,  temp float other_struct_member3})
 | 
					0:11  Function Definition: Func1( ( temp structure{ temp 4-component vector of float color,  temp float other_struct_member1,  temp float other_struct_member2,  temp float other_struct_member3})
 | 
				
			||||||
@ -60,7 +60,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:11  Function Definition: Func1( ( temp structure{ temp 4-component vector of float color,  temp float other_struct_member1,  temp float other_struct_member2,  temp float other_struct_member3})
 | 
					0:11  Function Definition: Func1( ( temp structure{ temp 4-component vector of float color,  temp float other_struct_member1,  temp float other_struct_member2,  temp float other_struct_member3})
 | 
				
			||||||
@ -126,6 +126,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 29 36 41 45
 | 
					                              EntryPoint Fragment 4  "main" 29 36 41 45
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "PS_OUTPUT"
 | 
					                              Name 8  "PS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(PS_OUTPUT) 0  "color"
 | 
					                              MemberName 8(PS_OUTPUT) 0  "color"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.float1.frag
 | 
					hlsl.float1.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:1  Sequence
 | 
					0:1  Sequence
 | 
				
			||||||
@ -34,7 +34,7 @@ Linked fragment stage:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
WARNING: Linking fragment stage: Entry point not found
 | 
					WARNING: Linking fragment stage: Entry point not found
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:1  Sequence
 | 
					0:1  Sequence
 | 
				
			||||||
@ -73,6 +73,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "PixelShaderFunction"
 | 
					                              EntryPoint Fragment 4  "PixelShaderFunction"
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "PixelShaderFunction"
 | 
					                              Name 4  "PixelShaderFunction"
 | 
				
			||||||
                              Name 11  "ShaderFunction(vf1;f1;"
 | 
					                              Name 11  "ShaderFunction(vf1;f1;"
 | 
				
			||||||
                              Name 9  "inFloat1"
 | 
					                              Name 9  "inFloat1"
 | 
				
			||||||
 | 
				
			|||||||
@ -2,7 +2,7 @@ hlsl.float4.frag
 | 
				
			|||||||
WARNING: 0:5: 'register' : ignoring shader_profile 
 | 
					WARNING: 0:5: 'register' : ignoring shader_profile 
 | 
				
			||||||
WARNING: 0:6: 'register' : ignoring shader_profile 
 | 
					WARNING: 0:6: 'register' : ignoring shader_profile 
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:9  Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
 | 
					0:9  Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
 | 
				
			||||||
@ -24,7 +24,7 @@ Linked fragment stage:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
WARNING: Linking fragment stage: Entry point not found
 | 
					WARNING: Linking fragment stage: Entry point not found
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:9  Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
 | 
					0:9  Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float)
 | 
				
			||||||
@ -50,6 +50,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "PixelShaderFunction"
 | 
					                              EntryPoint Fragment 4  "PixelShaderFunction"
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "PixelShaderFunction"
 | 
					                              Name 4  "PixelShaderFunction"
 | 
				
			||||||
                              Name 11  "ShaderFunction(vf4;"
 | 
					                              Name 11  "ShaderFunction(vf4;"
 | 
				
			||||||
                              Name 10  "input"
 | 
					                              Name 10  "input"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.forLoop.frag
 | 
					hlsl.forLoop.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
 | 
					0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
 | 
				
			||||||
@ -128,7 +128,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
 | 
					0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
 | 
				
			||||||
@ -262,6 +262,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "PixelShaderFunction" 117 120
 | 
					                              EntryPoint Fragment 4  "PixelShaderFunction" 117 120
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "PixelShaderFunction"
 | 
					                              Name 4  "PixelShaderFunction"
 | 
				
			||||||
                              Name 11  "@PixelShaderFunction(vf4;"
 | 
					                              Name 11  "@PixelShaderFunction(vf4;"
 | 
				
			||||||
                              Name 10  "input"
 | 
					                              Name 10  "input"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.gather.array.dx10.frag
 | 
					hlsl.gather.array.dx10.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -131,7 +131,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -270,6 +270,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 107 111
 | 
					                              EntryPoint Fragment 4  "main" 107 111
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "PS_OUTPUT"
 | 
					                              Name 8  "PS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
					                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.gather.basic.dx10.frag
 | 
					hlsl.gather.basic.dx10.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:29  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:29  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -129,7 +129,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:29  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:29  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -265,6 +265,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 108 112
 | 
					                              EntryPoint Fragment 4  "main" 108 112
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "PS_OUTPUT"
 | 
					                              Name 8  "PS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
					                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.gather.basic.dx10.vert
 | 
					hlsl.gather.basic.dx10.vert
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
 | 
					0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
 | 
				
			||||||
0:28    Function Parameters: 
 | 
					0:28    Function Parameters: 
 | 
				
			||||||
@ -111,7 +111,7 @@ Shader version: 450
 | 
				
			|||||||
Linked vertex stage:
 | 
					Linked vertex stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
 | 
					0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
 | 
				
			||||||
0:28    Function Parameters: 
 | 
					0:28    Function Parameters: 
 | 
				
			||||||
@ -228,6 +228,7 @@ Shader version: 450
 | 
				
			|||||||
               1:             ExtInstImport  "GLSL.std.450"
 | 
					               1:             ExtInstImport  "GLSL.std.450"
 | 
				
