HLSL: Emit the OpSource HLSL instruction for HLSL, using new headers.
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				| @ -222,8 +222,7 @@ spv::SourceLanguage TranslateSourceLanguage(glslang::EShSource source, EProfile | ||||
|             return spv::SourceLanguageUnknown; | ||||
|         } | ||||
|     case glslang::EShSourceHlsl: | ||||
|         // Use SourceLanguageUnknown instead of SourceLanguageHLSL for now, until Vulkan knows what HLSL is
 | ||||
|         return spv::SourceLanguageUnknown; | ||||
|         return spv::SourceLanguageHLSL; | ||||
|     default: | ||||
|         return spv::SourceLanguageUnknown; | ||||
|     } | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.amend.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:3  Sequence | ||||
| @ -81,7 +81,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:3  Sequence | ||||
| @ -168,6 +168,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "f1" | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "f1" | ||||
|                               Name 6  "@f1(" | ||||
|                               Name 8  "f2(" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.array.flatten.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:17  Function Definition: TestFn1( ( temp 4-component vector of float) | ||||
| @ -173,7 +173,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:17  Function Definition: TestFn1( ( temp 4-component vector of float) | ||||
| @ -353,6 +353,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 128 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 9  "TestFn1(" | ||||
|                               Name 22  "TestFn2(t11[3];p1[3];" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.array.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:8  Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float) | ||||
| @ -76,7 +76,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:8  Function Definition: @PixelShaderFunction(i1;vf4[3]; ( temp 4-component vector of float) | ||||
| @ -158,6 +158,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 68 72 75 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "PixelShaderFunction" | ||||
|                               Name 17  "@PixelShaderFunction(i1;vf4[3];" | ||||
|                               Name 15  "i" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.array.implicit-size.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:3  Sequence | ||||
| @ -83,7 +83,7 @@ Linked fragment stage: | ||||
| 
 | ||||
| WARNING: Linking fragment stage: Entry point not found | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:3  Sequence | ||||
| @ -171,6 +171,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "PixelShaderFunction" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "color" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.array.multidim.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:10  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) | ||||
| @ -68,7 +68,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:10  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) | ||||
| @ -142,6 +142,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 54 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.assoc.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:8  Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float) | ||||
| @ -67,7 +67,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:8  Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float) | ||||
| @ -140,6 +140,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 31 34 37 40 43 46 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "PixelShaderFunction" | ||||
|                               Name 15  "@PixelShaderFunction(vf4;vf4;vf4;vf4;vf4;" | ||||
|                               Name 10  "a1" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.attribute.expression.comp | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| local_size = (4, 6, 8) | ||||
| 0:? Sequence | ||||
| 0:9  Function Definition: @main( ( temp 4-component vector of float) | ||||
| @ -42,7 +42,7 @@ local_size = (4, 6, 8) | ||||
| Linked compute stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| local_size = (4, 6, 8) | ||||
| 0:? Sequence | ||||
| 0:9  Function Definition: @main( ( temp 4-component vector of float) | ||||
| @ -90,6 +90,7 @@ local_size = (4, 6, 8) | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint GLCompute 4  "main" 37 | ||||
|                               ExecutionMode 4 LocalSize 4 6 8 | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 9  "@main(" | ||||
|                               Name 13  "x" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.attribute.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp void) | ||||
| @ -26,7 +26,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp void) | ||||
| @ -58,6 +58,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 19 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "PixelShaderFunction" | ||||
|                               Name 11  "@PixelShaderFunction(vf4;" | ||||
|                               Name 10  "input" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.basic.comp | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| local_size = (1, 1, 1) | ||||
| 0:? Sequence | ||||
| 0:4  Function Definition: @main(i1;i1; ( temp void) | ||||
| @ -31,7 +31,7 @@ local_size = (1, 1, 1) | ||||
| Linked compute stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| local_size = (1, 1, 1) | ||||
| 0:? Sequence | ||||
| 0:4  Function Definition: @main(i1;i1; ( temp void) | ||||
| @ -68,6 +68,7 @@ local_size = (1, 1, 1) | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint GLCompute 4  "main" 18 21 | ||||
|                               ExecutionMode 4 LocalSize 1 1 1 | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 11  "@main(i1;i1;" | ||||
|                               Name 9  "dti" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.basic.geom | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| invocations = -1 | ||||
| max_vertices = 4 | ||||
| input primitive = triangles | ||||
| @ -74,7 +74,7 @@ output primitive = line_strip | ||||
| Linked geometry stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| invocations = 1 | ||||
| max_vertices = 4 | ||||
| input primitive = triangles | ||||
| @ -157,6 +157,7 @@ output primitive = line_strip | ||||
|                               ExecutionMode 4 Invocations 1 | ||||
|                               ExecutionMode 4 OutputLineStrip | ||||
|                               ExecutionMode 4 OutputVertices 4 | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 12  "PSInput" | ||||
|                               MemberName 12(PSInput) 0  "myfloat" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.buffer.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:30  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | ||||
| @ -50,7 +50,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:30  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | ||||
| @ -106,6 +106,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 46 49 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "PixelShaderFunction" | ||||
