GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
@@ -18,112 +18,112 @@ ERROR: 14 compilation errors. No code generated.
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Shader version: 100
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ERROR: node is still EOpNull!
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0:3 Function Definition: f(i1;i1;i1; (global highp int)
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0:3 Function Definition: f(i1;i1;i1; ( global highp int)
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0:3 Function Parameters:
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0:3 'a' (in highp int)
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0:3 'b' (in highp int)
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0:3 'c' (in highp int)
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0:3 'a' ( in highp int)
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0:3 'b' ( in highp int)
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0:3 'c' ( in highp int)
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0:? Sequence
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0:8 Sequence
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0:8 Sequence
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0:8 move second child to first child (temp highp float)
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0:8 'a' (temp highp float)
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0:8 add (temp highp float)
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0:8 Convert int to float (temp highp float)
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0:8 'a' (in highp int)
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0:8 move second child to first child ( temp highp float)
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0:8 'a' ( temp highp float)
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0:8 add ( temp highp float)
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0:8 Convert int to float ( temp highp float)
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0:8 'a' ( in highp int)
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0:8 Constant:
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0:8 1.000000
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0:11 Branch: Return with expression
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0:11 'a' (in highp int)
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0:25 Function Definition: cos(f1; (global highp float)
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0:11 'a' ( in highp int)
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0:25 Function Definition: cos(f1; ( global highp float)
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0:25 Function Parameters:
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0:25 'x' (in highp float)
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0:25 'x' ( in highp float)
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0:27 Sequence
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0:27 Branch: Return with expression
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0:27 Constant:
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0:27 1.000000
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0:29 Function Definition: radians(b1; (global bool)
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0:29 Function Definition: radians(b1; ( global bool)
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0:29 Function Parameters:
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0:29 'x' (in bool)
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0:29 'x' ( in bool)
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0:31 Sequence
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0:31 Branch: Return with expression
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0:31 Constant:
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0:31 true (const bool)
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0:36 Function Definition: main( (global void)
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0:36 Function Definition: main( ( global void)
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0:36 Function Parameters:
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0:? Sequence
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0:39 Function Call: g( (temp highp int)
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0:42 'sin' (temp highp float)
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0:39 Function Call: g( ( temp highp int)
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0:42 'sin' ( temp highp float)
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0:43 Constant:
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0:43 0.000000
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0:44 Function Call: f(i1;i1;i1; (global highp int)
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0:44 Function Call: f(i1;i1;i1; ( global highp int)
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0:44 Constant:
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0:44 1 (const int)
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0:44 Constant:
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0:44 2 (const int)
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0:44 Constant:
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0:44 3 (const int)
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0:47 move second child to first child (temp highp float)
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0:47 'f' (temp highp float)
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0:47 move second child to first child ( temp highp float)
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0:47 'f' ( temp highp float)
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0:47 Constant:
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0:47 3.000000
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0:49 move second child to first child (temp highp 4-component vector of float)
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0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float Position)
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0:49 Construct vec4 (temp highp 4-component vector of float)
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0:49 'f' (temp highp float)
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0:49 move second child to first child ( temp highp 4-component vector of float)
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0:49 'gl_Position' ( invariant gl_Position highp 4-component vector of float Position)
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0:49 Construct vec4 ( temp highp 4-component vector of float)
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0:49 'f' ( temp highp float)
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0:51 Sequence
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0:51 Sequence
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0:51 move second child to first child (temp highp int)
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0:51 'f' (temp highp int)
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0:51 move second child to first child ( temp highp int)
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0:51 'f' ( temp highp int)
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0:51 Constant:
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0:51 0 (const int)
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0:51 Loop with condition tested first
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0:51 Loop Condition
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0:51 Compare Less Than (temp bool)
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0:51 'f' (temp highp int)
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0:51 Compare Less Than ( temp bool)
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0:51 'f' ( temp highp int)
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0:51 Constant:
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0:51 10 (const int)
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0:51 Loop Body
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0:52 Pre-Increment (temp highp int)
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0:52 'f' (temp highp int)
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0:52 Pre-Increment ( temp highp int)