			||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Vertex 4  "main" 103 128
 | 
					                              EntryPoint Vertex 4  "main" 103 128
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "VS_OUTPUT"
 | 
					                              Name 8  "VS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(VS_OUTPUT) 0  "Pos"
 | 
					                              MemberName 8(VS_OUTPUT) 0  "Pos"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.gather.offset.dx10.frag
 | 
					hlsl.gather.offset.dx10.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -104,7 +104,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -215,6 +215,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 79 83
 | 
					                              EntryPoint Fragment 4  "main" 79 83
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "PS_OUTPUT"
 | 
					                              Name 8  "PS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
					                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.gather.offsetarray.dx10.frag
 | 
					hlsl.gather.offsetarray.dx10.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -101,7 +101,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -209,6 +209,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 80 84
 | 
					                              EntryPoint Fragment 4  "main" 80 84
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "PS_OUTPUT"
 | 
					                              Name 8  "PS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
					                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.gatherRGBA.array.dx10.frag
 | 
					hlsl.gatherRGBA.array.dx10.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -375,7 +375,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -758,6 +758,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 238 242
 | 
					                              EntryPoint Fragment 4  "main" 238 242
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "PS_OUTPUT"
 | 
					                              Name 8  "PS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
					                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.gatherRGBA.basic.dx10.frag
 | 
					hlsl.gatherRGBA.basic.dx10.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:34  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:34  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -379,7 +379,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:34  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:34  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -765,6 +765,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 238 242
 | 
					                              EntryPoint Fragment 4  "main" 238 242
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "PS_OUTPUT"
 | 
					                              Name 8  "PS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
					                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.gatherRGBA.offset.dx10.frag
 | 
					hlsl.gatherRGBA.offset.dx10.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:39  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:39  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -631,7 +631,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:39  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:39  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -1270,6 +1270,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 363 367
 | 
					                              EntryPoint Fragment 4  "main" 363 367
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "PS_OUTPUT"
 | 
					                              Name 8  "PS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
					                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.gatherRGBA.offsetarray.dx10.frag
 | 
					hlsl.gatherRGBA.offsetarray.dx10.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:33  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:33  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -627,7 +627,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:33  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:33  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -1263,6 +1263,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 363 367
 | 
					                              EntryPoint Fragment 4  "main" 363 367
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "PS_OUTPUT"
 | 
					                              Name 8  "PS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
					                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.gathercmpRGBA.offset.dx10.frag
 | 
					hlsl.gathercmpRGBA.offset.dx10.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -180,7 +180,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -367,6 +367,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 111 115
 | 
					                              EntryPoint Fragment 4  "main" 111 115
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "PS_OUTPUT"
 | 
					                              Name 8  "PS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
					                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.getdimensions.dx10.frag
 | 
					hlsl.getdimensions.dx10.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:46  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:46  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -1159,7 +1159,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:46  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:46  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -2328,6 +2328,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 540 544
 | 
					                              EntryPoint Fragment 4  "main" 540 544
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "PS_OUTPUT"
 | 
					                              Name 8  "PS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
					                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.getdimensions.dx10.vert
 | 
					hlsl.getdimensions.dx10.vert
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:11  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
 | 
					0:11  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
 | 
				
			||||||
0:11    Function Parameters: 
 | 
					0:11    Function Parameters: 
 | 
				
			||||||
@ -59,7 +59,7 @@ Shader version: 450
 | 
				
			|||||||
Linked vertex stage:
 | 
					Linked vertex stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:11  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
 | 
					0:11  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
 | 
				
			||||||
0:11    Function Parameters: 
 | 
					0:11    Function Parameters: 
 | 
				
			||||||
@ -125,6 +125,7 @@ Shader version: 450
 | 
				
			|||||||
               1:             ExtInstImport  "GLSL.std.450"
 | 
					               1:             ExtInstImport  "GLSL.std.450"
 | 
				
			||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Vertex 4  "main" 42 50
 | 
					                              EntryPoint Vertex 4  "main" 42 50
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "VS_OUTPUT"
 | 
					                              Name 8  "VS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(VS_OUTPUT) 0  "Pos"
 | 
					                              MemberName 8(VS_OUTPUT) 0  "Pos"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.getdimensions.rw.dx10.frag
 | 
					hlsl.getdimensions.rw.dx10.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:44  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:44  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -359,7 +359,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:44  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:44  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -727,6 +727,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 216 220
 | 
					                              EntryPoint Fragment 4  "main" 216 220
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "PS_OUTPUT"
 | 
					                              Name 8  "PS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
					                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
				
			||||||
 | 
				
			|||||||
@ -4,7 +4,7 @@ ERROR: 0:17: '' : unimplemented: GetSamplePosition
 | 
				
			|||||||
ERROR: 2 compilation errors.  No code generated.
 | 
					ERROR: 2 compilation errors.  No code generated.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
ERROR: node is still EOpNull!
 | 
					ERROR: node is still EOpNull!
 | 
				
			||||||
0:13  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:13  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -75,7 +75,7 @@ ERROR: node is still EOpNull!
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
ERROR: node is still EOpNull!
 | 
					ERROR: node is still EOpNull!
 | 
				
			||||||
0:13  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:13  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.hlslOffset.vert
 | 
					hlsl.hlslOffset.vert
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:20  Function Definition: @main( ( temp void)
 | 
					0:20  Function Definition: @main( ( temp void)
 | 
				
			||||||
0:20    Function Parameters: 
 | 
					0:20    Function Parameters: 
 | 
				
			||||||
@ -14,7 +14,7 @@ Shader version: 450
 | 
				
			|||||||
Linked vertex stage:
 | 
					Linked vertex stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:20  Function Definition: @main( ( temp void)
 | 
					0:20  Function Definition: @main( ( temp void)
 | 
				
			||||||
0:20    Function Parameters: 
 | 
					0:20    Function Parameters: 
 | 
				
			||||||
@ -33,6 +33,7 @@ Shader version: 450
 | 
				
			|||||||
               1:             ExtInstImport  "GLSL.std.450"
 | 
					               1:             ExtInstImport  "GLSL.std.450"
 | 
				
			||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Vertex 4  "main"
 | 
					                              EntryPoint Vertex 4  "main"
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 6  "@main("
 | 
					                              Name 6  "@main("
 | 
				
			||||||
                              Name 15  "b"
 | 
					                              Name 15  "b"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.hull.1.tesc
 | 
					hlsl.hull.1.tesc
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
vertices = 4
 | 
					vertices = 4
 | 
				
			||||||
vertex spacing = equal_spacing
 | 
					vertex spacing = equal_spacing
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
@ -114,7 +114,7 @@ vertex spacing = equal_spacing
 | 
				
			|||||||
Linked tessellation control stage:
 | 
					Linked tessellation control stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
vertices = 4
 | 
					vertices = 4
 | 
				
			||||||
vertex spacing = equal_spacing
 | 
					vertex spacing = equal_spacing
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
@ -236,6 +236,7 @@ vertex spacing = equal_spacing
 | 
				
			|||||||
                              ExecutionMode 4 OutputVertices 4
 | 
					                              ExecutionMode 4 OutputVertices 4
 | 
				
			||||||
                              ExecutionMode 4 Isolines
 | 
					                              ExecutionMode 4 Isolines
 | 
				
			||||||
                              ExecutionMode 4 SpacingEqual
 | 
					                              ExecutionMode 4 SpacingEqual
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "VS_OUT"
 | 
					                              Name 8  "VS_OUT"
 | 
				
			||||||
                              MemberName 8(VS_OUT) 0  "cpoint"
 | 
					                              MemberName 8(VS_OUT) 0  "cpoint"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.hull.2.tesc
 | 
					hlsl.hull.2.tesc
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
vertices = 4
 | 
					vertices = 4
 | 
				
			||||||
vertex spacing = equal_spacing
 | 
					vertex spacing = equal_spacing
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
@ -112,7 +112,7 @@ vertex spacing = equal_spacing
 | 
				
