Non-functional: Sweep through the stack for consistent with "main" and entry point.

Partially addresses issue #513.
This commit is contained in:
John Kessenich 2016-09-19 16:01:41 -06:00
parent 142785f324
commit 6fccb3cd75
26 changed files with 52 additions and 52 deletions

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@ -137,7 +137,7 @@ protected:
void updateMemberOffset(const glslang::TType& structType, const glslang::TType& memberType, int& currentOffset, int& nextOffset, glslang::TLayoutPacking, glslang::TLayoutMatrix);
void declareUseOfStructMember(const glslang::TTypeList& members, int glslangMember);
bool isShaderEntrypoint(const glslang::TIntermAggregate* node);
bool isShaderEntryPoint(const glslang::TIntermAggregate* node);
void makeFunctions(const glslang::TIntermSequence&);
void makeGlobalInitializers(const glslang::TIntermSequence&);
void visitFunctions(const glslang::TIntermSequence&);
@ -713,7 +713,7 @@ TGlslangToSpvTraverser::TGlslangToSpvTraverser(const glslang::TIntermediate* gls
builder.setSource(TranslateSourceLanguage(glslangIntermediate->getSource(), glslangIntermediate->getProfile()), glslangIntermediate->getVersion());
stdBuiltins = builder.import("GLSL.std.450");
builder.setMemoryModel(spv::AddressingModelLogical, spv::MemoryModelGLSL450);
shaderEntry = builder.makeEntrypoint(glslangIntermediate->getEntryPoint().c_str());
shaderEntry = builder.makeEntryPoint(glslangIntermediate->getEntryPoint().c_str());
entryPoint = builder.addEntryPoint(executionModel, shaderEntry, glslangIntermediate->getEntryPoint().c_str());
// Add the source extensions
@ -1279,7 +1279,7 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
// In all cases, still let the traverser visit the children for us.
makeFunctions(node->getAsAggregate()->getSequence());
// Also, we want all globals initializers to go into the entry of main(), before
// Also, we want all globals initializers to go into the beginning of the entry point, before
// anything else gets there, so visit out of order, doing them all now.
makeGlobalInitializers(node->getAsAggregate()->getSequence());
@ -1313,7 +1313,7 @@ bool TGlslangToSpvTraverser::visitAggregate(glslang::TVisit visit, glslang::TInt
}
case glslang::EOpFunction:
if (visit == glslang::EvPreVisit) {
if (isShaderEntrypoint(node)) {
if (isShaderEntryPoint(node)) {
inMain = true;
builder.setBuildPoint(shaderEntry->getLastBlock());
} else {
@ -2451,7 +2451,7 @@ void TGlslangToSpvTraverser::declareUseOfStructMember(const glslang::TTypeList&
}
}
bool TGlslangToSpvTraverser::isShaderEntrypoint(const glslang::TIntermAggregate* node)
bool TGlslangToSpvTraverser::isShaderEntryPoint(const glslang::TIntermAggregate* node)
{
// have to ignore mangling and just look at the base name
size_t firstOpen = node->getName().find('(');
@ -2463,7 +2463,7 @@ void TGlslangToSpvTraverser::makeFunctions(const glslang::TIntermSequence& glslF
{
for (int f = 0; f < (int)glslFunctions.size(); ++f) {
glslang::TIntermAggregate* glslFunction = glslFunctions[f]->getAsAggregate();
if (! glslFunction || glslFunction->getOp() != glslang::EOpFunction || isShaderEntrypoint(glslFunction))
if (! glslFunction || glslFunction->getOp() != glslang::EOpFunction || isShaderEntryPoint(glslFunction))
continue;
// We're on a user function. Set up the basic interface for the function now,
@ -2523,7 +2523,7 @@ void TGlslangToSpvTraverser::makeGlobalInitializers(const glslang::TIntermSequen
if (initializer && initializer->getOp() != glslang::EOpFunction && initializer->getOp() != glslang::EOpLinkerObjects) {
// We're on a top-level node that's not a function. Treat as an initializer, whose
// code goes into the beginning of main.
// code goes into the beginning of the entry point.
initializer->traverse(this);
}
}

