GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -1,19 +1,19 @@
conditionalDiscard.frag
Shader version: 110
0:? Sequence
0:6 Function Definition: main( (global void)
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:8 Sequence
0:8 Sequence
0:8 move second child to first child (temp 4-component vector of float)
0:8 'v' (temp 4-component vector of float)
0:8 texture (global 4-component vector of float)
0:8 'tex' (uniform sampler2D)
0:8 'coord' (smooth in 2-component vector of float)
0:10 Test condition and select (temp void)
0:8 move second child to first child ( temp 4-component vector of float)
0:8 'v' ( temp 4-component vector of float)
0:8 texture ( global 4-component vector of float)
0:8 'tex' ( uniform sampler2D)
0:8 'coord' ( smooth in 2-component vector of float)
0:10 Test condition and select ( temp void)
0:10 Condition
0:10 Compare Equal (temp bool)
0:10 'v' (temp 4-component vector of float)
0:10 Compare Equal ( temp bool)
0:10 'v' ( temp 4-component vector of float)
0:10 Constant:
0:10 0.100000
0:10 0.200000
@@ -21,12 +21,12 @@ Shader version: 110
0:10 0.400000
0:10 true case
0:11 Branch: Kill
0:13 move second child to first child (temp 4-component vector of float)
0:13 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:13 'v' (temp 4-component vector of float)
0:13 move second child to first child ( temp 4-component vector of float)
0:13 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:13 'v' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'tex' (uniform sampler2D)
0:? 'coord' (smooth in 2-component vector of float)
0:? 'tex' ( uniform sampler2D)
0:? 'coord' ( smooth in 2-component vector of float)
Linked fragment stage:
@@ -34,19 +34,19 @@ Linked fragment stage:
Shader version: 110
0:? Sequence
0:6 Function Definition: main( (global void)
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:8 Sequence
0:8 Sequence
0:8 move second child to first child (temp 4-component vector of float)
0:8 'v' (temp 4-component vector of float)
0:8 texture (global 4-component vector of float)
0:8 'tex' (uniform sampler2D)
0:8 'coord' (smooth in 2-component vector of float)
0:10 Test condition and select (temp void)
0:8 move second child to first child ( temp 4-component vector of float)
0:8 'v' ( temp 4-component vector of float)
0:8 texture ( global 4-component vector of float)
0:8 'tex' ( uniform sampler2D)
0:8 'coord' ( smooth in 2-component vector of float)
0:10 Test condition and select ( temp void)
0:10 Condition
0:10 Compare Equal (temp bool)
0:10 'v' (temp 4-component vector of float)
0:10 Compare Equal ( temp bool)
0:10 'v' ( temp 4-component vector of float)
0:10 Constant:
0:10 0.100000
0:10 0.200000
@@ -54,10 +54,10 @@ Shader version: 110
0:10 0.400000
0:10 true case
0:11 Branch: Kill
0:13 move second child to first child (temp 4-component vector of float)
0:13 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:13 'v' (temp 4-component vector of float)
0:13 move second child to first child ( temp 4-component vector of float)
0:13 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:13 'v' ( temp 4-component vector of float)
0:? Linker Objects
0:? 'tex' (uniform sampler2D)
0:? 'coord' (smooth in 2-component vector of float)
0:? 'tex' ( uniform sampler2D)
0:? 'coord' ( smooth in 2-component vector of float)