GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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@@ -1,13 +1,13 @@
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300link2.frag
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Shader version: 300
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0:? Sequence
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0:9 Function Definition: main( (global void)
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0:9 Function Definition: main( ( global void)
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0:9 Function Parameters:
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0:? Linker Objects
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0:? 'pos' (smooth in mediump 4-component vector of float)
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0:? 'c' (layout(location=1 ) out mediump 4-component vector of float)
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0:? 'p' (layout(location=5 ) out mediump 4-component vector of float)
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0:? 'q' (layout(location=9 ) out 2-element array of mediump 4-component vector of float)
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0:? 'pos' ( smooth in mediump 4-component vector of float)
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0:? 'c' (layout( location=1) out mediump 4-component vector of float)
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0:? 'p' (layout( location=5) out mediump 4-component vector of float)
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0:? 'q' (layout( location=9) out 2-element array of mediump 4-component vector of float)
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Linked fragment stage:
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@@ -15,11 +15,11 @@ Linked fragment stage:
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Shader version: 300
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0:? Sequence
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0:9 Function Definition: main( (global void)
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0:9 Function Definition: main( ( global void)
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0:9 Function Parameters:
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0:? Linker Objects
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0:? 'pos' (smooth in mediump 4-component vector of float)
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0:? 'c' (layout(location=1 ) out mediump 4-component vector of float)
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0:? 'p' (layout(location=5 ) out mediump 4-component vector of float)
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0:? 'q' (layout(location=9 ) out 2-element array of mediump 4-component vector of float)
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0:? 'pos' ( smooth in mediump 4-component vector of float)
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0:? 'c' (layout( location=1) out mediump 4-component vector of float)
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0:? 'p' (layout( location=5) out mediump 4-component vector of float)
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0:? 'q' (layout( location=9) out 2-element array of mediump 4-component vector of float)
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