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0:52 'f' ( temp highp int)
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0:51 Loop Terminal Expression
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0:51 Pre-Increment (temp highp int)
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0:51 'f' (temp highp int)
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0:51 Pre-Increment ( temp highp int)
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0:51 'f' ( temp highp int)
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0:54 Sequence
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0:54 move second child to first child (temp highp int)
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0:54 'x' (temp highp int)
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0:54 move second child to first child ( temp highp int)
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0:54 'x' ( temp highp int)
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0:54 Constant:
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0:54 1 (const int)
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0:56 Sequence
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0:56 Sequence
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0:56 move second child to first child (temp highp float)
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0:56 'x' (temp highp float)
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0:56 move second child to first child ( temp highp float)
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0:56 'x' ( temp highp float)
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0:56 Constant:
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0:56 2.000000
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0:56 move second child to first child (temp highp float)
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0:56 'y' (temp highp float)
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0:56 'x' (temp highp float)
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0:56 move second child to first child ( temp highp float)
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0:56 'y' ( temp highp float)
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0:56 'x' ( temp highp float)
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0:60 Sequence
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0:60 Sequence
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0:60 move second child to first child (temp highp int)
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0:60 'x' (temp highp int)
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0:60 'x' (temp highp int)
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0:60 move second child to first child ( temp highp int)
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0:60 'x' ( temp highp int)
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0:60 'x' ( temp highp int)
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0:68 Sequence
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0:68 Sequence
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0:68 move second child to first child (temp structure{temp highp int x})
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0:68 'S' (temp structure{temp highp int x})
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0:68 move second child to first child ( temp structure{ temp highp int x})
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0:68 'S' ( temp structure{ temp highp int x})
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0:68 Constant:
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0:68 0 (const int)
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0:69 x: direct index for structure (temp highp int)
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0:69 'S' (temp structure{temp highp int x})
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0:69 x: direct index for structure ( temp highp int)
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0:69 'S' ( temp structure{ temp highp int x})
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0:69 Constant:
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0:69 0 (const int)
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0:73 Constant:
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0:73 0.000000
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0:? Linker Objects
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0:? 'b' (global bool)
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0:? 'tan' (global highp float)
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0:? 's' (smooth out structure{global highp float f})
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0:? 'b' ( global bool)
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0:? 'tan' ( global highp float)
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0:? 's' ( smooth out structure{ global highp float f})
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Linked vertex stage:
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@@ -133,96 +133,96 @@ ERROR: Linking vertex stage: No function definition (body) found:
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Shader version: 100
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ERROR: node is still EOpNull!
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0:3 Function Definition: f(i1;i1;i1; (global highp int)
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0:3 Function Definition: f(i1;i1;i1; ( global highp int)
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0:3 Function Parameters:
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0:3 'a' (in highp int)
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0:3 'b' (in highp int)
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0:3 'c' (in highp int)
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0:3 'a' ( in highp int)
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0:3 'b' ( in highp int)
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0:3 'c' ( in highp int)
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0:? Sequence
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0:8 Sequence
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0:8 Sequence
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0:8 move second child to first child (temp highp float)
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0:8 'a' (temp highp float)
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0:8 add (temp highp float)
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0:8 Convert int to float (temp highp float)
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0:8 'a' (in highp int)
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0:8 move second child to first child ( temp highp float)
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0:8 'a' ( temp highp float)
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0:8 add ( temp highp float)
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0:8 Convert int to float ( temp highp float)
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0:8 'a' ( in highp int)
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0:8 Constant:
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0:8 1.000000
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0:11 Branch: Return with expression
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0:11 'a' (in highp int)
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0:36 Function Definition: main( (global void)
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0:11 'a' ( in highp int)
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0:36 Function Definition: main( ( global void)
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0:36 Function Parameters:
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0:? Sequence
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0:39 Function Call: g( (temp highp int)
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0:42 'sin' (temp highp float)
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0:39 Function Call: g( ( temp highp int)
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0:42 'sin' ( temp highp float)
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0:43 Constant:
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0:43 0.000000
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0:44 Function Call: f(i1;i1;i1; (global highp int)
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0:44 Function Call: f(i1;i1;i1; ( global highp int)