			|||||||
Linked tessellation control stage:
 | 
					Linked tessellation control stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
vertices = 4
 | 
					vertices = 4
 | 
				
			||||||
vertex spacing = equal_spacing
 | 
					vertex spacing = equal_spacing
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
@ -232,6 +232,7 @@ vertex spacing = equal_spacing
 | 
				
			|||||||
                              ExecutionMode 4 OutputVertices 4
 | 
					                              ExecutionMode 4 OutputVertices 4
 | 
				
			||||||
                              ExecutionMode 4 Isolines
 | 
					                              ExecutionMode 4 Isolines
 | 
				
			||||||
                              ExecutionMode 4 SpacingEqual
 | 
					                              ExecutionMode 4 SpacingEqual
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "VS_OUT"
 | 
					                              Name 8  "VS_OUT"
 | 
				
			||||||
                              MemberName 8(VS_OUT) 0  "cpoint"
 | 
					                              MemberName 8(VS_OUT) 0  "cpoint"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.hull.ctrlpt-1.tesc
 | 
					hlsl.hull.ctrlpt-1.tesc
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
vertices = 3
 | 
					vertices = 3
 | 
				
			||||||
vertex spacing = fractional_odd_spacing
 | 
					vertex spacing = fractional_odd_spacing
 | 
				
			||||||
triangle order = cw
 | 
					triangle order = cw
 | 
				
			||||||
@ -200,7 +200,7 @@ triangle order = cw
 | 
				
			|||||||
Linked tessellation control stage:
 | 
					Linked tessellation control stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
vertices = 3
 | 
					vertices = 3
 | 
				
			||||||
vertex spacing = fractional_odd_spacing
 | 
					vertex spacing = fractional_odd_spacing
 | 
				
			||||||
triangle order = cw
 | 
					triangle order = cw
 | 
				
			||||||
@ -409,6 +409,7 @@ triangle order = cw
 | 
				
			|||||||
                              ExecutionMode 4 Triangles
 | 
					                              ExecutionMode 4 Triangles
 | 
				
			||||||
                              ExecutionMode 4 SpacingFractionalOdd
 | 
					                              ExecutionMode 4 SpacingFractionalOdd
 | 
				
			||||||
                              ExecutionMode 4 VertexOrderCw
 | 
					                              ExecutionMode 4 VertexOrderCw
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "hs_in_t"
 | 
					                              Name 8  "hs_in_t"
 | 
				
			||||||
                              MemberName 8(hs_in_t) 0  "val"
 | 
					                              MemberName 8(hs_in_t) 0  "val"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.hull.ctrlpt-2.tesc
 | 
					hlsl.hull.ctrlpt-2.tesc
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
vertices = 3
 | 
					vertices = 3
 | 
				
			||||||
vertex spacing = fractional_odd_spacing
 | 
					vertex spacing = fractional_odd_spacing
 | 
				
			||||||
triangle order = cw
 | 
					triangle order = cw
 | 
				
			||||||
@ -209,7 +209,7 @@ triangle order = cw
 | 
				
			|||||||
Linked tessellation control stage:
 | 
					Linked tessellation control stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
vertices = 3
 | 
					vertices = 3
 | 
				
			||||||
vertex spacing = fractional_odd_spacing
 | 
					vertex spacing = fractional_odd_spacing
 | 
				
			||||||
triangle order = cw
 | 
					triangle order = cw
 | 
				
			||||||
@ -427,6 +427,7 @@ triangle order = cw
 | 
				
			|||||||
                              ExecutionMode 4 Triangles
 | 
					                              ExecutionMode 4 Triangles
 | 
				
			||||||
                              ExecutionMode 4 SpacingFractionalOdd
 | 
					                              ExecutionMode 4 SpacingFractionalOdd
 | 
				
			||||||
                              ExecutionMode 4 VertexOrderCw
 | 
					                              ExecutionMode 4 VertexOrderCw
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "hs_in_t"
 | 
					                              Name 8  "hs_in_t"
 | 
				
			||||||
                              MemberName 8(hs_in_t) 0  "val"
 | 
					                              MemberName 8(hs_in_t) 0  "val"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.hull.void.tesc
 | 
					hlsl.hull.void.tesc
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
vertices = 3
 | 
					vertices = 3
 | 
				
			||||||
vertex spacing = fractional_even_spacing
 | 
					vertex spacing = fractional_even_spacing
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
@ -54,7 +54,7 @@ vertex spacing = fractional_even_spacing
 | 
				
			|||||||
Linked tessellation control stage:
 | 
					Linked tessellation control stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
vertices = 3
 | 
					vertices = 3
 | 
				
			||||||
vertex spacing = fractional_even_spacing
 | 
					vertex spacing = fractional_even_spacing
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
@ -116,6 +116,7 @@ vertex spacing = fractional_even_spacing
 | 
				
			|||||||
                              ExecutionMode 4 OutputVertices 3
 | 
					                              ExecutionMode 4 OutputVertices 3
 | 
				
			||||||
                              ExecutionMode 4 Triangles
 | 
					                              ExecutionMode 4 Triangles
 | 
				
			||||||
                              ExecutionMode 4 SpacingFractionalEven
 | 
					                              ExecutionMode 4 SpacingFractionalEven
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "VS_OUT"
 | 
					                              Name 8  "VS_OUT"
 | 
				
			||||||
                              MemberName 8(VS_OUT) 0  "cpoint"
 | 
					                              MemberName 8(VS_OUT) 0  "cpoint"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.identifier.sample.frag
 | 
					hlsl.identifier.sample.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:9  Function Definition: sample(i1; ( temp int)
 | 
					0:9  Function Definition: sample(i1; ( temp int)
 | 
				
			||||||
@ -44,7 +44,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:9  Function Definition: sample(i1; ( temp int)
 | 
					0:9  Function Definition: sample(i1; ( temp int)
 | 
				
			||||||
@ -94,6 +94,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 31
 | 
					                              EntryPoint Fragment 4  "main" 31
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 10  "sample(i1;"
 | 
					                              Name 10  "sample(i1;"
 | 
				
			||||||
                              Name 9  "x"
 | 
					                              Name 9  "x"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.if.frag
 | 
					hlsl.if.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
 | 
					0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
 | 
				
			||||||
@ -109,7 +109,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
 | 
					0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float)
 | 
				
			||||||
@ -224,6 +224,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "PixelShaderFunction" 96 99
 | 
					                              EntryPoint Fragment 4  "PixelShaderFunction" 96 99
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "PixelShaderFunction"
 | 
					                              Name 4  "PixelShaderFunction"
 | 
				
