GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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@@ -3,14 +3,14 @@ Warning, version 410 is not yet complete; most version-specific features are pre
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Shader version: 410
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0:? Sequence
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0:7 Function Definition: main( (global void)
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:? Linker Objects
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0:? 'd' (in double)
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0:? 'd3' (in 3-component vector of double)
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0:? 'dm4' (in 4X4 matrix of double)
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
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0:? 'd' ( in double)
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0:? 'd3' ( in 3-component vector of double)
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0:? 'dm4' ( in 4X4 matrix of double)
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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Linked vertex stage:
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@@ -18,12 +18,12 @@ Linked vertex stage:
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Shader version: 410
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0:? Sequence
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0:7 Function Definition: main( (global void)
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:? Linker Objects
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0:? 'd' (in double)
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0:? 'd3' (in 3-component vector of double)
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0:? 'dm4' (in 4X4 matrix of double)
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
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0:? 'd' ( in double)
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0:? 'd3' ( in 3-component vector of double)
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0:? 'dm4' ( in 4X4 matrix of double)
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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