GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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@@ -5,10 +5,10 @@ WARNING: 0:12: 'line continuation' : used at end of comment; the following line
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Shader version: 430
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0:? Sequence
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0:17 Function Definition: main( (global void)
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0:17 Function Definition: main( ( global void)
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0:17 Function Parameters:
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0:? Linker Objects
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0:? 'v' (smooth in 4-component vector of float)
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0:? 'v' ( smooth in 4-component vector of float)
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Linked fragment stage:
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@@ -16,8 +16,8 @@ Linked fragment stage:
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Shader version: 430
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0:? Sequence
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0:17 Function Definition: main( (global void)
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0:17 Function Definition: main( ( global void)
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0:17 Function Parameters:
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0:? Linker Objects
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0:? 'v' (smooth in 4-component vector of float)
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0:? 'v' ( smooth in 4-component vector of float)
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