|                               Name 11  "@PixelShaderFunction(vf4;" | ||||
|                               Name 10  "input" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.calculatelod.dx10.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -179,7 +179,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -367,6 +367,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 140 144 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||
|  | ||||
| @ -11,7 +11,7 @@ ERROR: 0:38: '' : unimplemented: CalculateLevelOfDetailUnclamped | ||||
| ERROR: 9 compilation errors.  No code generated. | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| ERROR: node is still EOpNull! | ||||
| 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -191,7 +191,7 @@ ERROR: node is still EOpNull! | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| ERROR: node is still EOpNull! | ||||
| 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.cast.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | ||||
| @ -37,7 +37,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | ||||
| @ -80,6 +80,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 32 35 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "PixelShaderFunction" | ||||
|                               Name 11  "@PixelShaderFunction(vf4;" | ||||
|                               Name 10  "input" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.clip.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:3  Function Definition: GetEntitySelectClip( ( temp float) | ||||
| @ -38,7 +38,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:3  Function Definition: GetEntitySelectClip( ( temp float) | ||||
| @ -82,6 +82,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 28 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "GetEntitySelectClip(" | ||||
|                               Name 12  "@main(" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.comparison.vec.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:4  Function Definition: Bug1(vf4; ( temp void) | ||||
| @ -132,7 +132,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:4  Function Definition: Bug1(vf4; ( temp void) | ||||
| @ -270,6 +270,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 90 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 11  "Bug1(vf4;" | ||||
|                               Name 10  "a" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.conditional.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | ||||
| @ -125,7 +125,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | ||||
| @ -256,6 +256,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 95 98 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "PixelShaderFunction" | ||||
|                               Name 11  "@PixelShaderFunction(vf4;" | ||||
|                               Name 10  "input" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.constructexpr.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:4  Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) | ||||
| @ -53,7 +53,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:4  Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) | ||||
| @ -112,6 +112,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 37 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "color" | ||||
|  | ||||
| @ -7,6 +7,7 @@ hlsl.deadFunctionMissingBody.vert | ||||
|                1:             ExtInstImport  "GLSL.std.450" | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Vertex 4  "main" 16 | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 9  "@main(" | ||||
|                               Name 16  "@entryPointOutput" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.depthGreater.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| using depth_greater | ||||
| 0:? Sequence | ||||
| @ -26,7 +26,7 @@ using depth_greater | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| using depth_greater | ||||
| 0:? Sequence | ||||
| @ -59,6 +59,7 @@ using depth_greater | ||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 18 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               ExecutionMode 4 DepthGreater | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "PixelShaderFunction" | ||||
|                               Name 10  "@PixelShaderFunction(f1;" | ||||
|                               Name 9  "depth" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.depthLess.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| using depth_less | ||||
| 0:? Sequence | ||||
| @ -22,7 +22,7 @@ using depth_less | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| using depth_less | ||||
| 0:? Sequence | ||||
| @ -51,6 +51,7 @@ using depth_less | ||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 14 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               ExecutionMode 4 DepthLess | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "PixelShaderFunction" | ||||
|                               Name 8  "@PixelShaderFunction(" | ||||
|                               Name 14  "@entryPointOutput" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.discard.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:2  Function Definition: foo(f1; ( temp void) | ||||
| @ -55,7 +55,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:2  Function Definition: foo(f1; ( temp void) | ||||
| @ -116,6 +116,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 45 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "PixelShaderFunction" | ||||
|                               Name 10  "foo(f1;" | ||||
|                               Name 9  "f" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.doLoop.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | ||||
| @ -43,7 +43,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | ||||
| @ -92,6 +92,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 37 40 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "PixelShaderFunction" | ||||
|                               Name 11  "@PixelShaderFunction(vf4;" | ||||
|                               Name 10  "input" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.domain.1.tese | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| input primitive = triangles | ||||
| vertex spacing = none | ||||
| triangle order = none | ||||
| @ -123,7 +123,7 @@ triangle order = none | ||||
| Linked tessellation evaluation stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| input primitive = triangles | ||||
| vertex spacing = none | ||||
| triangle order = none | ||||
| @ -252,6 +252,7 @@ triangle order = none | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint TessellationEvaluation 4  "main" 51 55 61 76 81 90 | ||||
|                               ExecutionMode 4 Triangles | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 9  "ds_in_t" | ||||
|                               MemberName 9(ds_in_t) 0  "pos" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.domain.2.tese | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| input primitive = triangles | ||||
| vertex spacing = none | ||||
| triangle order = none | ||||