			||||||
                              Name 11  "@PixelShaderFunction(vf4;"
 | 
					                              Name 11  "@PixelShaderFunction(vf4;"
 | 
				
			||||||
                              Name 10  "input"
 | 
					                              Name 10  "input"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.implicitBool.frag
 | 
					hlsl.implicitBool.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:7  Function Definition: @main( ( temp 4-component vector of float)
 | 
					0:7  Function Definition: @main( ( temp 4-component vector of float)
 | 
				
			||||||
@ -167,7 +167,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:7  Function Definition: @main( ( temp 4-component vector of float)
 | 
					0:7  Function Definition: @main( ( temp 4-component vector of float)
 | 
				
			||||||
@ -340,6 +340,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 143
 | 
					                              EntryPoint Fragment 4  "main" 143
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 9  "@main("
 | 
					                              Name 9  "@main("
 | 
				
			||||||
                              Name 12  "a"
 | 
					                              Name 12  "a"
 | 
				
			||||||
 | 
				
			|||||||
@ -2,7 +2,7 @@ hlsl.init.frag
 | 
				
			|||||||
WARNING: 0:40: 'typedef' : struct-member initializers ignored 
 | 
					WARNING: 0:40: 'typedef' : struct-member initializers ignored 
 | 
				
			||||||
WARNING: 0:40: 'typedef' : struct-member initializers ignored 
 | 
					WARNING: 0:40: 'typedef' : struct-member initializers ignored 
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:1  Sequence
 | 
					0:1  Sequence
 | 
				
			||||||
@ -168,7 +168,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:1  Sequence
 | 
					0:1  Sequence
 | 
				
			||||||
@ -339,6 +339,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "ShaderFunction" 98 101
 | 
					                              EntryPoint Fragment 4  "ShaderFunction" 98 101
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "ShaderFunction"
 | 
					                              Name 4  "ShaderFunction"
 | 
				
			||||||
                              Name 11  "@ShaderFunction(vf4;"
 | 
					                              Name 11  "@ShaderFunction(vf4;"
 | 
				
			||||||
                              Name 10  "input"
 | 
					                              Name 10  "input"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.init2.frag
 | 
					hlsl.init2.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:3  Function Definition: Test1( ( temp void)
 | 
					0:3  Function Definition: Test1( ( temp void)
 | 
				
			||||||
@ -180,7 +180,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:3  Function Definition: Test1( ( temp void)
 | 
					0:3  Function Definition: Test1( ( temp void)
 | 
				
			||||||
@ -366,6 +366,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 109
 | 
					                              EntryPoint Fragment 4  "main" 109
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 6  "Test1("
 | 
					                              Name 6  "Test1("
 | 
				
			||||||
                              Name 10  "PS_OUTPUT"
 | 
					                              Name 10  "PS_OUTPUT"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.inoutquals.frag
 | 
					hlsl.inoutquals.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:8  Function Definition: MyFunc(f1;f1;f1; ( temp void)
 | 
					0:8  Function Definition: MyFunc(f1;f1;f1; ( temp void)
 | 
				
			||||||
@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:8  Function Definition: MyFunc(f1;f1;f1; ( temp void)
 | 
					0:8  Function Definition: MyFunc(f1;f1;f1; ( temp void)
 | 
				
			||||||
@ -197,6 +197,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 60 70 74 78
 | 
					                              EntryPoint Fragment 4  "main" 60 70 74 78
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 12  "MyFunc(f1;f1;f1;"
 | 
					                              Name 12  "MyFunc(f1;f1;f1;"
 | 
				
			||||||
                              Name 9  "x"
 | 
					                              Name 9  "x"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.intrinsic.frexp.frag
 | 
					hlsl.intrinsic.frexp.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:3  Function Definition: PixelShaderFunctionS(f1;f1; ( temp float)
 | 
					0:3  Function Definition: PixelShaderFunctionS(f1;f1; ( temp float)
 | 
				
			||||||
@ -96,7 +96,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:3  Function Definition: PixelShaderFunctionS(f1;f1; ( temp float)
 | 
					0:3  Function Definition: PixelShaderFunctionS(f1;f1; ( temp float)
 | 
				
			||||||
@ -198,6 +198,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 95
 | 
					                              EntryPoint Fragment 4  "main" 95
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 11  "PixelShaderFunctionS(f1;f1;"
 | 
					                              Name 11  "PixelShaderFunctionS(f1;f1;"
 | 
				
			||||||
                              Name 9  "inF0"
 | 
					                              Name 9  "inF0"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.intrinsic.frexp.vert
 | 
					hlsl.intrinsic.frexp.vert
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:2  Function Definition: VertexShaderFunctionS(f1;f1; ( temp float)
 | 
					0:2  Function Definition: VertexShaderFunctionS(f1;f1; ( temp float)
 | 
				
			||||||
0:2    Function Parameters: 
 | 
					0:2    Function Parameters: 
 | 
				
			||||||
@ -58,7 +58,7 @@ Linked vertex stage:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
WARNING: Linking vertex stage: Entry point not found
 | 
					WARNING: Linking vertex stage: Entry point not found
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:2  Function Definition: VertexShaderFunctionS(f1;f1; ( temp float)
 | 
					0:2  Function Definition: VertexShaderFunctionS(f1;f1; ( temp float)
 | 
				
			||||||
0:2    Function Parameters: 
 | 
					0:2    Function Parameters: 
 | 
				
			||||||
@ -120,6 +120,7 @@ Shader version: 450
 | 
				
			|||||||
               1:             ExtInstImport  "GLSL.std.450"
 | 
					               1:             ExtInstImport  "GLSL.std.450"
 | 
				
			||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Vertex 4  "VertexShaderFunction"
 | 
					                              EntryPoint Vertex 4  "VertexShaderFunction"
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "VertexShaderFunction"
 | 
					                              Name 4  "VertexShaderFunction"
 | 
				
			||||||
                              Name 11  "VertexShaderFunctionS(f1;f1;"
 | 
					                              Name 11  "VertexShaderFunctionS(f1;f1;"
 | 
				
			||||||
                              Name 9  "inF0"
 | 
					                              Name 9  "inF0"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.intrinsics.barriers.comp
 | 
					hlsl.intrinsics.barriers.comp
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
local_size = (1, 1, 1)
 | 
					local_size = (1, 1, 1)
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:3  Function Definition: @ComputeShaderFunction( ( temp float)
 | 
					0:3  Function Definition: @ComputeShaderFunction( ( temp float)
 | 
				
