SPV constants and constOffsets completion: isConstant() and disassembler to see results.
Expand to full isConstant() implementation. Fix disassembler to generate texture look-up masks.
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@@ -136,11 +136,8 @@ public:
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bool isSamplerType(Id typeId) const { return getTypeClass(typeId) == OpTypeSampler; }
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bool isSampledImageType(Id typeId) const { return getTypeClass(typeId) == OpTypeSampledImage; }
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bool isConstant(Id resultId) const
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{
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Op opCode = getOpCode(resultId);
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return opCode == OpConstantTrue || opCode == OpConstantFalse || opCode == OpConstant || opCode == OpConstantComposite || opCode == OpConstantNull;
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}
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bool isConstantOpCode(Op opcode) const;
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bool isConstant(Id resultId) const { return isConstantOpCode(getOpCode(resultId)); }
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bool isConstantScalar(Id resultId) const { return getOpCode(resultId) == OpConstant; }
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unsigned int getConstantScalar(Id resultId) const { return module.getInstruction(resultId)->getImmediateOperand(0); }
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