GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
@@ -1,19 +1,19 @@
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conditionalDiscard.frag
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Shader version: 110
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0:? Sequence
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0:6 Function Definition: main( (global void)
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0:6 Function Definition: main( ( global void)
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0:6 Function Parameters:
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0:8 Sequence
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0:8 Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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0:8 'v' (temp 4-component vector of float)
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0:8 texture (global 4-component vector of float)
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0:8 'tex' (uniform sampler2D)
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0:8 'coord' (smooth in 2-component vector of float)
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0:10 Test condition and select (temp void)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 'v' ( temp 4-component vector of float)
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0:8 texture ( global 4-component vector of float)
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0:8 'tex' ( uniform sampler2D)
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0:8 'coord' ( smooth in 2-component vector of float)
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0:10 Test condition and select ( temp void)
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0:10 Condition
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0:10 Compare Equal (temp bool)
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0:10 'v' (temp 4-component vector of float)
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0:10 Compare Equal ( temp bool)
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0:10 'v' ( temp 4-component vector of float)
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0:10 Constant:
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0:10 0.100000
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0:10 0.200000
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@@ -21,12 +21,12 @@ Shader version: 110
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0:10 0.400000
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0:10 true case
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0:11 Branch: Kill
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0:13 move second child to first child (temp 4-component vector of float)
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0:13 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:13 'v' (temp 4-component vector of float)
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0:13 move second child to first child ( temp 4-component vector of float)
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0:13 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:13 'v' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'tex' (uniform sampler2D)
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0:? 'coord' (smooth in 2-component vector of float)
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0:? 'tex' ( uniform sampler2D)
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0:? 'coord' ( smooth in 2-component vector of float)
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Linked fragment stage:
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@@ -34,19 +34,19 @@ Linked fragment stage:
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Shader version: 110
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0:? Sequence
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0:6 Function Definition: main( (global void)
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0:6 Function Definition: main( ( global void)
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0:6 Function Parameters:
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0:8 Sequence
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0:8 Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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0:8 'v' (temp 4-component vector of float)
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0:8 texture (global 4-component vector of float)
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0:8 'tex' (uniform sampler2D)
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0:8 'coord' (smooth in 2-component vector of float)
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0:10 Test condition and select (temp void)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 'v' ( temp 4-component vector of float)
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0:8 texture ( global 4-component vector of float)
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0:8 'tex' ( uniform sampler2D)
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0:8 'coord' ( smooth in 2-component vector of float)
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0:10 Test condition and select ( temp void)
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0:10 Condition
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0:10 Compare Equal (temp bool)
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0:10 'v' (temp 4-component vector of float)
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0:10 Compare Equal ( temp bool)
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0:10 'v' ( temp 4-component vector of float)
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0:10 Constant:
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0:10 0.100000
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0:10 0.200000
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@@ -54,10 +54,10 @@ Shader version: 110
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0:10 0.400000
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0:10 true case
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0:11 Branch: Kill
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0:13 move second child to first child (temp 4-component vector of float)
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0:13 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:13 'v' (temp 4-component vector of float)
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0:13 move second child to first child ( temp 4-component vector of float)
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0:13 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:13 'v' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'tex' (uniform sampler2D)
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0:? 'coord' (smooth in 2-component vector of float)
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0:? 'tex' ( uniform sampler2D)
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0:? 'coord' ( smooth in 2-component vector of float)
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