SPV: Fix an issue related with using CubeArrayShadow for texture()
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@@ -268,7 +268,7 @@ Linked fragment stage:
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124: 15(fvec4) Load 78(i)
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127: 126(ptr) AccessChain 78(i) 125
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128: 14(float) Load 127
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129: 14(float) ImageSampleDrefImplicitLod 123 124 128 Bias 128
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129: 14(float) ImageSampleDrefImplicitLod 123 124 128
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Store 122(f) 129
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132: 84 Load 86(Isca)
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133: 15(fvec4) Load 78(i)
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