| @ -132,7 +132,7 @@ triangle order = none | ||||
| Linked tessellation evaluation stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| input primitive = triangles | ||||
| vertex spacing = none | ||||
| triangle order = none | ||||
| @ -270,6 +270,7 @@ triangle order = none | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint TessellationEvaluation 4  "main" 52 67 73 80 84 87 | ||||
|                               ExecutionMode 4 Triangles | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 10  "pcf_in_t" | ||||
|                               MemberName 10(pcf_in_t) 0  "flTessFactor" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.domain.3.tese | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| input primitive = isolines | ||||
| vertex spacing = none | ||||
| triangle order = none | ||||
| @ -120,7 +120,7 @@ triangle order = none | ||||
| Linked tessellation evaluation stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| input primitive = isolines | ||||
| vertex spacing = none | ||||
| triangle order = none | ||||
| @ -246,6 +246,7 @@ triangle order = none | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint TessellationEvaluation 4  "main" 54 58 67 81 86 95 | ||||
|                               ExecutionMode 4 Isolines | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 9  "ds_in_t" | ||||
|                               MemberName 9(ds_in_t) 0  "pos" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.emptystructreturn.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:10  Function Definition: @main(struct-ps_in1; ( temp structure{}) | ||||
| @ -26,7 +26,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:10  Function Definition: @main(struct-ps_in1; ( temp structure{}) | ||||
| @ -58,6 +58,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 20 23 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 6  "ps_in" | ||||
|                               Name 8  "ps_out" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.emptystructreturn.vert | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| 0:? Sequence | ||||
| 0:10  Function Definition: @main(struct-vs_in1; ( temp structure{}) | ||||
| 0:10    Function Parameters:  | ||||
| @ -25,7 +25,7 @@ Shader version: 450 | ||||
| Linked vertex stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| 0:? Sequence | ||||
| 0:10  Function Definition: @main(struct-vs_in1; ( temp structure{}) | ||||
| 0:10    Function Parameters:  | ||||
| @ -55,6 +55,7 @@ Shader version: 450 | ||||
|                1:             ExtInstImport  "GLSL.std.450" | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Vertex 4  "main" 20 23 | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 6  "vs_in" | ||||
|                               Name 8  "vs_out" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.entry-in.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:8  Function Definition: fun(struct-InParam-vf2-vf4-vi21; ( temp float) | ||||
| @ -89,7 +89,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:8  Function Definition: fun(struct-InParam-vf2-vf4-vi21; ( temp float) | ||||
| @ -184,6 +184,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 56 63 73 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "PixelShaderFunction" | ||||
|                               Name 11  "InParam" | ||||
|                               MemberName 11(InParam) 0  "v" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.entry-out.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:7  Function Definition: fun(struct-OutParam-vf2-vi21; ( temp void) | ||||
| @ -123,7 +123,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:7  Function Definition: fun(struct-OutParam-vf2-vi21; ( temp void) | ||||
| @ -252,6 +252,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 57 60 73 76 80 83 86 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "PixelShaderFunction" | ||||
|                               Name 10  "OutParam" | ||||
|                               MemberName 10(OutParam) 0  "v" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.entry.rename.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:7  Function Definition: not_the_entry_point( ( temp void) | ||||
| @ -37,7 +37,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:7  Function Definition: not_the_entry_point( ( temp void) | ||||
| @ -80,6 +80,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main_in_spv" 26 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main_in_spv" | ||||
|                               Name 6  "not_the_entry_point(" | ||||
|                               Name 10  "PS_OUTPUT" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.flatten.return.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:11  Function Definition: Func1( ( temp structure{ temp 4-component vector of float color,  temp float other_struct_member1,  temp float other_struct_member2,  temp float other_struct_member3}) | ||||
| @ -60,7 +60,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:11  Function Definition: Func1( ( temp structure{ temp 4-component vector of float color,  temp float other_struct_member1,  temp float other_struct_member2,  temp float other_struct_member3}) | ||||
| @ -126,6 +126,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 29 36 41 45 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "color" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.float1.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:1  Sequence | ||||
| @ -34,7 +34,7 @@ Linked fragment stage: | ||||
| 
 | ||||
| WARNING: Linking fragment stage: Entry point not found | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:1  Sequence | ||||
| @ -73,6 +73,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "PixelShaderFunction" | ||||
|                               Name 11  "ShaderFunction(vf1;f1;" | ||||
|                               Name 9  "inFloat1" | ||||
|  | ||||
| @ -2,7 +2,7 @@ hlsl.float4.frag | ||||
| WARNING: 0:5: 'register' : ignoring shader_profile  | ||||
| WARNING: 0:6: 'register' : ignoring shader_profile  | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:9  Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float) | ||||
| @ -24,7 +24,7 @@ Linked fragment stage: | ||||
| 
 | ||||
| WARNING: Linking fragment stage: Entry point not found | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:9  Function Definition: ShaderFunction(vf4; ( temp 4-component vector of float) | ||||
| @ -50,6 +50,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "PixelShaderFunction" | ||||
|                               Name 11  "ShaderFunction(vf4;" | ||||
|                               Name 10  "input" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.forLoop.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | ||||
| @ -128,7 +128,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | ||||
| @ -262,6 +262,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 117 120 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "PixelShaderFunction" | ||||
|                               Name 11  "@PixelShaderFunction(vf4;" | ||||
