GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -5,10 +5,10 @@ WARNING: 0:12: 'line continuation' : used at end of comment; the following line
Shader version: 430
0:? Sequence
0:17 Function Definition: main( (global void)
0:17 Function Definition: main( ( global void)
0:17 Function Parameters:
0:? Linker Objects
0:? 'v' (smooth in 4-component vector of float)
0:? 'v' ( smooth in 4-component vector of float)
Linked fragment stage:
@@ -16,8 +16,8 @@ Linked fragment stage:
Shader version: 430
0:? Sequence
0:17 Function Definition: main( (global void)
0:17 Function Definition: main( ( global void)
0:17 Function Parameters:
0:? Linker Objects
0:? 'v' (smooth in 4-component vector of float)
0:? 'v' ( smooth in 4-component vector of float)