GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -55,37 +55,37 @@ ERROR: 49 compilation errors. No code generated.
Shader version: 300
ERROR: node is still EOpNull!
0:4 Sequence
0:4 move second child to first child (temp highp float)
0:4 'sum' (global highp float)
0:4 move second child to first child ( temp highp float)
0:4 'sum' ( global highp float)
0:4 Constant:
0:4 0.000000
0:6 Function Definition: main( (global void)
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:10 Sequence
0:10 add second child into first child (temp highp float)
0:10 'sum' (global highp float)
0:10 add second child into first child ( temp highp float)
0:10 'sum' ( global highp float)
0:10 Constant:
0:10 1.000000
0:15 add second child into first child (temp highp float)
0:15 'sum' (global highp float)
0:15 add second child into first child ( temp highp float)
0:15 'sum' ( global highp float)
0:15 Constant:
0:15 20.000000
0:30 add second child into first child (temp highp float)
0:30 'sum' (global highp float)
0:30 add second child into first child ( temp highp float)
0:30 'sum' ( global highp float)
0:30 Constant:
0:30 300.000000
0:39 move second child to first child (temp highp 4-component vector of float)
0:39 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:39 Construct vec4 (temp highp 4-component vector of float)
0:39 'sum' (global highp float)
0:44 Function Definition: foo( (global highp float)
0:39 move second child to first child ( temp highp 4-component vector of float)
0:39 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:39 Construct vec4 ( temp highp 4-component vector of float)
0:39 'sum' ( global highp float)
0:44 Function Definition: foo( ( global highp float)
0:44 Function Parameters:
0:46 Sequence
0:46 Branch: Return with expression
0:46 add (temp highp 4-component vector of float)
0:46 add (temp highp 4-component vector of float)
0:46 vector swizzle (temp highp 4-component vector of float)
0:46 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:46 add ( temp highp 4-component vector of float)
0:46 add ( temp highp 4-component vector of float)
0:46 vector swizzle ( temp highp 4-component vector of float)
0:46 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:46 Sequence
0:46 Constant:
0:46 0 (const int)
@@ -97,9 +97,9 @@ ERROR: node is still EOpNull!
0:46 3 (const int)
0:46 Constant:
0:46 3.000000
0:46 add (temp highp 4-component vector of float)
0:46 vector swizzle (temp highp 4-component vector of float)
0:46 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:46 add ( temp highp 4-component vector of float)
0:46 vector swizzle ( temp highp 4-component vector of float)
0:46 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:46 Sequence
0:46 Constant:
0:46 0 (const int)
@@ -112,31 +112,31 @@ ERROR: node is still EOpNull!
0:46 Constant:
0:46 3.000000
0:47 Branch: Return with expression
0:47 add (temp highp float)
0:47 add (temp highp float)
0:47 direct index (temp highp float)
0:47 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:47 add ( temp highp float)
0:47 add ( temp highp float)
0:47 direct index ( temp highp float)
0:47 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:47 Constant:
0:47 1 (const int)
0:47 Constant:
0:47 3.000000
0:47 add (temp highp float)
0:47 direct index (temp highp float)
0:47 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:47 add ( temp highp float)
0:47 direct index ( temp highp float)
0:47 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:47 Constant:
0:47 1 (const int)
0:47 Constant:
0:47 3.000000
0:97 Sequence
0:97 move second child to first child (temp highp float)
0:97 'c' (global highp float)
0:97 move second child to first child ( temp highp float)
0:97 'c' ( global highp float)
0:98 Constant:
0:98 3.300000
0:? Linker Objects
0:? 'sum' (global highp float)
0:? 'c' (global highp float)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
0:? 'sum' ( global highp float)
0:? 'c' ( global highp float)
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
Linked vertex stage:
@@ -145,37 +145,37 @@ Linked vertex stage:
Shader version: 300
ERROR: node is still EOpNull!
0:4 Sequence
0:4 move second child to first child (temp highp float)
0:4 'sum' (global highp float)
0:4 move second child to first child ( temp highp float)
0:4 'sum' ( global highp float)
0:4 Constant:
0:4 0.000000
0:6 Function Definition: main( (global void)
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:10 Sequence
0:10 add second child into first child (temp highp float)
0:10 'sum' (global highp float)
0:10 add second child into first child ( temp highp float)
0:10 'sum' ( global highp float)
0:10 Constant:
0:10 1.000000
0:15 add second child into first child (temp highp float)
0:15 'sum' (global highp float)
0:15 add second child into first child ( temp highp float)
0:15 'sum' ( global highp float)
0:15 Constant:
0:15 20.000000
0:30 add second child into first child (temp highp float)
0:30 'sum' (global highp float)
0:30 add second child into first child ( temp highp float)
0:30 'sum' ( global highp float)
0:30 Constant:
0:30 300.000000
0:39 move second child to first child (temp highp 4-component vector of float)
0:39 'gl_Position' (gl_Position highp 4-component vector of float Position)
0:39 Construct vec4 (temp highp 4-component vector of float)
0:39 'sum' (global highp float)
0:39 move second child to first child ( temp highp 4-component vector of float)
0:39 'gl_Position' ( gl_Position highp 4-component vector of float Position)
0:39 Construct vec4 ( temp highp 4-component vector of float)
0:39 'sum' ( global highp float)
0:97 Sequence
0:97 move second child to first child (temp highp float)
0:97 'c' (global highp float)
0:97 move second child to first child ( temp highp float)
0:97 'c' ( global highp float)
0:98 Constant:
0:98 3.300000
0:? Linker Objects
0:? 'sum' (global highp float)
0:? 'c' (global highp float)
0:? 'gl_VertexID' (gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' (gl_InstanceId highp int InstanceId)
0:? 'sum' ( global highp float)
0:? 'c' ( global highp float)
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)