GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -1,11 +1,11 @@
300link.frag
Shader version: 300
0:? Sequence
0:8 Function Definition: main( (global void)
0:8 Function Definition: main( ( global void)
0:8 Function Parameters:
0:? Linker Objects
0:? 'color1' (out highp 4-component vector of float)
0:? 'color2' (out highp 4-component vector of float)
0:? 'color1' ( out highp 4-component vector of float)
0:? 'color2' ( out highp 4-component vector of float)
Linked fragment stage:
@@ -14,9 +14,9 @@ ERROR: Linking fragment stage: when more than one fragment shader output, all mu
Shader version: 300
0:? Sequence
0:8 Function Definition: main( (global void)
0:8 Function Definition: main( ( global void)
0:8 Function Parameters:
0:? Linker Objects
0:? 'color1' (out highp 4-component vector of float)
0:? 'color2' (out highp 4-component vector of float)
0:? 'color1' ( out highp 4-component vector of float)
0:? 'color2' ( out highp 4-component vector of float)