HLSL: Add all int/float/bool/uint matrix types, void for functions, and a few others.
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@@ -236,12 +236,12 @@ ERROR: node is still EOpNull!
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0:46 Branch: Return with expression
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0:46 Constant:
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0:46 0.000000
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0:58 Function Definition: VertexShaderFunction(vf1;vf1;vf1;i1; (temp 1-component vector of float)
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0:58 Function Definition: VertexShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
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0:50 Function Parameters:
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0:50 'inF0' (temp 1-component vector of float)
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0:50 'inF1' (temp 1-component vector of float)
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0:50 'inF2' (temp 1-component vector of float)
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0:50 'inI0' (temp int)
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0:50 'inI0' (temp 1-component vector of int)
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0:? Sequence
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0:53 Constant:
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0:53 0.000000
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@@ -681,12 +681,12 @@ ERROR: node is still EOpNull!
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0:46 Branch: Return with expression
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0:46 Constant:
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0:46 0.000000
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0:58 Function Definition: VertexShaderFunction(vf1;vf1;vf1;i1; (temp 1-component vector of float)
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0:58 Function Definition: VertexShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
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0:50 Function Parameters:
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0:50 'inF0' (temp 1-component vector of float)
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0:50 'inF1' (temp 1-component vector of float)
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0:50 'inF2' (temp 1-component vector of float)
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0:50 'inI0' (temp int)
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0:50 'inI0' (temp 1-component vector of int)
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0:? Sequence
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0:53 Constant:
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0:53 0.000000
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