|                               Name 10  "input" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.gather.array.dx10.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -131,7 +131,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -270,6 +270,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 107 111 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.gather.basic.dx10.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:29  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -129,7 +129,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:29  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -265,6 +265,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 108 112 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.gather.basic.dx10.vert | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| 0:? Sequence | ||||
| 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) | ||||
| 0:28    Function Parameters:  | ||||
| @ -111,7 +111,7 @@ Shader version: 450 | ||||
| Linked vertex stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| 0:? Sequence | ||||
| 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) | ||||
| 0:28    Function Parameters:  | ||||
| @ -228,6 +228,7 @@ Shader version: 450 | ||||
|                1:             ExtInstImport  "GLSL.std.450" | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Vertex 4  "main" 103 128 | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "VS_OUTPUT" | ||||
|                               MemberName 8(VS_OUTPUT) 0  "Pos" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.gather.offset.dx10.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -104,7 +104,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -215,6 +215,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 79 83 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.gather.offsetarray.dx10.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -101,7 +101,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -209,6 +209,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 80 84 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.gatherRGBA.array.dx10.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -375,7 +375,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -758,6 +758,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 238 242 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.gatherRGBA.basic.dx10.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:34  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -379,7 +379,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:34  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -765,6 +765,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 238 242 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.gatherRGBA.offset.dx10.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:39  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -631,7 +631,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:39  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -1270,6 +1270,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 363 367 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.gatherRGBA.offsetarray.dx10.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:33  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -627,7 +627,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:33  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -1263,6 +1263,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 363 367 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.gathercmpRGBA.offset.dx10.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -180,7 +180,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:38  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -367,6 +367,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 111 115 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.getdimensions.dx10.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:46  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -1159,7 +1159,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:46  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -2328,6 +2328,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 540 544 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.getdimensions.dx10.vert | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| 0:? Sequence | ||||
| 0:11  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) | ||||
| 0:11    Function Parameters:  | ||||
| @ -59,7 +59,7 @@ Shader version: 450 | ||||
| Linked vertex stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| 0:? Sequence | ||||
| 0:11  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) | ||||
| 0:11    Function Parameters:  | ||||
| @ -125,6 +125,7 @@ Shader version: 450 | ||||
|                1:             ExtInstImport  "GLSL.std.450" | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Vertex 4  "main" 42 50 | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "VS_OUTPUT" | ||||
|                               MemberName 8(VS_OUTPUT) 0  "Pos" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.getdimensions.rw.dx10.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:44  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -359,7 +359,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:44  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -727,6 +727,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 216 220 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||
|  | ||||
| @ -4,7 +4,7 @@ ERROR: 0:17: '' : unimplemented: GetSamplePosition | ||||
| ERROR: 2 compilation errors.  No code generated. | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| ERROR: node is still EOpNull! | ||||
| 0:13  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -75,7 +75,7 @@ ERROR: node is still EOpNull! | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| ERROR: node is still EOpNull! | ||||
| 0:13  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.hlslOffset.vert | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| 0:? Sequence | ||||
| 0:20  Function Definition: @main( ( temp void) | ||||
| 0:20    Function Parameters:  | ||||
| @ -14,7 +14,7 @@ Shader version: 450 | ||||
| Linked vertex stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| 0:? Sequence | ||||
| 0:20  Function Definition: @main( ( temp void) | ||||
| 0:20    Function Parameters:  | ||||
| @ -33,6 +33,7 @@ Shader version: 450 | ||||
|                1:             ExtInstImport  "GLSL.std.450" | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Vertex 4  "main" | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 6  "@main(" | ||||
|                               Name 15  "b" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.hull.1.tesc | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| vertices = 4 | ||||
| vertex spacing = equal_spacing | ||||
| 0:? Sequence | ||||
| @ -114,7 +114,7 @@ vertex spacing = equal_spacing | ||||
| Linked tessellation control stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| vertices = 4 | ||||
| vertex spacing = equal_spacing | ||||
| 0:? Sequence | ||||
| @ -236,6 +236,7 @@ vertex spacing = equal_spacing | ||||
|                               ExecutionMode 4 OutputVertices 4 | ||||