			||||||
@ -27,7 +27,7 @@ local_size = (1, 1, 1)
 | 
				
			|||||||
Linked compute stage:
 | 
					Linked compute stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
local_size = (1, 1, 1)
 | 
					local_size = (1, 1, 1)
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:3  Function Definition: @ComputeShaderFunction( ( temp float)
 | 
					0:3  Function Definition: @ComputeShaderFunction( ( temp float)
 | 
				
			||||||
@ -60,6 +60,7 @@ local_size = (1, 1, 1)
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint GLCompute 4  "ComputeShaderFunction" 20
 | 
					                              EntryPoint GLCompute 4  "ComputeShaderFunction" 20
 | 
				
			||||||
                              ExecutionMode 4 LocalSize 1 1 1
 | 
					                              ExecutionMode 4 LocalSize 1 1 1
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "ComputeShaderFunction"
 | 
					                              Name 4  "ComputeShaderFunction"
 | 
				
			||||||
                              Name 8  "@ComputeShaderFunction("
 | 
					                              Name 8  "@ComputeShaderFunction("
 | 
				
			||||||
                              Name 20  "@entryPointOutput"
 | 
					                              Name 20  "@entryPointOutput"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.intrinsics.comp
 | 
					hlsl.intrinsics.comp
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
local_size = (1, 1, 1)
 | 
					local_size = (1, 1, 1)
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:17  Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
 | 
					0:17  Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
 | 
				
			||||||
@ -355,7 +355,7 @@ local_size = (1, 1, 1)
 | 
				
			|||||||
Linked compute stage:
 | 
					Linked compute stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
local_size = (1, 1, 1)
 | 
					local_size = (1, 1, 1)
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:17  Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
 | 
					0:17  Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
 | 
				
			||||||
@ -716,6 +716,7 @@ local_size = (1, 1, 1)
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint GLCompute 4  "ComputeShaderFunction" 227 230 233 237 240 243
 | 
					                              EntryPoint GLCompute 4  "ComputeShaderFunction" 227 230 233 237 240 243
 | 
				
			||||||
                              ExecutionMode 4 LocalSize 1 1 1
 | 
					                              ExecutionMode 4 LocalSize 1 1 1
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "ComputeShaderFunction"
 | 
					                              Name 4  "ComputeShaderFunction"
 | 
				
			||||||
                              Name 16  "ComputeShaderFunctionS(f1;f1;f1;u1;u1;"
 | 
					                              Name 16  "ComputeShaderFunctionS(f1;f1;f1;u1;u1;"
 | 
				
			||||||
                              Name 11  "inF0"
 | 
					                              Name 11  "inF0"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.intrinsics.d3dcolortoubyte4.frag
 | 
					hlsl.intrinsics.d3dcolortoubyte4.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:5  Function Definition: @main( ( temp 4-component vector of int)
 | 
					0:5  Function Definition: @main( ( temp 4-component vector of int)
 | 
				
			||||||
@ -38,7 +38,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:5  Function Definition: @main( ( temp 4-component vector of int)
 | 
					0:5  Function Definition: @main( ( temp 4-component vector of int)
 | 
				
			||||||
@ -82,6 +82,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 27
 | 
					                              EntryPoint Fragment 4  "main" 27
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 9  "@main("
 | 
					                              Name 9  "@main("
 | 
				
			||||||
                              Name 14  "$Global"
 | 
					                              Name 14  "$Global"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.intrinsics.double.frag
 | 
					hlsl.intrinsics.double.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:5  Function Definition: @PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; ( temp float)
 | 
					0:5  Function Definition: @PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; ( temp float)
 | 
				
			||||||
@ -83,7 +83,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:5  Function Definition: @PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; ( temp float)
 | 
					0:5  Function Definition: @PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; ( temp float)
 | 
				
			||||||
@ -173,6 +173,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "PixelShaderFunction" 44 47 50 54 58 62 66 69 72
 | 
					                              EntryPoint Fragment 4  "PixelShaderFunction" 44 47 50 54 58 62 66 69 72
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "PixelShaderFunction"
 | 
					                              Name 4  "PixelShaderFunction"
 | 
				
			||||||
                              Name 26  "@PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1;"
 | 
					                              Name 26  "@PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1;"
 | 
				
			||||||
                              Name 18  "inDV1a"
 | 
					                              Name 18  "inDV1a"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.intrinsics.evalfns.frag
 | 
					hlsl.intrinsics.evalfns.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:3  Function Definition: @main(f1;vf2;vf3;vf4;vi2; ( temp void)
 | 
					0:3  Function Definition: @main(f1;vf2;vf3;vf4;vi2; ( temp void)
 | 
				
			||||||
@ -78,7 +78,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:3  Function Definition: @main(f1;vf2;vf3;vf4;vi2; ( temp void)
 | 
					0:3  Function Definition: @main(f1;vf2;vf3;vf4;vi2; ( temp void)
 | 
				
			||||||
@ -163,6 +163,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 51 55 59 63 67
 | 
					                              EntryPoint Fragment 4  "main" 51 55 59 63 67
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 23  "@main(f1;vf2;vf3;vf4;vi2;"
 | 
					                              Name 23  "@main(f1;vf2;vf3;vf4;vi2;"
 | 
				
			||||||
                              Name 18  "inF1"
 | 
					                              Name 18  "inF1"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.intrinsics.f1632.frag
 | 
					hlsl.intrinsics.f1632.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:2  Function Definition: PixelShaderFunctionS(u1; ( temp float)
 | 
					0:2  Function Definition: PixelShaderFunctionS(u1; ( temp float)
 | 
				
			||||||
@ -131,7 +131,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:2  Function Definition: PixelShaderFunctionS(u1; ( temp float)
 | 
					0:2  Function Definition: PixelShaderFunctionS(u1; ( temp float)
 | 
				
			||||||
@ -268,6 +268,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 101
 | 
					                              EntryPoint Fragment 4  "main" 101
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 11  "PixelShaderFunctionS(u1;"
 | 
					                              Name 11  "PixelShaderFunctionS(u1;"
 | 
				
			||||||
                              Name 10  "inF0"
 | 
					                              Name 10  "inF0"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.intrinsics.f3216.frag
 | 
					hlsl.intrinsics.f3216.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:2  Function Definition: PixelShaderFunctionS(f1; ( temp uint)
 | 
					0:2  Function Definition: PixelShaderFunctionS(f1; ( temp uint)
 | 
				
			||||||
@ -136,7 +136,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:2  Function Definition: PixelShaderFunctionS(f1; ( temp uint)
 | 
					0:2  Function Definition: PixelShaderFunctionS(f1; ( temp uint)
 | 
				
			||||||
@ -278,6 +278,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 104
 | 
					                              EntryPoint Fragment 4  "main" 104
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 11  "PixelShaderFunctionS(f1;"
 | 
					                              Name 11  "PixelShaderFunctionS(f1;"
 | 
				
