GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -3,14 +3,14 @@ Warning, version 410 is not yet complete; most version-specific features are pre
Shader version: 410
0:? Sequence
0:7 Function Definition: main( (global void)
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:? Linker Objects
0:? 'd' (in double)
0:? 'd3' (in 3-component vector of double)
0:? 'dm4' (in 4X4 matrix of double)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
0:? 'd' ( in double)
0:? 'd3' ( in 3-component vector of double)
0:? 'dm4' ( in 4X4 matrix of double)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Linked vertex stage:
@@ -18,12 +18,12 @@ Linked vertex stage:
Shader version: 410
0:? Sequence
0:7 Function Definition: main( (global void)
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:? Linker Objects
0:? 'd' (in double)
0:? 'd3' (in 3-component vector of double)
0:? 'dm4' (in 4X4 matrix of double)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
0:? 'd' ( in double)
0:? 'd3' ( in 3-component vector of double)
0:? 'dm4' ( in 4X4 matrix of double)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)