GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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@@ -10,31 +10,31 @@ max_vertices = -1
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input primitive = triangles
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output primitive = none
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ERROR: node is still EOpNull!
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0:11 Function Definition: foo( (global void)
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0:11 Function Definition: foo( ( global void)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 Constant:
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0:13 3 (const int)
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0:14 gl_Position: direct index for structure (in 4-component vector of float Position)
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0:14 direct index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:14 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:14 gl_Position: direct index for structure ( in 4-component vector of float Position)
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0:14 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:14 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:14 Constant:
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0:14 1 (const int)
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0:14 Constant:
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0:14 0 (const int)
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0:15 Constant:
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0:15 3 (const int)
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0:16 gl_Position: direct index for structure (in 4-component vector of float Position)
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0:16 indirect index (temp block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:16 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:16 'i' (global int)
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0:16 gl_Position: direct index for structure ( in 4-component vector of float Position)
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0:16 indirect index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:16 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:16 'i' ( global int)
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0:16 Constant:
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0:16 0 (const int)
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0:? Linker Objects
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0:? 'i' (global int)
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0:? 'colorun' (in 3-element array of 4-component vector of float)
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0:? 'color3' (in 3-element array of 4-component vector of float)
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0:? 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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0:? 'i' ( global int)
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0:? 'colorun' ( in 3-element array of 4-component vector of float)
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0:? 'color3' ( in 3-element array of 4-component vector of float)
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0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in implicitly-sized array of float ClipDistance gl_ClipDistance})
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Linked geometry stage:
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@@ -50,8 +50,8 @@ input primitive = triangles
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output primitive = none
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ERROR: node is still EOpNull!
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0:? Linker Objects
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0:? 'i' (global int)
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0:? 'colorun' (in 3-element array of 4-component vector of float)
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0:? 'color3' (in 3-element array of 4-component vector of float)
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0:? 'gl_in' (in 3-element array of block{in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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0:? 'i' ( global int)
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0:? 'colorun' ( in 3-element array of 4-component vector of float)
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0:? 'color3' ( in 3-element array of 4-component vector of float)
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0:? 'gl_in' ( in 3-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance})
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