GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -4,18 +4,18 @@ WARNING: 0:4: varying deprecated in version 130; may be removed in future releas
Shader version: 130
0:? Sequence
0:6 Function Definition: main( (global void)
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:8 Sequence
0:8 move second child to first child (temp float)
0:8 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:8 'Depth' (smooth in float)
0:9 move second child to first child (temp 4-component vector of float)
0:9 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:9 'Color' (smooth in 4-component vector of float)
0:8 move second child to first child ( temp float)
0:8 'gl_FragDepth' ( gl_FragDepth float FragDepth)
0:8 'Depth' ( smooth in float)
0:9 move second child to first child ( temp 4-component vector of float)
0:9 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:9 'Color' ( smooth in 4-component vector of float)
0:? Linker Objects
0:? 'Color' (smooth in 4-component vector of float)
0:? 'Depth' (smooth in float)
0:? 'Color' ( smooth in 4-component vector of float)
0:? 'Depth' ( smooth in float)
Linked fragment stage:
@@ -23,16 +23,16 @@ Linked fragment stage:
Shader version: 130
0:? Sequence
0:6 Function Definition: main( (global void)
0:6 Function Definition: main( ( global void)
0:6 Function Parameters:
0:8 Sequence
0:8 move second child to first child (temp float)
0:8 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:8 'Depth' (smooth in float)
0:9 move second child to first child (temp 4-component vector of float)
0:9 'gl_FragColor' (fragColor 4-component vector of float FragColor)
0:9 'Color' (smooth in 4-component vector of float)
0:8 move second child to first child ( temp float)
0:8 'gl_FragDepth' ( gl_FragDepth float FragDepth)
0:8 'Depth' ( smooth in float)
0:9 move second child to first child ( temp 4-component vector of float)
0:9 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
0:9 'Color' ( smooth in 4-component vector of float)
0:? Linker Objects
0:? 'Color' (smooth in 4-component vector of float)
0:? 'Depth' (smooth in float)
0:? 'Color' ( smooth in 4-component vector of float)
0:? 'Depth' ( smooth in float)