Non-functional: Sweep through the stack for consistent with "main" and entry point.

Partially addresses issue #513.
This commit is contained in:
John Kessenich
2016-09-19 16:01:41 -06:00
parent 142785f324
commit 6fccb3cd75
26 changed files with 52 additions and 52 deletions

View File

@@ -23,7 +23,7 @@ ERROR: 0:84: 'z' : vector field selection out of range
ERROR: 0:85: 'assign' : l-value required
ERROR: 0:91: 'int' : overloaded functions must have the same return type
ERROR: 0:91: 'main' : function already has a body
ERROR: 0:91: 'int' : main function cannot return a value
ERROR: 0:91: 'int' : entry point cannot return a value
ERROR: 0:92: 'main' : function cannot take any parameter(s)
ERROR: 0:94: 'a' : variables with qualifier 'const' must be initialized
ERROR: 0:97: 'out' : overloaded functions must have the same parameter storage qualifiers for argument 1

View File

@@ -132,7 +132,7 @@ ERROR: node is still EOpNull!
Linked geometry stage:
ERROR: Linking geometry stage: Missing entry point: Each stage requires one "void main()" entry point
ERROR: Linking geometry stage: Missing entry point: Each stage requires one entry point
ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)

View File

@@ -39,7 +39,7 @@ ERROR: node is still EOpNull!
Linked geometry stage:
ERROR: Linking geometry stage: Missing entry point: Each stage requires one "void main()" entry point
ERROR: Linking geometry stage: Missing entry point: Each stage requires one entry point
ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)

View File

@@ -266,7 +266,7 @@ ERROR: node is still EOpNull!
Linked vertex stage:
ERROR: Linking vertex stage: Missing entry point: Each stage requires one "void main()" entry point
ERROR: Linking vertex stage: Missing entry point: Each stage requires one entry point
ERROR: Linking vertex stage: xfb_stride is too small to hold all buffer entries:
ERROR: xfb_buffer 3, xfb_stride 64, minimum stride needed: 80

View File

@@ -122,7 +122,7 @@ ERROR: node is still EOpNull!
Linked fragment stage:
ERROR: Linking fragment stage: Missing entry point: Each stage requires one "void main()" entry point
ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point
Shader version: 440
ERROR: node is still EOpNull!

View File

@@ -160,7 +160,7 @@ ERROR: node is still EOpNull!
Linked vertex stage:
ERROR: Linking vertex stage: Missing entry point: Each stage requires one "void main()" entry point
ERROR: Linking vertex stage: Missing entry point: Each stage requires one entry point
ERROR: Linking vertex stage: xfb_stride is too small to hold all buffer entries:
ERROR: xfb_buffer 0, xfb_stride 92, minimum stride needed: 96
ERROR: Linking vertex stage: xfb_stride must be multiple of 8 for buffer holding a double:

View File

@@ -9,7 +9,7 @@ local_size = (1, 1, 1)
Linked compute stage:
ERROR: Linking compute stage: Missing entry point: Each stage requires one "void main()" entry point
ERROR: Linking compute stage: Missing entry point: Each stage requires one entry point
Shader version: 450
local_size = (1, 1, 1)

View File

@@ -17,7 +17,7 @@ ERROR: node is still EOpNull!
Linked fragment stage:
ERROR: Linking fragment stage: Missing entry point: Each stage requires one "void main()" entry point
ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point
Shader version: 100
ERROR: node is still EOpNull!

View File

@@ -14,7 +14,7 @@ ERROR: node is still EOpNull!
Linked vertex stage:
ERROR: Linking vertex stage: Missing entry point: Each stage requires one "void main()" entry point
ERROR: Linking vertex stage: Missing entry point: Each stage requires one entry point
Shader version: 100
ERROR: node is still EOpNull!

View File

@@ -138,7 +138,7 @@ Shader version: 400
Linked fragment stage:
ERROR: Linking fragment stage: Missing entry point: Each stage requires one "void main()" entry point
ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point
Shader version: 400
0:? Sequence

View File

@@ -1,6 +1,6 @@
errors.frag
ERROR: 0:1: 'main' : function cannot take any parameter(s)
ERROR: 0:1: 'int' : main function cannot return a value
ERROR: 0:1: 'int' : entry point cannot return a value
ERROR: 2 compilation errors. No code generated.

View File

@@ -42,7 +42,7 @@ output primitive = line_strip
Linked geometry stage:
ERROR: Linking geometry stage: Contradictory output layout primitives
ERROR: Linking geometry stage: Missing entry point: Each stage requires one "void main()" entry point
ERROR: Linking geometry stage: Missing entry point: Each stage requires one entry point
ERROR: Linking geometry stage: At least one shader must specify an input layout primitive
ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)

View File

@@ -23,7 +23,7 @@ ERROR: node is still EOpNull!
Linked vertex stage:
ERROR: Linking vertex stage: Missing entry point: Each stage requires one "void main()" entry point
ERROR: Linking vertex stage: Missing entry point: Each stage requires one entry point
Linked fragment stage:

View File

@@ -18,7 +18,7 @@ ERROR: node is still EOpNull!
Linked fragment stage:
ERROR: Linking fragment stage: Missing entry point: Each stage requires one "void main()" entry point
ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point
Shader version: 450
ERROR: node is still EOpNull!