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@ -931,7 +931,7 @@ void Builder::addMemberDecoration(Id id, unsigned int member, Decoration decorat
}
// Comments in header
Function* Builder::makeEntrypoint(const char* entryPoint)
Function* Builder::makeEntryPoint(const char* entryPoint)
{
assert(! mainFunction);

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@ -210,7 +210,7 @@ public:
// Make the entry-point function. The returned pointer is only valid
// for the lifetime of this builder.
Function* makeEntrypoint(const char*);
Function* makeEntryPoint(const char*);
// Make a shader-style function, and create its entry block if entry is non-zero.
// Return the function, pass back the entry.

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@ -23,7 +23,7 @@ ERROR: 0:84: 'z' : vector field selection out of range
ERROR: 0:85: 'assign' : l-value required
ERROR: 0:91: 'int' : overloaded functions must have the same return type
ERROR: 0:91: 'main' : function already has a body
ERROR: 0:91: 'int' : main function cannot return a value
ERROR: 0:91: 'int' : entry point cannot return a value
ERROR: 0:92: 'main' : function cannot take any parameter(s)
ERROR: 0:94: 'a' : variables with qualifier 'const' must be initialized
ERROR: 0:97: 'out' : overloaded functions must have the same parameter storage qualifiers for argument 1

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@ -132,7 +132,7 @@ ERROR: node is still EOpNull!
Linked geometry stage:
ERROR: Linking geometry stage: Missing entry point: Each stage requires one "void main()" entry point
ERROR: Linking geometry stage: Missing entry point: Each stage requires one entry point
ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)

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@ -39,7 +39,7 @@ ERROR: node is still EOpNull!
Linked geometry stage:
ERROR: Linking geometry stage: Missing entry point: Each stage requires one "void main()" entry point
ERROR: Linking geometry stage: Missing entry point: Each stage requires one entry point
ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)

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@ -266,7 +266,7 @@ ERROR: node is still EOpNull!
Linked vertex stage:
ERROR: Linking vertex stage: Missing entry point: Each stage requires one "void main()" entry point
ERROR: Linking vertex stage: Missing entry point: Each stage requires one entry point
ERROR: Linking vertex stage: xfb_stride is too small to hold all buffer entries:
ERROR: xfb_buffer 3, xfb_stride 64, minimum stride needed: 80

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@ -122,7 +122,7 @@ ERROR: node is still EOpNull!
Linked fragment stage:
ERROR: Linking fragment stage: Missing entry point: Each stage requires one "void main()" entry point
ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point
Shader version: 440
ERROR: node is still EOpNull!

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@ -160,7 +160,7 @@ ERROR: node is still EOpNull!
Linked vertex stage:
ERROR: Linking vertex stage: Missing entry point: Each stage requires one "void main()" entry point
ERROR: Linking vertex stage: Missing entry point: Each stage requires one entry point
ERROR: Linking vertex stage: xfb_stride is too small to hold all buffer entries:
ERROR: xfb_buffer 0, xfb_stride 92, minimum stride needed: 96
ERROR: Linking vertex stage: xfb_stride must be multiple of 8 for buffer holding a double:

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@ -9,7 +9,7 @@ local_size = (1, 1, 1)
Linked compute stage:
ERROR: Linking compute stage: Missing entry point: Each stage requires one "void main()" entry point
ERROR: Linking compute stage: Missing entry point: Each stage requires one entry point
Shader version: 450
local_size = (1, 1, 1)

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@ -17,7 +17,7 @@ ERROR: node is still EOpNull!
Linked fragment stage:
ERROR: Linking fragment stage: Missing entry point: Each stage requires one "void main()" entry point
ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point
Shader version: 100
ERROR: node is still EOpNull!

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@ -14,7 +14,7 @@ ERROR: node is still EOpNull!
Linked vertex stage:
ERROR: Linking vertex stage: Missing entry point: Each stage requires one "void main()" entry point
ERROR: Linking vertex stage: Missing entry point: Each stage requires one entry point
Shader version: 100
ERROR: node is still EOpNull!

