HLSL: Add all int/float/bool/uint matrix types, void for functions, and a few others.
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@@ -144,12 +144,12 @@ ERROR: node is still EOpNull!
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0:32 Branch: Return with expression
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0:32 Constant:
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0:32 0.000000
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0:44 Function Definition: PixelShaderFunction(vf1;vf1;vf1;i1; (temp 1-component vector of float)
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0:44 Function Definition: PixelShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
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0:36 Function Parameters:
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0:36 'inF0' (temp 1-component vector of float)
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0:36 'inF1' (temp 1-component vector of float)
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0:36 'inF2' (temp 1-component vector of float)
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0:36 'inI0' (temp int)
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0:36 'inI0' (temp 1-component vector of int)
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0:? Sequence
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0:39 Constant:
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0:39 0.000000
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@@ -448,12 +448,12 @@ ERROR: node is still EOpNull!
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0:32 Branch: Return with expression
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0:32 Constant:
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0:32 0.000000
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0:44 Function Definition: PixelShaderFunction(vf1;vf1;vf1;i1; (temp 1-component vector of float)
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0:44 Function Definition: PixelShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
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0:36 Function Parameters:
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0:36 'inF0' (temp 1-component vector of float)
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0:36 'inF1' (temp 1-component vector of float)
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0:36 'inF2' (temp 1-component vector of float)
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0:36 'inI0' (temp int)
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0:36 'inI0' (temp 1-component vector of int)
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0:? Sequence
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0:39 Constant:
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0:39 0.000000
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@@ -236,12 +236,12 @@ ERROR: node is still EOpNull!
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0:46 Branch: Return with expression
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0:46 Constant:
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0:46 0.000000
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0:58 Function Definition: VertexShaderFunction(vf1;vf1;vf1;i1; (temp 1-component vector of float)
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0:58 Function Definition: VertexShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
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0:50 Function Parameters:
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0:50 'inF0' (temp 1-component vector of float)
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0:50 'inF1' (temp 1-component vector of float)
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0:50 'inF2' (temp 1-component vector of float)
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0:50 'inI0' (temp int)
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0:50 'inI0' (temp 1-component vector of int)
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0:? Sequence
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0:53 Constant:
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0:53 0.000000
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@@ -681,12 +681,12 @@ ERROR: node is still EOpNull!
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0:46 Branch: Return with expression
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0:46 Constant:
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0:46 0.000000
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0:58 Function Definition: VertexShaderFunction(vf1;vf1;vf1;i1; (temp 1-component vector of float)
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0:58 Function Definition: VertexShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
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0:50 Function Parameters:
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0:50 'inF0' (temp 1-component vector of float)
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0:50 'inF1' (temp 1-component vector of float)
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0:50 'inF2' (temp 1-component vector of float)
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0:50 'inI0' (temp int)
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0:50 'inI0' (temp 1-component vector of int)
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0:? Sequence
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0:53 Constant:
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0:53 0.000000
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64
Test/baseResults/hlsl.void.frag.out
Executable file
64
Test/baseResults/hlsl.void.frag.out
Executable file
@@ -0,0 +1,64 @@
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hlsl.void.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: foo1( (temp void)
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0:1 Function Parameters:
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0:4 Function Definition: foo2( (temp void)
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0:2 Function Parameters:
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0:8 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:5 Function Parameters:
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0:5 'input' (temp 4-component vector of float)
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0:? Sequence
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0:6 Function Call: foo1( (temp void)
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0:7 Function Call: foo2( (temp void)
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0:? Linker Objects
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: foo1( (temp void)
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0:1 Function Parameters:
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0:4 Function Definition: foo2( (temp void)
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0:2 Function Parameters:
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0:8 Function Definition: PixelShaderFunction(vf4; (temp 4-component vector of float)
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0:5 Function Parameters:
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0:5 'input' (temp 4-component vector of float)
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0:? Sequence
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0:6 Function Call: foo1( (temp void)
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0:7 Function Call: foo2( (temp void)
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0:? Linker Objects
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 12
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "PixelShaderFunction"
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Name 6 "foo1("
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Name 8 "foo2("
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2: TypeVoid
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3: TypeFunction 2
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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10: 2 FunctionCall 6(foo1()
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11: 2 FunctionCall 8(foo2()
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Return
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FunctionEnd
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6(foo1(): 2 Function None 3
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7: Label
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Return
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FunctionEnd
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8(foo2(): 2 Function None 3
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9: Label
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Return
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FunctionEnd
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8
Test/hlsl.void.frag
Normal file
8
Test/hlsl.void.frag
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@@ -0,0 +1,8 @@
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void foo1() {}
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void foo2(void) {}
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float4 PixelShaderFunction(float4 input) : COLOR0
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{
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foo1();
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foo2();
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}
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