GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -1,13 +1,13 @@
300link2.frag
Shader version: 300
0:? Sequence
0:9 Function Definition: main( (global void)
0:9 Function Definition: main( ( global void)
0:9 Function Parameters:
0:? Linker Objects
0:? 'pos' (smooth in mediump 4-component vector of float)
0:? 'c' (layout(location=1 ) out mediump 4-component vector of float)
0:? 'p' (layout(location=5 ) out mediump 4-component vector of float)
0:? 'q' (layout(location=9 ) out 2-element array of mediump 4-component vector of float)
0:? 'pos' ( smooth in mediump 4-component vector of float)
0:? 'c' (layout( location=1) out mediump 4-component vector of float)
0:? 'p' (layout( location=5) out mediump 4-component vector of float)
0:? 'q' (layout( location=9) out 2-element array of mediump 4-component vector of float)
Linked fragment stage:
@@ -15,11 +15,11 @@ Linked fragment stage:
Shader version: 300
0:? Sequence
0:9 Function Definition: main( (global void)
0:9 Function Definition: main( ( global void)
0:9 Function Parameters:
0:? Linker Objects
0:? 'pos' (smooth in mediump 4-component vector of float)
0:? 'c' (layout(location=1 ) out mediump 4-component vector of float)
0:? 'p' (layout(location=5 ) out mediump 4-component vector of float)
0:? 'q' (layout(location=9 ) out 2-element array of mediump 4-component vector of float)
0:? 'pos' ( smooth in mediump 4-component vector of float)
0:? 'c' (layout( location=1) out mediump 4-component vector of float)
0:? 'p' (layout( location=5) out mediump 4-component vector of float)
0:? 'q' (layout( location=9) out 2-element array of mediump 4-component vector of float)