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@ -138,7 +138,7 @@ Shader version: 400
Linked fragment stage:
ERROR: Linking fragment stage: Missing entry point: Each stage requires one "void main()" entry point
ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point
Shader version: 400
0:? Sequence

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@ -1,6 +1,6 @@
errors.frag
ERROR: 0:1: 'main' : function cannot take any parameter(s)
ERROR: 0:1: 'int' : main function cannot return a value
ERROR: 0:1: 'int' : entry point cannot return a value
ERROR: 2 compilation errors. No code generated.

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@ -42,7 +42,7 @@ output primitive = line_strip
Linked geometry stage:
ERROR: Linking geometry stage: Contradictory output layout primitives
ERROR: Linking geometry stage: Missing entry point: Each stage requires one "void main()" entry point
ERROR: Linking geometry stage: Missing entry point: Each stage requires one entry point
ERROR: Linking geometry stage: At least one shader must specify an input layout primitive
ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)

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@ -23,7 +23,7 @@ ERROR: node is still EOpNull!
Linked vertex stage:
ERROR: Linking vertex stage: Missing entry point: Each stage requires one "void main()" entry point
ERROR: Linking vertex stage: Missing entry point: Each stage requires one entry point
Linked fragment stage:

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@ -18,7 +18,7 @@ ERROR: node is still EOpNull!
Linked fragment stage:
ERROR: Linking fragment stage: Missing entry point: Each stage requires one "void main()" entry point
ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point
Shader version: 450
ERROR: node is still EOpNull!

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@ -2,5 +2,5 @@
// For the version, it uses the latest git tag followed by the number of commits.
// For the date, it uses the current date (when then script is run).
#define GLSLANG_REVISION "Overload400-PrecQual.1495"
#define GLSLANG_REVISION "Overload400-PrecQual.1496"
#define GLSLANG_DATE "19-Sep-2016"

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@ -1058,8 +1058,8 @@ TIntermAggregate* TParseContext::handleFunctionDefinition(const TSourceLoc& loc,
if (function.getParamCount() > 0)
error(loc, "function cannot take any parameter(s)", function.getName().c_str(), "");
if (function.getType().getBasicType() != EbtVoid)
error(loc, "", function.getType().getBasicTypeString().c_str(), "main function cannot return a value");
intermediate.addMainCount();
error(loc, "", function.getType().getBasicTypeString().c_str(), "entry point cannot return a value");
intermediate.incrementEntryPointCount();
inMain = true;
} else
inMain = false;

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@ -35,7 +35,7 @@
//
//
// Symbol table for parsing. Most functionaliy and main ideas
// Symbol table for parsing. Most functionality and main ideas
// are documented in the header file.
//

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@ -81,7 +81,7 @@ void TIntermediate::merge(TInfoSink& infoSink, TIntermediate& unit)
else
entryPoint = unit.entryPoint;
}
numMains += unit.numMains;
numEntryPoints += unit.numEntryPoints;
numErrors += unit.numErrors;
numPushConstants += unit.numPushConstants;
callGraph.insert(callGraph.end(), unit.callGraph.begin(), unit.callGraph.end());
@ -370,8 +370,8 @@ void TIntermediate::mergeErrorCheck(TInfoSink& infoSink, const TIntermSymbol& sy
//
void TIntermediate::finalCheck(TInfoSink& infoSink)
{
if (source == EShSourceGlsl && numMains < 1)
error(infoSink, "Missing entry point: Each stage requires one \"void main()\" entry point");
if (source == EShSourceGlsl && numEntryPoints < 1)
error(infoSink, "Missing entry point: Each stage requires one entry point");
if (numPushConstants > 1)
error(infoSink, "Only one push_constant block is allowed per stage");