			||||||
                              Name 10  "inF0"
 | 
					                              Name 10  "inF0"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.intrinsics.frag
 | 
					hlsl.intrinsics.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:17  Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
 | 
					0:17  Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
 | 
				
			||||||
@ -2762,7 +2762,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:17  Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
 | 
					0:17  Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
 | 
				
			||||||
@ -5531,6 +5531,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 1772
 | 
					                              EntryPoint Fragment 4  "main" 1772
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 16  "PixelShaderFunctionS(f1;f1;f1;u1;u1;"
 | 
					                              Name 16  "PixelShaderFunctionS(f1;f1;f1;u1;u1;"
 | 
				
			||||||
                              Name 11  "inF0"
 | 
					                              Name 11  "inF0"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.intrinsics.lit.frag
 | 
					hlsl.intrinsics.lit.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:2  Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void)
 | 
					0:2  Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void)
 | 
				
			||||||
@ -60,7 +60,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:2  Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void)
 | 
					0:2  Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void)
 | 
				
			||||||
@ -126,6 +126,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "PixelShaderFunction" 37 40 43
 | 
					                              EntryPoint Fragment 4  "PixelShaderFunction" 37 40 43
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "PixelShaderFunction"
 | 
					                              Name 4  "PixelShaderFunction"
 | 
				
			||||||
                              Name 12  "@PixelShaderFunction(f1;f1;f1;"
 | 
					                              Name 12  "@PixelShaderFunction(f1;f1;f1;"
 | 
				
			||||||
                              Name 9  "n_dot_l"
 | 
					                              Name 9  "n_dot_l"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.intrinsics.negative.comp
 | 
					hlsl.intrinsics.negative.comp
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
local_size = (1, 1, 1)
 | 
					local_size = (1, 1, 1)
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:2  Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp float)
 | 
					0:2  Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp float)
 | 
				
			||||||
@ -91,7 +91,7 @@ local_size = (1, 1, 1)
 | 
				
			|||||||
Linked compute stage:
 | 
					Linked compute stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
local_size = (1, 1, 1)
 | 
					local_size = (1, 1, 1)
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:2  Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp float)
 | 
					0:2  Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp float)
 | 
				
			||||||
@ -188,6 +188,7 @@ local_size = (1, 1, 1)
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint GLCompute 4  "ComputeShaderFunction" 76 79 82 86 89
 | 
					                              EntryPoint GLCompute 4  "ComputeShaderFunction" 76 79 82 86 89
 | 
				
			||||||
                              ExecutionMode 4 LocalSize 1 1 1
 | 
					                              ExecutionMode 4 LocalSize 1 1 1
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "ComputeShaderFunction"
 | 
					                              Name 4  "ComputeShaderFunction"
 | 
				
			||||||
                              Name 15  "ComputeShaderFunctionS(f1;f1;f1;i1;"
 | 
					                              Name 15  "ComputeShaderFunctionS(f1;f1;f1;i1;"
 | 
				
			||||||
                              Name 11  "inF0"
 | 
					                              Name 11  "inF0"
 | 
				
			||||||
 | 
				
			|||||||
@ -61,7 +61,7 @@ ERROR: 0:133: 'reversebits' : no matching overloaded function found
 | 
				
			|||||||
ERROR: 59 compilation errors.  No code generated.
 | 
					ERROR: 59 compilation errors.  No code generated.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
ERROR: node is still EOpNull!
 | 
					ERROR: node is still EOpNull!
 | 
				
			||||||
0:2  Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; ( temp float)
 | 
					0:2  Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; ( temp float)
 | 
				
			||||||
@ -522,7 +522,7 @@ ERROR: node is still EOpNull!
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
ERROR: node is still EOpNull!
 | 
					ERROR: node is still EOpNull!
 | 
				
			||||||
0:2  Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; ( temp float)
 | 
					0:2  Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; ( temp float)
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.intrinsics.negative.vert
 | 
					hlsl.intrinsics.negative.vert
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:15  Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float)
 | 
					0:15  Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float)
 | 
				
			||||||
0:15    Function Parameters: 
 | 
					0:15    Function Parameters: 
 | 
				
			||||||
@ -155,7 +155,7 @@ Shader version: 450
 | 
				
			|||||||
Linked vertex stage:
 | 
					Linked vertex stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:15  Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float)
 | 
					0:15  Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float)
 | 
				
			||||||
0:15    Function Parameters: 
 | 
					0:15    Function Parameters: 
 | 
				
			||||||
@ -315,6 +315,7 @@ Shader version: 450
 | 
				
			|||||||
               1:             ExtInstImport  "GLSL.std.450"
 | 
					               1:             ExtInstImport  "GLSL.std.450"
 | 
				
			||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Vertex 4  "VertexShaderFunction" 100 103 106 110 113
 | 
					                              EntryPoint Vertex 4  "VertexShaderFunction" 100 103 106 110 113
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "VertexShaderFunction"
 | 
					                              Name 4  "VertexShaderFunction"
 | 
				
			||||||
                              Name 15  "VertexShaderFunctionS(f1;f1;f1;i1;"
 | 
					                              Name 15  "VertexShaderFunctionS(f1;f1;f1;i1;"
 | 
				
			||||||
                              Name 11  "inF0"
 | 
					                              Name 11  "inF0"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.intrinsics.promote.down.frag
 | 
					hlsl.intrinsics.promote.down.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:15  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
 | 
					0:15  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
 | 
				
			||||||
@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:15  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
 | 
					0:15  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
 | 
				
			||||||
@ -112,6 +112,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 47
 | 
					                              EntryPoint Fragment 4  "main" 47
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "PS_OUTPUT"
 | 
					                              Name 8  "PS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(PS_OUTPUT) 0  "color"
 | 
					                              MemberName 8(PS_OUTPUT) 0  "color"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.intrinsics.promote.frag
 | 
					hlsl.intrinsics.promote.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
 | 
					0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
 | 
				
			||||||
@ -445,7 +445,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
 | 
					0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
 | 
				
			||||||
@ -899,6 +899,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 319
 | 
					                              EntryPoint Fragment 4  "main" 319
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "PS_OUTPUT"
 | 
					                              Name 8  "PS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(PS_OUTPUT) 0  "color"
 | 
					                              MemberName 8(PS_OUTPUT) 0  "color"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.intrinsics.promote.outputs.frag
 | 
					hlsl.intrinsics.promote.outputs.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
 | 
					0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
 | 
				
			||||||
@ -103,7 +103,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
 | 
					0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
 | 
				