|                               ExecutionMode 4 Isolines | ||||
|                               ExecutionMode 4 SpacingEqual | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "VS_OUT" | ||||
|                               MemberName 8(VS_OUT) 0  "cpoint" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.hull.2.tesc | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| vertices = 4 | ||||
| vertex spacing = equal_spacing | ||||
| 0:? Sequence | ||||
| @ -112,7 +112,7 @@ vertex spacing = equal_spacing | ||||
| Linked tessellation control stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| vertices = 4 | ||||
| vertex spacing = equal_spacing | ||||
| 0:? Sequence | ||||
| @ -232,6 +232,7 @@ vertex spacing = equal_spacing | ||||
|                               ExecutionMode 4 OutputVertices 4 | ||||
|                               ExecutionMode 4 Isolines | ||||
|                               ExecutionMode 4 SpacingEqual | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "VS_OUT" | ||||
|                               MemberName 8(VS_OUT) 0  "cpoint" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.hull.ctrlpt-1.tesc | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| vertices = 3 | ||||
| vertex spacing = fractional_odd_spacing | ||||
| triangle order = cw | ||||
| @ -200,7 +200,7 @@ triangle order = cw | ||||
| Linked tessellation control stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| vertices = 3 | ||||
| vertex spacing = fractional_odd_spacing | ||||
| triangle order = cw | ||||
| @ -409,6 +409,7 @@ triangle order = cw | ||||
|                               ExecutionMode 4 Triangles | ||||
|                               ExecutionMode 4 SpacingFractionalOdd | ||||
|                               ExecutionMode 4 VertexOrderCw | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "hs_in_t" | ||||
|                               MemberName 8(hs_in_t) 0  "val" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.hull.ctrlpt-2.tesc | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| vertices = 3 | ||||
| vertex spacing = fractional_odd_spacing | ||||
| triangle order = cw | ||||
| @ -209,7 +209,7 @@ triangle order = cw | ||||
| Linked tessellation control stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| vertices = 3 | ||||
| vertex spacing = fractional_odd_spacing | ||||
| triangle order = cw | ||||
| @ -427,6 +427,7 @@ triangle order = cw | ||||
|                               ExecutionMode 4 Triangles | ||||
|                               ExecutionMode 4 SpacingFractionalOdd | ||||
|                               ExecutionMode 4 VertexOrderCw | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "hs_in_t" | ||||
|                               MemberName 8(hs_in_t) 0  "val" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.hull.void.tesc | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| vertices = 3 | ||||
| vertex spacing = fractional_even_spacing | ||||
| 0:? Sequence | ||||
| @ -54,7 +54,7 @@ vertex spacing = fractional_even_spacing | ||||
| Linked tessellation control stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| vertices = 3 | ||||
| vertex spacing = fractional_even_spacing | ||||
| 0:? Sequence | ||||
| @ -116,6 +116,7 @@ vertex spacing = fractional_even_spacing | ||||
|                               ExecutionMode 4 OutputVertices 3 | ||||
|                               ExecutionMode 4 Triangles | ||||
|                               ExecutionMode 4 SpacingFractionalEven | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "VS_OUT" | ||||
|                               MemberName 8(VS_OUT) 0  "cpoint" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.identifier.sample.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:9  Function Definition: sample(i1; ( temp int) | ||||
| @ -44,7 +44,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:9  Function Definition: sample(i1; ( temp int) | ||||
| @ -94,6 +94,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 31 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 10  "sample(i1;" | ||||
|                               Name 9  "x" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.if.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | ||||
| @ -109,7 +109,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:2  Function Definition: @PixelShaderFunction(vf4; ( temp 4-component vector of float) | ||||
| @ -224,6 +224,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 96 99 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "PixelShaderFunction" | ||||
|                               Name 11  "@PixelShaderFunction(vf4;" | ||||
|                               Name 10  "input" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.implicitBool.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:7  Function Definition: @main( ( temp 4-component vector of float) | ||||
| @ -167,7 +167,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:7  Function Definition: @main( ( temp 4-component vector of float) | ||||
| @ -340,6 +340,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 143 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 9  "@main(" | ||||
|                               Name 12  "a" | ||||
|  | ||||
| @ -2,7 +2,7 @@ hlsl.init.frag | ||||
| WARNING: 0:40: 'typedef' : struct-member initializers ignored  | ||||
| WARNING: 0:40: 'typedef' : struct-member initializers ignored  | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:1  Sequence | ||||
| @ -168,7 +168,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:1  Sequence | ||||
| @ -339,6 +339,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "ShaderFunction" 98 101 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "ShaderFunction" | ||||
|                               Name 11  "@ShaderFunction(vf4;" | ||||
|                               Name 10  "input" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.init2.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:3  Function Definition: Test1( ( temp void) | ||||
| @ -180,7 +180,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:3  Function Definition: Test1( ( temp void) | ||||
| @ -366,6 +366,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 109 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 6  "Test1(" | ||||
|                               Name 10  "PS_OUTPUT" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.inoutquals.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:8  Function Definition: MyFunc(f1;f1;f1; ( temp void) | ||||
| @ -95,7 +95,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:8  Function Definition: MyFunc(f1;f1;f1; ( temp void) | ||||
| @ -197,6 +197,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 60 70 74 78 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 12  "MyFunc(f1;f1;f1;" | ||||
|                               Name 9  "x" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.intrinsic.frexp.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:3  Function Definition: PixelShaderFunctionS(f1;f1; ( temp float) | ||||
| @ -96,7 +96,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:3  Function Definition: PixelShaderFunctionS(f1;f1; ( temp float) | ||||