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@ -137,7 +137,7 @@ class TIntermediate {
public:
explicit TIntermediate(EShLanguage l, int v = 0, EProfile p = ENoProfile) :
source(EShSourceNone), language(l), profile(p), version(v), treeRoot(0),
numMains(0), numErrors(0), numPushConstants(0), recursive(false),
numEntryPoints(0), numErrors(0), numPushConstants(0), recursive(false),
invocations(TQualifier::layoutNotSet), vertices(TQualifier::layoutNotSet), inputPrimitive(ElgNone), outputPrimitive(ElgNone),
pixelCenterInteger(false), originUpperLeft(false),
vertexSpacing(EvsNone), vertexOrder(EvoNone), pointMode(false), earlyFragmentTests(false), depthLayout(EldNone), depthReplacing(false), blendEquations(0),
@ -173,8 +173,8 @@ public:
void setTreeRoot(TIntermNode* r) { treeRoot = r; }
TIntermNode* getTreeRoot() const { return treeRoot; }
void addMainCount() { ++numMains; }
int getNumMains() const { return numMains; }
void incrementEntryPointCount() { ++numEntryPoints; }
int getNumEntryPoints() const { return numEntryPoints; }
int getNumErrors() const { return numErrors; }
void addPushConstantCount() { ++numPushConstants; }
bool isRecursive() const { return recursive; }
@ -370,7 +370,7 @@ protected:
TIntermNode* treeRoot;
std::set<std::string> requestedExtensions; // cumulation of all enabled or required extensions; not connected to what subset of the shader used them
TBuiltInResource resources;
int numMains;
int numEntryPoints;
int numErrors;
int numPushConstants;
bool recursive;

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@ -696,7 +696,7 @@ int TPpContext::tStringInput::scan(TPpToken* ppToken)
}
//
// The main functional entry-point into the preprocessor, which will
// The main functional entry point into the preprocessor, which will
// scan the source strings to figure out and return the next processing token.
//
// Return string pointer to next token.

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@ -48,7 +48,7 @@
//
// High-level algorithm for one stage:
//
// 1. Put main() on list of live functions.
// 1. Put the entry point on the list of live functions.
//
// 2. Traverse any live function, while skipping if-tests with a compile-time constant
// condition of false, and while adding any encountered function calls to the live
@ -59,7 +59,7 @@
// 3. Add any encountered uniform variables and blocks to the reflection database.
//
// Can be attempted with a failed link, but will return false if recursion had been detected, or
// there wasn't exactly one main.
// there wasn't exactly one entry point.
//
namespace glslang {
@ -83,7 +83,7 @@ public:
virtual void visitSymbol(TIntermSymbol* base);
virtual bool visitSelection(TVisit, TIntermSelection* node);
// Track live funtions as well as uniforms, so that we don't visit dead functions
// Track live functions as well as uniforms, so that we don't visit dead functions
// and only visit each function once.
void addFunctionCall(TIntermAggregate* call)
{
@ -717,12 +717,12 @@ bool TLiveTraverser::visitSelection(TVisit /* visit */, TIntermSelection* node)
// Returns false if the input is too malformed to do this.
bool TReflection::addStage(EShLanguage, const TIntermediate& intermediate)
{
if (intermediate.getNumMains() != 1 || intermediate.isRecursive())
if (intermediate.getNumEntryPoints() != 1 || intermediate.isRecursive())
return false;
TLiveTraverser it(intermediate, *this);
// put main() on functions to process
// put the entry point on functions to process
it.pushFunction("main(");
// process all the functions

