HLSL: Fix #954: Track/access subsets of flattened multi-level aggregates.
Works in conjuction with d1be754 to represent and modify a partially
dereferenced multi-level flattened aggregate.
This commit is contained in:
187
Test/baseResults/hlsl.flattenSubset.frag.out
Executable file
187
Test/baseResults/hlsl.flattenSubset.frag.out
Executable file
@@ -0,0 +1,187 @@
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hlsl.flattenSubset.frag
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WARNING: AST will form illegal SPIR-V; need to transform to legalize
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:27 Function Definition: @main(vf4; ( temp 4-component vector of float)
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0:27 Function Parameters:
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0:27 'vpos' ( in 4-component vector of float)
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0:? Sequence
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0:30 Sequence
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0:30 move second child to first child ( temp float)
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0:? 's2.resources.b' ( temp float)
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0:? 's1.b' ( temp float)
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0:30 move second child to first child ( temp sampler)
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0:? 's2.resources.samplerState' ( temp sampler)
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0:? 's1.samplerState' ( temp sampler)
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0:30 move second child to first child ( temp int)
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0:? 's2.resources.s0.x' ( temp int)
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0:? 's1.s0.x' ( temp int)
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0:30 move second child to first child ( temp int)
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0:? 's2.resources.s0.y' ( temp int)
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0:? 's1.s0.y' ( temp int)
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0:30 move second child to first child ( temp sampler)
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0:? 's2.resources.s0.ss' ( temp sampler)
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0:? 's1.s0.ss' ( temp sampler)
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0:30 move second child to first child ( temp int)
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0:? 's2.resources.a' ( temp int)
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0:? 's1.a' ( temp int)
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0:31 Branch: Return with expression
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:27 Function Definition: main( ( temp void)
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0:27 Function Parameters:
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0:? Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:? 'vpos' ( temp 4-component vector of float)
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0:? 'vpos' (layout( location=0) in 4-component vector of float)
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0:27 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:27 Function Call: @main(vf4; ( temp 4-component vector of float)
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0:? 'vpos' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'vpos' (layout( location=0) in 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:27 Function Definition: @main(vf4; ( temp 4-component vector of float)
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0:27 Function Parameters:
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0:27 'vpos' ( in 4-component vector of float)
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0:? Sequence
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0:30 Sequence
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0:30 move second child to first child ( temp float)
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0:? 's2.resources.b' ( temp float)
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0:? 's1.b' ( temp float)
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0:30 move second child to first child ( temp sampler)
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0:? 's2.resources.samplerState' ( temp sampler)
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0:? 's1.samplerState' ( temp sampler)
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0:30 move second child to first child ( temp int)
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0:? 's2.resources.s0.x' ( temp int)
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0:? 's1.s0.x' ( temp int)
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0:30 move second child to first child ( temp int)
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0:? 's2.resources.s0.y' ( temp int)
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0:? 's1.s0.y' ( temp int)
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0:30 move second child to first child ( temp sampler)
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0:? 's2.resources.s0.ss' ( temp sampler)
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0:? 's1.s0.ss' ( temp sampler)
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0:30 move second child to first child ( temp int)
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0:? 's2.resources.a' ( temp int)
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0:? 's1.a' ( temp int)
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0:31 Branch: Return with expression
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:27 Function Definition: main( ( temp void)
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0:27 Function Parameters:
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0:? Sequence
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0:27 move second child to first child ( temp 4-component vector of float)
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0:? 'vpos' ( temp 4-component vector of float)
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0:? 'vpos' (layout( location=0) in 4-component vector of float)
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0:27 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:27 Function Call: @main(vf4; ( temp 4-component vector of float)
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0:? 'vpos' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'vpos' (layout( location=0) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 49
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 42 45
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 11 "@main(vf4;"
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Name 10 "vpos"
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Name 14 "s2.resources.b"
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Name 15 "s1.b"
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Name 19 "s2.resources.samplerState"
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Name 20 "s1.samplerState"
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Name 24 "s2.resources.s0.x"
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Name 25 "s1.s0.x"
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Name 27 "s2.resources.s0.y"
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Name 28 "s1.s0.y"
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Name 30 "s2.resources.s0.ss"
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Name 31 "s1.s0.ss"
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Name 33 "s2.resources.a"
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Name 34 "s1.a"
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Name 40 "vpos"
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Name 42 "vpos"
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Name 45 "@entryPointOutput"
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Name 46 "param"
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Decorate 42(vpos) Location 0
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Decorate 45(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeFunction 7(fvec4) 8(ptr)
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13: TypePointer Function 6(float)
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17: TypeSampler
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18: TypePointer Function 17
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22: TypeInt 32 1
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23: TypePointer Function 22(int)
