GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -1,36 +1,36 @@
always-discard2.frag
Shader version: 110
0:? Sequence
0:4 Function Definition: main( (global void)
0:4 Function Definition: main( ( global void)
0:4 Function Parameters:
0:6 Sequence
0:6 Sequence
0:6 move second child to first child (temp 4-component vector of float)
0:6 'white' (temp 4-component vector of float)
0:6 move second child to first child ( temp 4-component vector of float)
0:6 'white' ( temp 4-component vector of float)
0:6 Constant:
0:6 1.000000
0:6 1.000000
0:6 1.000000
0:6 1.000000
0:7 Sequence
0:7 move second child to first child (temp 4-component vector of float)
0:7 'black' (temp 4-component vector of float)
0:7 move second child to first child ( temp 4-component vector of float)
0:7 'black' ( temp 4-component vector of float)
0:7 Constant:
0:7 0.200000
0:7 0.200000
0:7 0.200000
0:7 0.200000
0:8 Sequence
0:8 move second child to first child (temp 4-component vector of float)
0:8 'color' (temp 4-component vector of float)
0:8 'white' (temp 4-component vector of float)
0:8 move second child to first child ( temp 4-component vector of float)
0:8 'color' ( temp 4-component vector of float)
0:8 'white' ( temp 4-component vector of float)
0:11 Sequence
0:11 move second child to first child (temp float)
0:11 'x' (temp float)
0:11 subtract (temp float)
0:11 component-wise multiply (temp float)
0:11 direct index (temp float)
0:11 'tex_coord' (smooth in 2-component vector of float)
0:11 move second child to first child ( temp float)
0:11 'x' ( temp float)
0:11 subtract ( temp float)
0:11 component-wise multiply ( temp float)
0:11 direct index ( temp float)
0:11 'tex_coord' ( smooth in 2-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
@@ -38,12 +38,12 @@ Shader version: 110
0:11 Constant:
0:11 1.000000
0:12 Sequence
0:12 move second child to first child (temp float)
0:12 'y' (temp float)
0:12 subtract (temp float)
0:12 component-wise multiply (temp float)
0:12 direct index (temp float)
0:12 'tex_coord' (smooth in 2-component vector of float)
0:12 move second child to first child ( temp float)
0:12 'y' ( temp float)
0:12 subtract ( temp float)
0:12 component-wise multiply ( temp float)
0:12 direct index ( temp float)
0:12 'tex_coord' ( smooth in 2-component vector of float)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
@@ -51,11 +51,11 @@ Shader version: 110
0:12 Constant:
0:12 1.000000
0:14 Branch: Kill
0:17 move second child to first child (temp 4-component vector of float)
0:17 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:17 'color' (temp 4-component vector of float)
0:17 move second child to first child ( temp 4-component vector of float)
0:17 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:17 'color' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'tex_coord' (smooth in 2-component vector of float)
0:? 'tex_coord' ( smooth in 2-component vector of float)
Linked fragment stage:
@@ -63,36 +63,36 @@ Linked fragment stage:
Shader version: 110
0:? Sequence
0:4 Function Definition: main( (global void)
0:4 Function Definition: main( ( global void)
0:4 Function Parameters:
0:6 Sequence
0:6 Sequence
0:6 move second child to first child (temp 4-component vector of float)
0:6 'white' (temp 4-component vector of float)
0:6 move second child to first child ( temp 4-component vector of float)
0:6 'white' ( temp 4-component vector of float)
0:6 Constant:
0:6 1.000000
0:6 1.000000
0:6 1.000000
0:6 1.000000
0:7 Sequence
0:7 move second child to first child (temp 4-component vector of float)
0:7 'black' (temp 4-component vector of float)
0:7 move second child to first child ( temp 4-component vector of float)
0:7 'black' ( temp 4-component vector of float)
0:7 Constant:
0:7 0.200000
0:7 0.200000
0:7 0.200000
0:7 0.200000
0:8 Sequence
0:8 move second child to first child (temp 4-component vector of float)
0:8 'color' (temp 4-component vector of float)
0:8 'white' (temp 4-component vector of float)
0:8 move second child to first child ( temp 4-component vector of float)
0:8 'color' ( temp 4-component vector of float)
0:8 'white' ( temp 4-component vector of float)
0:11 Sequence
0:11 move second child to first child (temp float)
0:11 'x' (temp float)
0:11 subtract (temp float)
0:11 component-wise multiply (temp float)
0:11 direct index (temp float)
0:11 'tex_coord' (smooth in 2-component vector of float)
0:11 move second child to first child ( temp float)
0:11 'x' ( temp float)
0:11 subtract ( temp float)
0:11 component-wise multiply ( temp float)
0:11 direct index ( temp float)
0:11 'tex_coord' ( smooth in 2-component vector of float)
0:11 Constant:
0:11 0 (const int)
0:11 Constant:
@@ -100,12 +100,12 @@ Shader version: 110
0:11 Constant:
0:11 1.000000
0:12 Sequence
0:12 move second child to first child (temp float)
0:12 'y' (temp float)
0:12 subtract (temp float)
0:12 component-wise multiply (temp float)
0:12 direct index (temp float)
0:12 'tex_coord' (smooth in 2-component vector of float)
0:12 move second child to first child ( temp float)
0:12 'y' ( temp float)
0:12 subtract ( temp float)
0:12 component-wise multiply ( temp float)
0:12 direct index ( temp float)
0:12 'tex_coord' ( smooth in 2-component vector of float)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
@@ -113,9 +113,9 @@ Shader version: 110
0:12 Constant:
0:12 1.000000
0:14 Branch: Kill
0:17 move second child to first child (temp 4-component vector of float)
0:17 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:17 'color' (temp 4-component vector of float)
0:17 move second child to first child ( temp 4-component vector of float)
0:17 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:17 'color' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'tex_coord' (smooth in 2-component vector of float)
0:? 'tex_coord' ( smooth in 2-component vector of float)