GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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@@ -7,12 +7,12 @@ ERROR: 1 compilation errors. No code generated.
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Shader version: 400
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vertices = -1
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ERROR: node is still EOpNull!
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0:8 Function Definition: main( (global void)
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0:8 Function Definition: main( ( global void)
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0:8 Function Parameters:
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0:? Linker Objects
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0:? 'gl_out' (out implicitly-sized array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:? 'outa' (global 1-element array of int)
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0:? 'patchOut' (patch out 4-component vector of float)
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0:? 'gl_out' ( out implicitly-sized array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:? 'outa' ( global 1-element array of int)
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0:? 'patchOut' ( patch out 4-component vector of float)
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Linked tessellation control stage:
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@@ -22,10 +22,10 @@ ERROR: Linking tessellation control stage: At least one shader must specify an o
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Shader version: 400
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vertices = -1
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ERROR: node is still EOpNull!
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0:8 Function Definition: main( (global void)
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0:8 Function Definition: main( ( global void)
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0:8 Function Parameters:
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0:? Linker Objects
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0:? 'gl_out' (out 1-element array of block{out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:? 'outa' (global 1-element array of int)
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0:? 'patchOut' (patch out 4-component vector of float)
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0:? 'gl_out' ( out 1-element array of block{ out 4-component vector of float Position gl_Position, out float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance})
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0:? 'outa' ( global 1-element array of int)
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0:? 'patchOut' ( patch out 4-component vector of float)
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