| @ -198,6 +198,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 95 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 11  "PixelShaderFunctionS(f1;f1;" | ||||
|                               Name 9  "inF0" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.intrinsic.frexp.vert | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| 0:? Sequence | ||||
| 0:2  Function Definition: VertexShaderFunctionS(f1;f1; ( temp float) | ||||
| 0:2    Function Parameters:  | ||||
| @ -58,7 +58,7 @@ Linked vertex stage: | ||||
| 
 | ||||
| WARNING: Linking vertex stage: Entry point not found | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| 0:? Sequence | ||||
| 0:2  Function Definition: VertexShaderFunctionS(f1;f1; ( temp float) | ||||
| 0:2    Function Parameters:  | ||||
| @ -120,6 +120,7 @@ Shader version: 450 | ||||
|                1:             ExtInstImport  "GLSL.std.450" | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Vertex 4  "VertexShaderFunction" | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "VertexShaderFunction" | ||||
|                               Name 11  "VertexShaderFunctionS(f1;f1;" | ||||
|                               Name 9  "inF0" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.intrinsics.barriers.comp | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| local_size = (1, 1, 1) | ||||
| 0:? Sequence | ||||
| 0:3  Function Definition: @ComputeShaderFunction( ( temp float) | ||||
| @ -27,7 +27,7 @@ local_size = (1, 1, 1) | ||||
| Linked compute stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| local_size = (1, 1, 1) | ||||
| 0:? Sequence | ||||
| 0:3  Function Definition: @ComputeShaderFunction( ( temp float) | ||||
| @ -60,6 +60,7 @@ local_size = (1, 1, 1) | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint GLCompute 4  "ComputeShaderFunction" 20 | ||||
|                               ExecutionMode 4 LocalSize 1 1 1 | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "ComputeShaderFunction" | ||||
|                               Name 8  "@ComputeShaderFunction(" | ||||
|                               Name 20  "@entryPointOutput" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.intrinsics.comp | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| local_size = (1, 1, 1) | ||||
| 0:? Sequence | ||||
| 0:17  Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; ( temp float) | ||||
| @ -355,7 +355,7 @@ local_size = (1, 1, 1) | ||||
| Linked compute stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| local_size = (1, 1, 1) | ||||
| 0:? Sequence | ||||
| 0:17  Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; ( temp float) | ||||
| @ -716,6 +716,7 @@ local_size = (1, 1, 1) | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint GLCompute 4  "ComputeShaderFunction" 227 230 233 237 240 243 | ||||
|                               ExecutionMode 4 LocalSize 1 1 1 | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "ComputeShaderFunction" | ||||
|                               Name 16  "ComputeShaderFunctionS(f1;f1;f1;u1;u1;" | ||||
|                               Name 11  "inF0" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.intrinsics.d3dcolortoubyte4.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:5  Function Definition: @main( ( temp 4-component vector of int) | ||||
| @ -38,7 +38,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:5  Function Definition: @main( ( temp 4-component vector of int) | ||||
| @ -82,6 +82,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 27 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 9  "@main(" | ||||
|                               Name 14  "$Global" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.intrinsics.double.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:5  Function Definition: @PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; ( temp float) | ||||
| @ -83,7 +83,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:5  Function Definition: @PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1; ( temp float) | ||||
| @ -173,6 +173,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 44 47 50 54 58 62 66 69 72 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "PixelShaderFunction" | ||||
|                               Name 26  "@PixelShaderFunction(d1;d1;d1;vd2;vd3;vd4;u1;u1;" | ||||
|                               Name 18  "inDV1a" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.intrinsics.evalfns.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:3  Function Definition: @main(f1;vf2;vf3;vf4;vi2; ( temp void) | ||||
| @ -78,7 +78,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:3  Function Definition: @main(f1;vf2;vf3;vf4;vi2; ( temp void) | ||||
| @ -163,6 +163,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 51 55 59 63 67 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 23  "@main(f1;vf2;vf3;vf4;vi2;" | ||||
|                               Name 18  "inF1" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.intrinsics.f1632.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:2  Function Definition: PixelShaderFunctionS(u1; ( temp float) | ||||
| @ -131,7 +131,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:2  Function Definition: PixelShaderFunctionS(u1; ( temp float) | ||||
| @ -268,6 +268,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 101 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 11  "PixelShaderFunctionS(u1;" | ||||
|                               Name 10  "inF0" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.intrinsics.f3216.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:2  Function Definition: PixelShaderFunctionS(f1; ( temp uint) | ||||
| @ -136,7 +136,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:2  Function Definition: PixelShaderFunctionS(f1; ( temp uint) | ||||
| @ -278,6 +278,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 104 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 11  "PixelShaderFunctionS(f1;" | ||||
|                               Name 10  "inF0" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.intrinsics.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:17  Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; ( temp float) | ||||
| @ -2762,7 +2762,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:17  Function Definition: PixelShaderFunctionS(f1;f1;f1;u1;u1; ( temp float) | ||||
| @ -5531,6 +5531,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 1772 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 16  "PixelShaderFunctionS(f1;f1;f1;u1;u1;" | ||||
|                               Name 11  "inF0" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.intrinsics.lit.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:2  Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void) | ||||
| @ -60,7 +60,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:2  Function Definition: @PixelShaderFunction(f1;f1;f1; ( temp void) | ||||
| @ -126,6 +126,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" 37 40 43 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "PixelShaderFunction" | ||||