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36: 6(float) Constant 0
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37: 7(fvec4) ConstantComposite 36 36 36 36
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41: TypePointer Input 7(fvec4)
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42(vpos): 41(ptr) Variable Input
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44: TypePointer Output 7(fvec4)
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45(@entryPointOutput): 44(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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40(vpos): 8(ptr) Variable Function
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46(param): 8(ptr) Variable Function
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43: 7(fvec4) Load 42(vpos)
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Store 40(vpos) 43
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47: 7(fvec4) Load 40(vpos)
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Store 46(param) 47
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48: 7(fvec4) FunctionCall 11(@main(vf4;) 46(param)
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Store 45(@entryPointOutput) 48
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Return
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FunctionEnd
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11(@main(vf4;): 7(fvec4) Function None 9
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10(vpos): 8(ptr) FunctionParameter
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12: Label
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14(s2.resources.b): 13(ptr) Variable Function
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15(s1.b): 13(ptr) Variable Function
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19(s2.resources.samplerState): 18(ptr) Variable Function
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20(s1.samplerState): 18(ptr) Variable Function
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24(s2.resources.s0.x): 23(ptr) Variable Function
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25(s1.s0.x): 23(ptr) Variable Function
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27(s2.resources.s0.y): 23(ptr) Variable Function
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28(s1.s0.y): 23(ptr) Variable Function
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30(s2.resources.s0.ss): 18(ptr) Variable Function
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31(s1.s0.ss): 18(ptr) Variable Function
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33(s2.resources.a): 23(ptr) Variable Function
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34(s1.a): 23(ptr) Variable Function
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16: 6(float) Load 15(s1.b)
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Store 14(s2.resources.b) 16
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21: 17 Load 20(s1.samplerState)
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Store 19(s2.resources.samplerState) 21
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26: 22(int) Load 25(s1.s0.x)
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Store 24(s2.resources.s0.x) 26
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29: 22(int) Load 28(s1.s0.y)
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Store 27(s2.resources.s0.y) 29
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32: 17 Load 31(s1.s0.ss)
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Store 30(s2.resources.s0.ss) 32
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35: 22(int) Load 34(s1.a)
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Store 33(s2.resources.a) 35
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ReturnValue 37
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FunctionEnd
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207
Test/baseResults/hlsl.flattenSubset2.frag.out
Executable file
207
Test/baseResults/hlsl.flattenSubset2.frag.out
Executable file
@@ -0,0 +1,207 @@
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hlsl.flattenSubset2.frag
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WARNING: AST will form illegal SPIR-V; need to transform to legalize
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: @main(vf4; ( temp 4-component vector of float)
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0:8 Function Parameters:
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0:8 'vpos' ( in 4-component vector of float)
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0:? Sequence
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0:13 Sequence
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0:13 move second child to first child ( temp float)
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0:? 'a1.n.y' ( temp float)
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0:? 'a2.n.y' ( temp float)
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0:13 move second child to first child ( temp texture2D)
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0:? 'a1.n.texNested' ( temp texture2D)
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0:? 'a2.n.texNested' ( temp texture2D)
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0:14 Sequence
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0:14 move second child to first child ( temp float)
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0:? 'b.n.y' ( temp float)
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0:? 'a1.n.y' ( temp float)
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0:14 move second child to first child ( temp texture2D)
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0:? 'b.n.texNested' ( temp texture2D)
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0:? 'a1.n.texNested' ( temp texture2D)
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0:17 Sequence
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0:17 Sequence
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0:17 move second child to first child ( temp float)
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0:? 'n.y' ( temp float)
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0:? 'b.n.y' ( temp float)
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0:17 move second child to first child ( temp texture2D)
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0:? 'n.texNested' ( temp texture2D)
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0:? 'b.n.texNested' ( temp texture2D)
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0:20 move second child to first child ( temp texture2D)
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0:? 'a2.n.texNested' ( temp texture2D)
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0:20 'someTex' ( uniform texture2D)
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0:21 move second child to first child ( temp float)
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0:? 'a1.n.y' ( temp float)
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0:21 Constant:
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0:21 1.000000
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0:23 Branch: Return with expression
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:8 Function Definition: main( ( temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? 'vpos' ( temp 4-component vector of float)
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0:? 'vpos' (layout( location=0) in 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:8 Function Call: @main(vf4; ( temp 4-component vector of float)
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0:? 'vpos' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'someTex' ( uniform texture2D)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'vpos' (layout( location=0) in 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: @main(vf4; ( temp 4-component vector of float)
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0:8 Function Parameters:
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0:8 'vpos' ( in 4-component vector of float)
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0:? Sequence
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0:13 Sequence
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0:13 move second child to first child ( temp float)
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0:? 'a1.n.y' ( temp float)
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0:? 'a2.n.y' ( temp float)
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0:13 move second child to first child ( temp texture2D)