			||||||
@ -215,6 +215,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 74
 | 
					                              EntryPoint Fragment 4  "main" 74
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "PS_OUTPUT"
 | 
					                              Name 8  "PS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(PS_OUTPUT) 0  "color"
 | 
					                              MemberName 8(PS_OUTPUT) 0  "color"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.intrinsics.vert
 | 
					hlsl.intrinsics.vert
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:2  Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
 | 
					0:2  Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
 | 
				
			||||||
0:2    Function Parameters: 
 | 
					0:2    Function Parameters: 
 | 
				
			||||||
@ -1377,7 +1377,7 @@ Linked vertex stage:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
WARNING: Linking vertex stage: Entry point not found
 | 
					WARNING: Linking vertex stage: Entry point not found
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:2  Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
 | 
					0:2  Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; ( temp float)
 | 
				
			||||||
0:2    Function Parameters: 
 | 
					0:2    Function Parameters: 
 | 
				
			||||||
@ -2758,6 +2758,7 @@ Shader version: 450
 | 
				
			|||||||
               1:             ExtInstImport  "GLSL.std.450"
 | 
					               1:             ExtInstImport  "GLSL.std.450"
 | 
				
			||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Vertex 4  "VertexShaderFunction"
 | 
					                              EntryPoint Vertex 4  "VertexShaderFunction"
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "VertexShaderFunction"
 | 
					                              Name 4  "VertexShaderFunction"
 | 
				
			||||||
                              Name 16  "VertexShaderFunctionS(f1;f1;f1;u1;u1;"
 | 
					                              Name 16  "VertexShaderFunctionS(f1;f1;f1;u1;u1;"
 | 
				
			||||||
                              Name 11  "inF0"
 | 
					                              Name 11  "inF0"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.isfinite.frag
 | 
					hlsl.isfinite.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:5  Function Definition: @main( ( temp 4-component vector of float)
 | 
					0:5  Function Definition: @main( ( temp 4-component vector of float)
 | 
				
			||||||
@ -39,7 +39,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:5  Function Definition: @main( ( temp 4-component vector of float)
 | 
					0:5  Function Definition: @main( ( temp 4-component vector of float)
 | 
				
			||||||
@ -84,6 +84,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 36
 | 
					                              EntryPoint Fragment 4  "main" 36
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 9  "@main("
 | 
					                              Name 9  "@main("
 | 
				
			||||||
                              Name 12  "@finitetmp"
 | 
					                              Name 12  "@finitetmp"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.layout.frag
 | 
					hlsl.layout.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:16  Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float)
 | 
					0:16  Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float)
 | 
				
			||||||
@ -35,7 +35,7 @@ Linked fragment stage:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
WARNING: Linking fragment stage: Entry point not found
 | 
					WARNING: Linking fragment stage: Entry point not found
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:16  Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float)
 | 
					0:16  Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float)
 | 
				
			||||||
@ -75,6 +75,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main"
 | 
					                              EntryPoint Fragment 4  "main"
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 11  "PixelShaderFunction(vf4;"
 | 
					                              Name 11  "PixelShaderFunction(vf4;"
 | 
				
			||||||
                              Name 10  "input"
 | 
					                              Name 10  "input"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.load.2dms.dx10.frag
 | 
					hlsl.load.2dms.dx10.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -179,7 +179,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -366,6 +366,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 120 124
 | 
					                              EntryPoint Fragment 4  "main" 120 124
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "PS_OUTPUT"
 | 
					                              Name 8  "PS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
					                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.load.array.dx10.frag
 | 
					hlsl.load.array.dx10.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -194,7 +194,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -396,6 +396,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 104 108
 | 
					                              EntryPoint Fragment 4  "main" 104 108
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "PS_OUTPUT"
 | 
					                              Name 8  "PS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
					                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.load.basic.dx10.frag
 | 
					hlsl.load.basic.dx10.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -245,7 +245,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -498,6 +498,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 133 137
 | 
					                              EntryPoint Fragment 4  "main" 133 137
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "PS_OUTPUT"
 | 
					                              Name 8  "PS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
					                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.load.basic.dx10.vert
 | 
					hlsl.load.basic.dx10.vert
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:47  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
 | 
					0:47  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
 | 
				
			||||||
0:47    Function Parameters: 
 | 
					0:47    Function Parameters: 
 | 
				
			||||||
@ -227,7 +227,7 @@ Shader version: 450
 | 
				
			|||||||
Linked vertex stage:
 | 
					Linked vertex stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:47  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
 | 
					0:47  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos})
 | 
				
			||||||
0:47    Function Parameters: 
 | 
					0:47    Function Parameters: 
 | 
				
			||||||
@ -461,6 +461,7 @@ Shader version: 450
 | 
				
			|||||||
               1:             ExtInstImport  "GLSL.std.450"
 | 
					               1:             ExtInstImport  "GLSL.std.450"
 | 
				
			||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Vertex 4  "main" 129 173
 | 
					                              EntryPoint Vertex 4  "main" 129 173
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "VS_OUTPUT"
 | 
					                              Name 8  "VS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(VS_OUTPUT) 0  "Pos"
 | 
					                              MemberName 8(VS_OUTPUT) 0  "Pos"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.load.buffer.dx10.frag
 | 
					hlsl.load.buffer.dx10.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -83,7 +83,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -173,6 +173,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 64 68
 | 
					                              EntryPoint Fragment 4  "main" 64 68
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "PS_OUTPUT"
 | 
					                              Name 8  "PS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
					                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.load.buffer.float.dx10.frag
 | 
					hlsl.load.buffer.float.dx10.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -86,7 +86,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -179,6 +179,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 67 71
 | 
					                              EntryPoint Fragment 4  "main" 67 71
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "PS_OUTPUT"
 | 
					                              Name 8  "PS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
					                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.load.offset.dx10.frag
 | 
					hlsl.load.offset.dx10.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -281,7 +281,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -571,6 +571,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 155 159
 | 
					                              EntryPoint Fragment 4  "main" 155 159
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "PS_OUTPUT"
 | 
					                              Name 8  "PS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
					                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.load.offsetarray.dx10.frag
 | 
					hlsl.load.offsetarray.dx10.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -218,7 +218,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -445,6 +445,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 119 123
 | 
					                              EntryPoint Fragment 4  "main" 119 123
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "PS_OUTPUT"
 | 
					                              Name 8  "PS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
					                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.load.rwbuffer.dx10.frag
 | 
					hlsl.load.rwbuffer.dx10.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:22  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
 | 
					0:22  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
 | 
				
			||||||
@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:22  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
 | 
					0:22  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
 | 
				