|                               Name 12  "@PixelShaderFunction(f1;f1;f1;" | ||||
|                               Name 9  "n_dot_l" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.intrinsics.negative.comp | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| local_size = (1, 1, 1) | ||||
| 0:? Sequence | ||||
| 0:2  Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp float) | ||||
| @ -91,7 +91,7 @@ local_size = (1, 1, 1) | ||||
| Linked compute stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| local_size = (1, 1, 1) | ||||
| 0:? Sequence | ||||
| 0:2  Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp float) | ||||
| @ -188,6 +188,7 @@ local_size = (1, 1, 1) | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint GLCompute 4  "ComputeShaderFunction" 76 79 82 86 89 | ||||
|                               ExecutionMode 4 LocalSize 1 1 1 | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "ComputeShaderFunction" | ||||
|                               Name 15  "ComputeShaderFunctionS(f1;f1;f1;i1;" | ||||
|                               Name 11  "inF0" | ||||
|  | ||||
| @ -61,7 +61,7 @@ ERROR: 0:133: 'reversebits' : no matching overloaded function found | ||||
| ERROR: 59 compilation errors.  No code generated. | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| ERROR: node is still EOpNull! | ||||
| 0:2  Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; ( temp float) | ||||
| @ -522,7 +522,7 @@ ERROR: node is still EOpNull! | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| ERROR: node is still EOpNull! | ||||
| 0:2  Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; ( temp float) | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.intrinsics.negative.vert | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| 0:? Sequence | ||||
| 0:15  Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float) | ||||
| 0:15    Function Parameters:  | ||||
| @ -155,7 +155,7 @@ Shader version: 450 | ||||
| Linked vertex stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| 0:? Sequence | ||||
| 0:15  Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; ( temp float) | ||||
| 0:15    Function Parameters:  | ||||
| @ -315,6 +315,7 @@ Shader version: 450 | ||||
|                1:             ExtInstImport  "GLSL.std.450" | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Vertex 4  "VertexShaderFunction" 100 103 106 110 113 | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "VertexShaderFunction" | ||||
|                               Name 15  "VertexShaderFunctionS(f1;f1;f1;i1;" | ||||
|                               Name 11  "inF0" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.intrinsics.promote.down.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:15  Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) | ||||
| @ -53,7 +53,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:15  Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) | ||||
| @ -112,6 +112,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 47 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "color" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.intrinsics.promote.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) | ||||
| @ -445,7 +445,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) | ||||
| @ -899,6 +899,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 319 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "color" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.intrinsics.promote.outputs.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) | ||||
| @ -103,7 +103,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:20  Function Definition: @main( ( temp structure{ temp 4-component vector of float color}) | ||||
| @ -215,6 +215,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 74 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "color" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.intrinsics.vert | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| 0:? Sequence | ||||
| 0:2  Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; ( temp float) | ||||
| 0:2    Function Parameters:  | ||||
| @ -1377,7 +1377,7 @@ Linked vertex stage: | ||||
| 
 | ||||
| WARNING: Linking vertex stage: Entry point not found | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| 0:? Sequence | ||||
| 0:2  Function Definition: VertexShaderFunctionS(f1;f1;f1;u1;u1; ( temp float) | ||||
| 0:2    Function Parameters:  | ||||
| @ -2758,6 +2758,7 @@ Shader version: 450 | ||||
|                1:             ExtInstImport  "GLSL.std.450" | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Vertex 4  "VertexShaderFunction" | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "VertexShaderFunction" | ||||
|                               Name 16  "VertexShaderFunctionS(f1;f1;f1;u1;u1;" | ||||
|                               Name 11  "inF0" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.isfinite.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:5  Function Definition: @main( ( temp 4-component vector of float) | ||||
| @ -39,7 +39,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:5  Function Definition: @main( ( temp 4-component vector of float) | ||||
| @ -84,6 +84,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 36 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 9  "@main(" | ||||
|                               Name 12  "@finitetmp" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.layout.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:16  Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float) | ||||
| @ -35,7 +35,7 @@ Linked fragment stage: | ||||
| 
 | ||||
| WARNING: Linking fragment stage: Entry point not found | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:16  Function Definition: PixelShaderFunction(vf4; ( temp 4-component vector of float) | ||||
| @ -75,6 +75,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 11  "PixelShaderFunction(vf4;" | ||||
|                               Name 10  "input" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.load.2dms.dx10.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -179,7 +179,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:28  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -366,6 +366,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 120 124 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.load.array.dx10.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -194,7 +194,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -396,6 +396,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 104 108 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.load.basic.dx10.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -245,7 +245,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -498,6 +498,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 133 137 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.load.basic.dx10.vert | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| 0:? Sequence | ||||
| 0:47  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) | ||||
| 0:47    Function Parameters:  | ||||
| @ -227,7 +227,7 @@ Shader version: 450 | ||||
| Linked vertex stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| 0:? Sequence | ||||