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0:? 'a1.n.texNested' ( temp texture2D)
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0:? 'a2.n.texNested' ( temp texture2D)
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0:14 Sequence
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0:14 move second child to first child ( temp float)
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0:? 'b.n.y' ( temp float)
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0:? 'a1.n.y' ( temp float)
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0:14 move second child to first child ( temp texture2D)
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0:? 'b.n.texNested' ( temp texture2D)
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0:? 'a1.n.texNested' ( temp texture2D)
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0:17 Sequence
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0:17 Sequence
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0:17 move second child to first child ( temp float)
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0:? 'n.y' ( temp float)
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0:? 'b.n.y' ( temp float)
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0:17 move second child to first child ( temp texture2D)
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0:? 'n.texNested' ( temp texture2D)
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0:? 'b.n.texNested' ( temp texture2D)
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0:20 move second child to first child ( temp texture2D)
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0:? 'a2.n.texNested' ( temp texture2D)
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0:20 'someTex' ( uniform texture2D)
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0:21 move second child to first child ( temp float)
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0:? 'a1.n.y' ( temp float)
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0:21 Constant:
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0:21 1.000000
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0:23 Branch: Return with expression
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:8 Function Definition: main( ( temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? 'vpos' ( temp 4-component vector of float)
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0:? 'vpos' (layout( location=0) in 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:8 Function Call: @main(vf4; ( temp 4-component vector of float)
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0:? 'vpos' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'someTex' ( uniform texture2D)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'vpos' (layout( location=0) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 47
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 40 43
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 11 "@main(vf4;"
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Name 10 "vpos"
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Name 14 "a1.n.y"
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Name 15 "a2.n.y"
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Name 19 "a1.n.texNested"
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Name 20 "a2.n.texNested"
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Name 22 "b.n.y"
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Name 24 "b.n.texNested"
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Name 26 "n.y"
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Name 28 "n.texNested"
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Name 31 "someTex"
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Name 38 "vpos"
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Name 40 "vpos"
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Name 43 "@entryPointOutput"
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Name 44 "param"
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Decorate 31(someTex) DescriptorSet 0
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Decorate 40(vpos) Location 0
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Decorate 43(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeFunction 7(fvec4) 8(ptr)
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13: TypePointer Function 6(float)
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17: TypeImage 6(float) 2D sampled format:Unknown
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18: TypePointer Function 17
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30: TypePointer UniformConstant 17
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31(someTex): 30(ptr) Variable UniformConstant
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33: 6(float) Constant 1065353216
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34: 6(float) Constant 0
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35: 7(fvec4) ConstantComposite 34 34 34 34
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39: TypePointer Input 7(fvec4)
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40(vpos): 39(ptr) Variable Input
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42: TypePointer Output 7(fvec4)
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43(@entryPointOutput): 42(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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38(vpos): 8(ptr) Variable Function
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44(param): 8(ptr) Variable Function
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41: 7(fvec4) Load 40(vpos)
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Store 38(vpos) 41
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45: 7(fvec4) Load 38(vpos)
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Store 44(param) 45
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46: 7(fvec4) FunctionCall 11(@main(vf4;) 44(param)
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Store 43(@entryPointOutput) 46
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Return
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FunctionEnd
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11(@main(vf4;): 7(fvec4) Function None 9
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10(vpos): 8(ptr) FunctionParameter
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12: Label
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14(a1.n.y): 13(ptr) Variable Function
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15(a2.n.y): 13(ptr) Variable Function
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19(a1.n.texNested): 18(ptr) Variable Function
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20(a2.n.texNested): 18(ptr) Variable Function
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22(b.n.y): 13(ptr) Variable Function
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24(b.n.texNested): 18(ptr) Variable Function
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26(n.y): 13(ptr) Variable Function
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28(n.texNested): 18(ptr) Variable Function
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16: 6(float) Load 15(a2.n.y)
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Store 14(a1.n.y) 16
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21: 17 Load 20(a2.n.texNested)
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Store 19(a1.n.texNested) 21
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23: 6(float) Load 14(a1.n.y)
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Store 22(b.n.y) 23
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25: 17 Load 19(a1.n.texNested)
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Store 24(b.n.texNested) 25
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27: 6(float) Load 22(b.n.y)
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Store 26(n.y) 27
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29: 17 Load 24(b.n.texNested)
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Store 28(n.texNested) 29
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32: 17 Load 31(someTex)
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Store 20(a2.n.texNested) 32
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Store 14(a1.n.y) 33
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ReturnValue 35
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FunctionEnd
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Reference in New Issue
Block a user