GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -6,23 +6,23 @@ ERROR: 1 compilation errors. No code generated.
Shader version: 310
ERROR: node is still EOpNull!
0:6 Function Definition: main( (global void)
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:7 Sequence
0:7 move second child to first child (temp highp int)
0:7 'o' (layout(location=0 ) smooth out highp int)
0:7 direct index (layout(column_major shared ) temp highp int)
0:7 a: direct index for structure (layout(column_major shared ) uniform implicitly-sized array of highp int)
0:7 'uni' (layout(location=0 column_major shared ) uniform block{layout(column_major shared ) uniform implicitly-sized array of highp int a})
0:7 move second child to first child ( temp highp int)
0:7 'o' (layout( location=0) smooth out highp int)
0:7 direct index (layout( column_major shared) temp highp int)
0:7 a: direct index for structure (layout( column_major shared) uniform implicitly-sized array of highp int)
0:7 'uni' (layout( location=0 column_major shared) uniform block{layout( column_major shared) uniform implicitly-sized array of highp int a})
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 2 (const int)
0:? Linker Objects
0:? 'uni' (layout(location=0 column_major shared ) uniform block{layout(column_major shared ) uniform implicitly-sized array of highp int a})
0:? 'o' (layout(location=0 ) smooth out highp int)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
0:? 'uni' (layout( location=0 column_major shared) uniform block{layout( column_major shared) uniform implicitly-sized array of highp int a})
0:? 'o' (layout( location=0) smooth out highp int)
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
Linked vertex stage:
@@ -30,21 +30,21 @@ Linked vertex stage:
Shader version: 310
ERROR: node is still EOpNull!
0:6 Function Definition: main( (global void)
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:7 Sequence
0:7 move second child to first child (temp highp int)
0:7 'o' (layout(location=0 ) smooth out highp int)
0:7 direct index (layout(column_major shared ) temp highp int)
0:7 a: direct index for structure (layout(column_major shared ) uniform 1-element array of highp int)
0:7 'uni' (layout(location=0 column_major shared ) uniform block{layout(column_major shared ) uniform 1-element array of highp int a})
0:7 move second child to first child ( temp highp int)
0:7 'o' (layout( location=0) smooth out highp int)
0:7 direct index (layout( column_major shared) temp highp int)
0:7 a: direct index for structure (layout( column_major shared) uniform 1-element array of highp int)
0:7 'uni' (layout( location=0 column_major shared) uniform block{layout( column_major shared) uniform 1-element array of highp int a})
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 2 (const int)
0:? Linker Objects
0:? 'uni' (layout(location=0 column_major shared ) uniform block{layout(column_major shared ) uniform 1-element array of highp int a})
0:? 'o' (layout(location=0 ) smooth out highp int)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
0:? 'uni' (layout( location=0 column_major shared) uniform block{layout( column_major shared) uniform 1-element array of highp int a})
0:? 'o' (layout( location=0) smooth out highp int)
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)