| 0:47  Function Definition: @main( ( temp structure{ temp 4-component vector of float Pos}) | ||||
| 0:47    Function Parameters:  | ||||
| @ -461,6 +461,7 @@ Shader version: 450 | ||||
|                1:             ExtInstImport  "GLSL.std.450" | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Vertex 4  "main" 129 173 | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "VS_OUTPUT" | ||||
|                               MemberName 8(VS_OUTPUT) 0  "Pos" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.load.buffer.dx10.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -83,7 +83,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -173,6 +173,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 64 68 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.load.buffer.float.dx10.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -86,7 +86,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:24  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -179,6 +179,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 67 71 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.load.offset.dx10.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -281,7 +281,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -571,6 +571,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 155 159 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.load.offsetarray.dx10.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -218,7 +218,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:48  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -445,6 +445,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 119 123 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.load.rwbuffer.dx10.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:22  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) | ||||
| @ -56,7 +56,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:22  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) | ||||
| @ -119,6 +119,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 54 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.load.rwtexture.array.dx10.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:40  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -104,7 +104,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:40  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -215,6 +215,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 82 86 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.load.rwtexture.dx10.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:40  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -122,7 +122,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:40  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color,  temp float Depth}) | ||||
| @ -251,6 +251,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 104 108 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.logical.binary.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:12  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) | ||||
| @ -65,7 +65,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:12  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) | ||||
| @ -136,6 +136,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 59 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.logical.binary.vec.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:10  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) | ||||
| @ -128,7 +128,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:10  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) | ||||
| @ -262,6 +262,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 117 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.logical.unary.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:12  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) | ||||
| @ -93,7 +93,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:12  Function Definition: @main( ( temp structure{ temp 4-component vector of float Color}) | ||||
| @ -192,6 +192,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 81 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 8  "PS_OUTPUT" | ||||
|                               MemberName 8(PS_OUTPUT) 0  "Color" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.logicalConvert.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:2  Function Definition: @main( ( temp 4-component vector of float) | ||||
| @ -84,7 +84,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:2  Function Definition: @main( ( temp 4-component vector of float) | ||||
| @ -174,6 +174,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 36 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 9  "@main(" | ||||
|                               Name 36  "@entryPointOutput" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.matNx1.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:3  Function Definition: TestMatNx1( ( temp void) | ||||
| @ -77,7 +77,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:3  Function Definition: TestMatNx1( ( temp void) | ||||
| @ -160,6 +160,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 74 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 6  "TestMatNx1(" | ||||
|                               Name 10  "PS_OUTPUT" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.matType.bool.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:3  Function Definition: TestBoolMatTypes( ( temp void) | ||||
| @ -117,7 +117,7 @@ gl_FragCoord origin is upper left | ||||
| Linked fragment stage: | ||||
| 
 | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:3  Function Definition: TestBoolMatTypes( ( temp void) | ||||
| @ -240,6 +240,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "main" 127 | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "main" | ||||
|                               Name 6  "TestBoolMatTypes(" | ||||
|                               Name 10  "PS_OUTPUT" | ||||
|  | ||||
| @ -1,5 +1,5 @@ | ||||
| hlsl.matType.frag | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:9  Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float) | ||||
| @ -17,7 +17,7 @@ Linked fragment stage: | ||||
| 
 | ||||
| WARNING: Linking fragment stage: Entry point not found | ||||
| 
 | ||||
| Shader version: 450 | ||||
| Shader version: 500 | ||||
| gl_FragCoord origin is upper left | ||||
| 0:? Sequence | ||||
| 0:9  Function Definition: ShaderFunction(vf1;f1; ( temp 1-component vector of float) | ||||
| @ -40,6 +40,7 @@ gl_FragCoord origin is upper left | ||||
|                               MemoryModel Logical GLSL450 | ||||
|                               EntryPoint Fragment 4  "PixelShaderFunction" | ||||
|                               ExecutionMode 4 OriginUpperLeft | ||||
|                               Source HLSL 500 | ||||
|                               Name 4  "PixelShaderFunction" | ||||
|                               Name 11  "ShaderFunction(vf1;f1;" | ||||
|                               Name 9  "inFloat1" | ||||
|  | ||||
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		Reference in New Issue
	
	Block a user
	 John Kessenich
						John Kessenich