GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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@@ -1,11 +1,11 @@
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300link.frag
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Shader version: 300
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0:? Sequence
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0:8 Function Definition: main( (global void)
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0:8 Function Definition: main( ( global void)
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0:8 Function Parameters:
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0:? Linker Objects
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0:? 'color1' (out highp 4-component vector of float)
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0:? 'color2' (out highp 4-component vector of float)
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0:? 'color1' ( out highp 4-component vector of float)
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0:? 'color2' ( out highp 4-component vector of float)
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Linked fragment stage:
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@@ -14,9 +14,9 @@ ERROR: Linking fragment stage: when more than one fragment shader output, all mu
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Shader version: 300
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0:? Sequence
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0:8 Function Definition: main( (global void)
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0:8 Function Definition: main( ( global void)
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0:8 Function Parameters:
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0:? Linker Objects
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0:? 'color1' (out highp 4-component vector of float)
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0:? 'color2' (out highp 4-component vector of float)
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0:? 'color1' ( out highp 4-component vector of float)
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0:? 'color2' ( out highp 4-component vector of float)
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