GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
@@ -4,23 +4,23 @@ Warning, version 450 is not yet complete; most version-specific features are pre
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Shader version: 450
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vertices = -1
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0:? Sequence
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0:11 Function Definition: main( (global void)
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0:11 Function Definition: main( ( global void)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 move second child to first child (temp float)
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0:13 direct index (temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (out 3-element array of float CullDistance)
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0:13 indirect index (temp block{out 3-element array of float CullDistance gl_CullDistance})
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0:13 'gl_out' (out 4-element array of block{out 3-element array of float CullDistance gl_CullDistance})
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0:13 'gl_InvocationID' (in int InvocationID)
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0:13 move second child to first child ( temp float)
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0:13 direct index ( temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
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0:13 indirect index ( temp block{ out 3-element array of float CullDistance gl_CullDistance})
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0:13 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance})
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0:13 'gl_InvocationID' ( in int InvocationID)
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 2 (const int)
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0:13 direct index (temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (in 3-element array of float CullDistance)
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0:13 direct index (temp block{in 3-element array of float CullDistance gl_CullDistance})
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0:13 'gl_in' (in 32-element array of block{in 3-element array of float CullDistance gl_CullDistance})
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0:13 direct index ( temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
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0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
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0:13 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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@@ -28,8 +28,8 @@ vertices = -1
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0:13 Constant:
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0:13 2 (const int)
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0:? Linker Objects
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0:? 'gl_in' (in 32-element array of block{in 3-element array of float CullDistance gl_CullDistance})
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0:? 'gl_out' (out 4-element array of block{out 3-element array of float CullDistance gl_CullDistance})
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0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
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0:? 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance})
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Linked tessellation control stage:
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@@ -39,23 +39,23 @@ ERROR: Linking tessellation control stage: At least one shader must specify an o
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Shader version: 450
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vertices = -1
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0:? Sequence
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0:11 Function Definition: main( (global void)
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0:11 Function Definition: main( ( global void)
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0:11 Function Parameters:
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0:13 Sequence
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0:13 move second child to first child (temp float)
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0:13 direct index (temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (out 3-element array of float CullDistance)
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0:13 indirect index (temp block{out 3-element array of float CullDistance gl_CullDistance})
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0:13 'gl_out' (out 4-element array of block{out 3-element array of float CullDistance gl_CullDistance})
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0:13 'gl_InvocationID' (in int InvocationID)
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0:13 move second child to first child ( temp float)
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0:13 direct index ( temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
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0:13 indirect index ( temp block{ out 3-element array of float CullDistance gl_CullDistance})
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0:13 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance})
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0:13 'gl_InvocationID' ( in int InvocationID)
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 2 (const int)
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0:13 direct index (temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure (in 3-element array of float CullDistance)
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0:13 direct index (temp block{in 3-element array of float CullDistance gl_CullDistance})
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0:13 'gl_in' (in 32-element array of block{in 3-element array of float CullDistance gl_CullDistance})
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0:13 direct index ( temp float CullDistance)
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0:13 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
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0:13 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
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0:13 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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@@ -63,6 +63,6 @@ vertices = -1
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0:13 Constant:
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0:13 2 (const int)
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0:? Linker Objects
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0:? 'gl_in' (in 32-element array of block{in 3-element array of float CullDistance gl_CullDistance})
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0:? 'gl_out' (out 4-element array of block{out 3-element array of float CullDistance gl_CullDistance})
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0:? 'gl_in' ( in 32-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
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0:? 'gl_out' ( out 4-element array of block{ out 3-element array of float CullDistance gl_CullDistance})
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