			||||||
@ -119,6 +119,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 54
 | 
					                              EntryPoint Fragment 4  "main" 54
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "PS_OUTPUT"
 | 
					                              Name 8  "PS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
					                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.load.rwtexture.array.dx10.frag
 | 
					hlsl.load.rwtexture.array.dx10.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:40  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:40  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -104,7 +104,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:40  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:40  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -215,6 +215,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 82 86
 | 
					                              EntryPoint Fragment 4  "main" 82 86
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "PS_OUTPUT"
 | 
					                              Name 8  "PS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
					                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.load.rwtexture.dx10.frag
 | 
					hlsl.load.rwtexture.dx10.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:40  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:40  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -122,7 +122,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:40  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
					0:40  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth})
 | 
				
			||||||
@ -251,6 +251,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 104 108
 | 
					                              EntryPoint Fragment 4  "main" 104 108
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "PS_OUTPUT"
 | 
					                              Name 8  "PS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
					                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.logical.binary.frag
 | 
					hlsl.logical.binary.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:12  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
 | 
					0:12  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
 | 
				
			||||||
@ -65,7 +65,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:12  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
 | 
					0:12  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
 | 
				
			||||||
@ -136,6 +136,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 59
 | 
					                              EntryPoint Fragment 4  "main" 59
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "PS_OUTPUT"
 | 
					                              Name 8  "PS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
					                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.logical.binary.vec.frag
 | 
					hlsl.logical.binary.vec.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:10  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
 | 
					0:10  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
 | 
				
			||||||
@ -128,7 +128,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:10  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
 | 
					0:10  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
 | 
				
			||||||
@ -262,6 +262,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 117
 | 
					                              EntryPoint Fragment 4  "main" 117
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "PS_OUTPUT"
 | 
					                              Name 8  "PS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
					                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.logical.unary.frag
 | 
					hlsl.logical.unary.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:12  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
 | 
					0:12  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
 | 
				
			||||||
@ -93,7 +93,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:12  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
 | 
					0:12  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
 | 
				
			||||||
@ -192,6 +192,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 81
 | 
					                              EntryPoint Fragment 4  "main" 81
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 8  "PS_OUTPUT"
 | 
					                              Name 8  "PS_OUTPUT"
 | 
				
			||||||
                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
					                              MemberName 8(PS_OUTPUT) 0  "Color"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.logicalConvert.frag
 | 
					hlsl.logicalConvert.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:2  Function Definition: @main( ( temp 4-component vector of float)
 | 
					0:2  Function Definition: @main( ( temp 4-component vector of float)
 | 
				
			||||||
@ -84,7 +84,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:2  Function Definition: @main( ( temp 4-component vector of float)
 | 
					0:2  Function Definition: @main( ( temp 4-component vector of float)
 | 
				
			||||||
@ -174,6 +174,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 36
 | 
					                              EntryPoint Fragment 4  "main" 36
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 9  "@main("
 | 
					                              Name 9  "@main("
 | 
				
			||||||
                              Name 36  "@entryPointOutput"
 | 
					                              Name 36  "@entryPointOutput"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.matNx1.frag
 | 
					hlsl.matNx1.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:3  Function Definition: TestMatNx1( ( temp void)
 | 
					0:3  Function Definition: TestMatNx1( ( temp void)
 | 
				
			||||||
@ -77,7 +77,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:3  Function Definition: TestMatNx1( ( temp void)
 | 
					0:3  Function Definition: TestMatNx1( ( temp void)
 | 
				
			||||||
@ -160,6 +160,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 74
 | 
					                              EntryPoint Fragment 4  "main" 74
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 6  "TestMatNx1("
 | 
					                              Name 6  "TestMatNx1("
 | 
				
			||||||
                              Name 10  "PS_OUTPUT"
 | 
					                              Name 10  "PS_OUTPUT"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.matType.bool.frag
 | 
					hlsl.matType.bool.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:3  Function Definition: TestBoolMatTypes( ( temp void)
 | 
					0:3  Function Definition: TestBoolMatTypes( ( temp void)
 | 
				
			||||||
@ -117,7 +117,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
Linked fragment stage:
 | 
					Linked fragment stage:
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:3  Function Definition: TestBoolMatTypes( ( temp void)
 | 
					0:3  Function Definition: TestBoolMatTypes( ( temp void)
 | 
				
			||||||
@ -240,6 +240,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "main" 127
 | 
					                              EntryPoint Fragment 4  "main" 127
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "main"
 | 
					                              Name 4  "main"
 | 
				
			||||||
                              Name 6  "TestBoolMatTypes("
 | 
					                              Name 6  "TestBoolMatTypes("
 | 
				
			||||||
                              Name 10  "PS_OUTPUT"
 | 
					                              Name 10  "PS_OUTPUT"
 | 
				
			||||||
 | 
				
			|||||||
@ -1,5 +1,5 @@
 | 
				
			|||||||
hlsl.matType.frag
 | 
					hlsl.matType.frag
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:9  Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float)
 | 
					0:9  Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float)
 | 
				
			||||||
@ -17,7 +17,7 @@ Linked fragment stage:
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
WARNING: Linking fragment stage: Entry point not found
 | 
					WARNING: Linking fragment stage: Entry point not found
 | 
				
			||||||
 | 
					
 | 
				
			||||||
Shader version: 450
 | 
					Shader version: 500
 | 
				
			||||||
gl_FragCoord origin is upper left
 | 
					gl_FragCoord origin is upper left
 | 
				
			||||||
0:? Sequence
 | 
					0:? Sequence
 | 
				
			||||||
0:9  Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float)
 | 
					0:9  Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float)
 | 
				
			||||||
@ -40,6 +40,7 @@ gl_FragCoord origin is upper left
 | 
				
			|||||||
                              MemoryModel Logical GLSL450
 | 
					                              MemoryModel Logical GLSL450
 | 
				
			||||||
                              EntryPoint Fragment 4  "PixelShaderFunction"
 | 
					                              EntryPoint Fragment 4  "PixelShaderFunction"
 | 
				
			||||||
                              ExecutionMode 4 OriginUpperLeft
 | 
					                              ExecutionMode 4 OriginUpperLeft
 | 
				
			||||||
 | 
					                              Source HLSL 500
 | 
				
			||||||
                              Name 4  "PixelShaderFunction"
 | 
					                              Name 4  "PixelShaderFunction"
 | 
				
			||||||
                              Name 11  "ShaderFunction(vf1;f1;"
 | 
					                              Name 11  "ShaderFunction(vf1;f1;"
 | 
				
			||||||
                              Name 9  "inFloat1"
 | 
					                              Name 9  "inFloat1"
 | 
				
			||||||
 | 
				
			|||||||
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		Reference in New Issue
	
	Block a user