GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
@@ -7,39 +7,39 @@ ERROR: 2 compilation errors. No code generated.
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Shader version: 110
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ERROR: node is still EOpNull!
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0:5 Sequence
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0:5 move second child to first child (temp float)
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0:5 'sum' (global float)
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0:5 move second child to first child ( temp float)
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0:5 'sum' ( global float)
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0:5 Constant:
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0:5 0.000000
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0:7 Function Definition: main( (global void)
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:12 Sequence
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0:12 add second child into first child (temp float)
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0:12 'sum' (global float)
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0:12 add second child into first child ( temp float)
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0:12 'sum' ( global float)
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0:12 Constant:
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0:12 1.000000
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0:22 add second child into first child (temp float)
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0:22 'sum' (global float)
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0:22 add second child into first child ( temp float)
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0:22 'sum' ( global float)
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0:22 Constant:
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0:22 300.000000
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0:37 add second child into first child (temp float)
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0:37 'sum' (global float)
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0:37 add second child into first child ( temp float)
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0:37 'sum' ( global float)
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0:37 Constant:
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0:37 600000.000000
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0:47 add second child into first child (temp float)
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0:47 'sum' (global float)
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0:47 add second child into first child ( temp float)
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0:47 'sum' ( global float)
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0:47 Constant:
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0:47 80000000.000000
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0:52 add second child into first child (temp float)
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0:52 'sum' (global float)
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0:52 add second child into first child ( temp float)
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0:52 'sum' ( global float)
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0:52 Constant:
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0:52 900000000.000000
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0:56 move second child to first child (temp 4-component vector of float)
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0:56 'gl_Position' (gl_Position 4-component vector of float Position)
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0:56 Construct vec4 (temp 4-component vector of float)
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0:56 'sum' (global float)
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0:56 move second child to first child ( temp 4-component vector of float)
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0:56 'gl_Position' ( gl_Position 4-component vector of float Position)
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0:56 Construct vec4 ( temp 4-component vector of float)
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0:56 'sum' ( global float)
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0:? Linker Objects
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0:? 'sum' (global float)
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0:? 'sum' ( global float)
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Linked vertex stage:
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@@ -48,37 +48,37 @@ Linked vertex stage:
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Shader version: 110
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ERROR: node is still EOpNull!
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0:5 Sequence
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0:5 move second child to first child (temp float)
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0:5 'sum' (global float)
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0:5 move second child to first child ( temp float)
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0:5 'sum' ( global float)
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0:5 Constant:
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0:5 0.000000
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0:7 Function Definition: main( (global void)
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0:7 Function Definition: main( ( global void)
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0:7 Function Parameters:
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0:12 Sequence
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0:12 add second child into first child (temp float)
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0:12 'sum' (global float)
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0:12 add second child into first child ( temp float)
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0:12 'sum' ( global float)
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0:12 Constant:
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0:12 1.000000
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0:22 add second child into first child (temp float)
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0:22 'sum' (global float)
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0:22 add second child into first child ( temp float)
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0:22 'sum' ( global float)
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0:22 Constant:
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0:22 300.000000
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0:37 add second child into first child (temp float)
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0:37 'sum' (global float)
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0:37 add second child into first child ( temp float)
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0:37 'sum' ( global float)
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0:37 Constant:
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0:37 600000.000000
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0:47 add second child into first child (temp float)
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0:47 'sum' (global float)
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0:47 add second child into first child ( temp float)
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0:47 'sum' ( global float)
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0:47 Constant:
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0:47 80000000.000000
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0:52 add second child into first child (temp float)
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0:52 'sum' (global float)
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0:52 add second child into first child ( temp float)
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0:52 'sum' ( global float)
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0:52 Constant:
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0:52 900000000.000000
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0:56 move second child to first child (temp 4-component vector of float)
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0:56 'gl_Position' (gl_Position 4-component vector of float Position)
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0:56 Construct vec4 (temp 4-component vector of float)
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0:56 'sum' (global float)
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0:56 move second child to first child ( temp 4-component vector of float)
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0:56 'gl_Position' ( gl_Position 4-component vector of float Position)
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0:56 Construct vec4 ( temp 4-component vector of float)
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0:56 'sum' ( global float)
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0:? Linker Objects
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0:? 'sum' (global float)
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0:? 'sum' ( global float)
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