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@ -704,7 +704,7 @@ TIntermTyped* HlslParseContext::handleDotDereference(const TSourceLoc& loc, TInt
// E.g., pipeline inputs to the vertex stage and outputs from the fragment stage.
bool HlslParseContext::shouldFlatten(const TType& type) const
{
if (! inEntrypoint)
if (! inEntryPoint)
return false;
const TStorageQualifier qualifier = type.getQualifier().storage;
@ -850,16 +850,16 @@ TIntermAggregate* HlslParseContext::handleFunctionDefinition(const TSourceLoc& l
currentFunctionType = new TType(EbtVoid);
functionReturnsValue = false;
inEntrypoint = (function.getName() == intermediate.getEntryPoint().c_str());
if (inEntrypoint) {
remapEntrypointIO(function);
inEntryPoint = (function.getName() == intermediate.getEntryPoint().c_str());
if (inEntryPoint) {
remapEntryPointIO(function);
if (entryPointOutput) {
if (shouldFlatten(entryPointOutput->getType()))
flatten(*entryPointOutput);
assignLocations(*entryPointOutput);
}
} else
remapNonEntrypointIO(function);
remapNonEntryPointIO(function);
//
// New symbol table scope for body of function plus its arguments
@ -885,7 +885,7 @@ TIntermAggregate* HlslParseContext::handleFunctionDefinition(const TSourceLoc& l
error(loc, "redefinition", variable->getName().c_str(), "");
else {
// get IO straightened out
if (inEntrypoint) {
if (inEntryPoint) {
if (shouldFlatten(*param.type))
flatten(*variable);
assignLocations(*variable);
@ -925,7 +925,7 @@ void HlslParseContext::handleFunctionBody(const TSourceLoc& loc, TFunction& func
// AST I/O is done through shader globals declared in the 'in' or 'out'
// storage class. An HLSL entry point has a return value, input parameters
// and output parameters. These need to get remapped to the AST I/O.
void HlslParseContext::remapEntrypointIO(TFunction& function)
void HlslParseContext::remapEntryPointIO(TFunction& function)
{
// Will auto-assign locations here to the inputs/outputs defined by the entry point
@ -969,7 +969,7 @@ void HlslParseContext::remapEntrypointIO(TFunction& function)
// An HLSL function that looks like an entry point, but is not,
// declares entry point IO built-ins, but these have to be undone.
void HlslParseContext::remapNonEntrypointIO(TFunction& function)
void HlslParseContext::remapNonEntryPointIO(TFunction& function)
{
const auto remapBuiltInType = [&](TType& type) { type.getQualifier().builtIn = EbvNone; };
@ -1007,7 +1007,7 @@ TIntermNode* HlslParseContext::handleReturnValue(const TSourceLoc& loc, TIntermT
// assignment subtree, and the second part being a return with no value.
//
// Otherwise, for a non entry point, just return a return statement.
if (inEntrypoint) {
if (inEntryPoint) {
assert(entryPointOutput != nullptr); // should have been error tested at the beginning
TIntermSymbol* left = new TIntermSymbol(entryPointOutput->getUniqueId(), entryPointOutput->getName(),
entryPointOutput->getType());

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@ -90,8 +90,8 @@ public:
TFunction& handleFunctionDeclarator(const TSourceLoc&, TFunction& function, bool prototype);
TIntermAggregate* handleFunctionDefinition(const TSourceLoc&, TFunction&);
void handleFunctionBody(const TSourceLoc&, TFunction&, TIntermNode* functionBody, TIntermNode*& node);
void remapEntrypointIO(TFunction& function);
void remapNonEntrypointIO(TFunction& function);
void remapEntryPointIO(TFunction& function);
void remapNonEntryPointIO(TFunction& function);
TIntermNode* handleReturnValue(const TSourceLoc&, TIntermTyped*);
void handleFunctionArgument(TFunction*, TIntermTyped*& arguments, TIntermTyped* newArg);
TIntermTyped* handleAssign(const TSourceLoc&, TOperator, TIntermTyped* left, TIntermTyped* right) const;
@ -185,7 +185,7 @@ protected:
int structNestingLevel; // 0 if outside blocks and structures
int controlFlowNestingLevel; // 0 if outside all flow control
TList<TIntermSequence*> switchSequenceStack; // case, node, case, case, node, ...; ensure only one node between cases; stack of them for nesting
bool inEntrypoint; // if inside a function, true if the function is the entry point
bool inEntryPoint; // if inside a function, true if the function is the entry point
bool postMainReturn; // if inside a function, true if the function is the entry point and this is after a return statement
const TType* currentFunctionType; // the return type of the function that's currently being parsed
bool functionReturnsValue; // true if a non-void function has a return