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0:44 Constant:
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0:44 1 (const int)
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0:44 Constant:
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0:44 2 (const int)
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0:44 Constant:
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0:44 3 (const int)
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0:47 move second child to first child (temp highp float)
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0:47 'f' (temp highp float)
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0:47 move second child to first child ( temp highp float)
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0:47 'f' ( temp highp float)
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0:47 Constant:
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0:47 3.000000
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0:49 move second child to first child (temp highp 4-component vector of float)
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0:49 'gl_Position' (invariant gl_Position highp 4-component vector of float Position)
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0:49 Construct vec4 (temp highp 4-component vector of float)
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0:49 'f' (temp highp float)
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0:49 move second child to first child ( temp highp 4-component vector of float)
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0:49 'gl_Position' ( invariant gl_Position highp 4-component vector of float Position)
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0:49 Construct vec4 ( temp highp 4-component vector of float)
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0:49 'f' ( temp highp float)
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0:51 Sequence
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0:51 Sequence
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0:51 move second child to first child (temp highp int)
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0:51 'f' (temp highp int)
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0:51 move second child to first child ( temp highp int)
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0:51 'f' ( temp highp int)
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0:51 Constant:
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0:51 0 (const int)
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0:51 Loop with condition tested first
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0:51 Loop Condition
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0:51 Compare Less Than (temp bool)
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0:51 'f' (temp highp int)
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0:51 Compare Less Than ( temp bool)
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0:51 'f' ( temp highp int)
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0:51 Constant:
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0:51 10 (const int)
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0:51 Loop Body
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0:52 Pre-Increment (temp highp int)
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0:52 'f' (temp highp int)
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0:52 Pre-Increment ( temp highp int)
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0:52 'f' ( temp highp int)
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0:51 Loop Terminal Expression
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0:51 Pre-Increment (temp highp int)
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0:51 'f' (temp highp int)
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0:51 Pre-Increment ( temp highp int)
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0:51 'f' ( temp highp int)
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0:54 Sequence
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0:54 move second child to first child (temp highp int)
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0:54 'x' (temp highp int)
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0:54 move second child to first child ( temp highp int)
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0:54 'x' ( temp highp int)
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0:54 Constant:
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0:54 1 (const int)
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0:56 Sequence
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0:56 Sequence
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0:56 move second child to first child (temp highp float)
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0:56 'x' (temp highp float)
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0:56 move second child to first child ( temp highp float)
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0:56 'x' ( temp highp float)
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0:56 Constant:
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0:56 2.000000
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0:56 move second child to first child (temp highp float)
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0:56 'y' (temp highp float)
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0:56 'x' (temp highp float)
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0:56 move second child to first child ( temp highp float)
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0:56 'y' ( temp highp float)
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0:56 'x' ( temp highp float)
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0:60 Sequence
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0:60 Sequence
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0:60 move second child to first child (temp highp int)
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0:60 'x' (temp highp int)
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0:60 'x' (temp highp int)
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0:60 move second child to first child ( temp highp int)
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0:60 'x' ( temp highp int)
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0:60 'x' ( temp highp int)
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0:68 Sequence
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0:68 Sequence
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0:68 move second child to first child (temp structure{temp highp int x})
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0:68 'S' (temp structure{temp highp int x})
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0:68 move second child to first child ( temp structure{ temp highp int x})
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0:68 'S' ( temp structure{ temp highp int x})
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0:68 Constant:
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0:68 0 (const int)
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0:69 x: direct index for structure (temp highp int)
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0:69 'S' (temp structure{temp highp int x})
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0:69 x: direct index for structure ( temp highp int)
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0:69 'S' ( temp structure{ temp highp int x})
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0:69 Constant:
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0:69 0 (const int)
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0:73 Constant:
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0:73 0.000000
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0:? Linker Objects
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0:? 'b' (global bool)
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0:? 'tan' (global highp float)
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0:? 's' (smooth out structure{global highp float f})
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0:? 'b' ( global bool)
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0:? 'tan' ( global highp float)
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0:? 's' ( smooth out structure{ global highp float f})
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