GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
@@ -1,41 +1,41 @@
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flowControl.frag
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Shader version: 120
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0:? Sequence
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0:10 Function Definition: main( (global void)
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0:10 Function Definition: main( ( global void)
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0:10 Function Parameters:
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0:12 Sequence
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0:12 Sequence
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0:12 move second child to first child (temp 4-component vector of float)
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0:12 'color' (temp 4-component vector of float)
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0:12 'BaseColor' (smooth in 4-component vector of float)
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0:15 move second child to first child (temp 4-component vector of float)
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0:15 'color2' (temp 4-component vector of float)
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0:15 'otherColor' (uniform 4-component vector of float)
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0:17 Test condition and select (temp void)
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0:12 move second child to first child ( temp 4-component vector of float)
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0:12 'color' ( temp 4-component vector of float)
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0:12 'BaseColor' ( smooth in 4-component vector of float)
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0:15 move second child to first child ( temp 4-component vector of float)
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0:15 'color2' ( temp 4-component vector of float)
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0:15 'otherColor' ( uniform 4-component vector of float)
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0:17 Test condition and select ( temp void)
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0:17 Condition
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0:17 Compare Greater Than (temp bool)
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0:17 'c' (smooth in float)
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0:17 'd' (uniform float)
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0:17 Compare Greater Than ( temp bool)
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0:17 'c' ( smooth in float)
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0:17 'd' ( uniform float)
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0:17 true case
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0:18 add second child into first child (temp 4-component vector of float)
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0:18 'color' (temp 4-component vector of float)
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0:18 'bigColor' (uniform 4-component vector of float)
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0:18 add second child into first child ( temp 4-component vector of float)
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0:18 'color' ( temp 4-component vector of float)
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0:18 'bigColor' ( uniform 4-component vector of float)
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0:17 false case
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0:20 add second child into first child (temp 4-component vector of float)
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0:20 'color' (temp 4-component vector of float)
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0:20 'smallColor' (uniform 4-component vector of float)
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0:22 move second child to first child (temp 4-component vector of float)
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0:22 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:22 component-wise multiply (temp 4-component vector of float)
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0:22 'color' (temp 4-component vector of float)
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0:22 'color2' (temp 4-component vector of float)
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0:20 add second child into first child ( temp 4-component vector of float)
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0:20 'color' ( temp 4-component vector of float)
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0:20 'smallColor' ( uniform 4-component vector of float)
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0:22 move second child to first child ( temp 4-component vector of float)
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0:22 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:22 component-wise multiply ( temp 4-component vector of float)
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0:22 'color' ( temp 4-component vector of float)
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0:22 'color2' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'd' (uniform float)
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'smallColor' (uniform 4-component vector of float)
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0:? 'otherColor' (uniform 4-component vector of float)
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0:? 'c' (smooth in float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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0:? 'd' ( uniform float)
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0:? 'bigColor' ( uniform 4-component vector of float)
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0:? 'smallColor' ( uniform 4-component vector of float)
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0:? 'otherColor' ( uniform 4-component vector of float)
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0:? 'c' ( smooth in float)
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0:? 'BaseColor' ( smooth in 4-component vector of float)
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Linked fragment stage:
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@@ -43,39 +43,39 @@ Linked fragment stage:
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Shader version: 120
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0:? Sequence
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0:10 Function Definition: main( (global void)
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0:10 Function Definition: main( ( global void)
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0:10 Function Parameters:
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0:12 Sequence
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0:12 Sequence
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0:12 move second child to first child (temp 4-component vector of float)
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0:12 'color' (temp 4-component vector of float)
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0:12 'BaseColor' (smooth in 4-component vector of float)
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0:15 move second child to first child (temp 4-component vector of float)
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0:15 'color2' (temp 4-component vector of float)
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0:15 'otherColor' (uniform 4-component vector of float)
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0:17 Test condition and select (temp void)
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0:12 move second child to first child ( temp 4-component vector of float)
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0:12 'color' ( temp 4-component vector of float)
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0:12 'BaseColor' ( smooth in 4-component vector of float)
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0:15 move second child to first child ( temp 4-component vector of float)
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0:15 'color2' ( temp 4-component vector of float)
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0:15 'otherColor' ( uniform 4-component vector of float)
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0:17 Test condition and select ( temp void)
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0:17 Condition
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0:17 Compare Greater Than (temp bool)
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0:17 'c' (smooth in float)
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0:17 'd' (uniform float)
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0:17 Compare Greater Than ( temp bool)
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0:17 'c' ( smooth in float)
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0:17 'd' ( uniform float)
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0:17 true case
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0:18 add second child into first child (temp 4-component vector of float)
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0:18 'color' (temp 4-component vector of float)
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0:18 'bigColor' (uniform 4-component vector of float)
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0:18 add second child into first child ( temp 4-component vector of float)
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0:18 'color' ( temp 4-component vector of float)
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0:18 'bigColor' ( uniform 4-component vector of float)
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0:17 false case
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0:20 add second child into first child (temp 4-component vector of float)
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0:20 'color' (temp 4-component vector of float)
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0:20 'smallColor' (uniform 4-component vector of float)
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0:22 move second child to first child (temp 4-component vector of float)
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0:22 'gl_FragColor' (fragColor 4-component vector of float FragColor)
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0:22 component-wise multiply (temp 4-component vector of float)
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0:22 'color' (temp 4-component vector of float)
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0:22 'color2' (temp 4-component vector of float)
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0:20 add second child into first child ( temp 4-component vector of float)
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0:20 'color' ( temp 4-component vector of float)
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0:20 'smallColor' ( uniform 4-component vector of float)
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0:22 move second child to first child ( temp 4-component vector of float)
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0:22 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:22 component-wise multiply ( temp 4-component vector of float)
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0:22 'color' ( temp 4-component vector of float)
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0:22 'color2' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'd' (uniform float)
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0:? 'bigColor' (uniform 4-component vector of float)
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0:? 'smallColor' (uniform 4-component vector of float)
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0:? 'otherColor' (uniform 4-component vector of float)
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0:? 'c' (smooth in float)
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0:? 'BaseColor' (smooth in 4-component vector of float)
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0:? 'd' ( uniform float)
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0:? 'bigColor' ( uniform 4-component vector of float)
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0:? 'smallColor' ( uniform 4-component vector of float)
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0:? 'otherColor' ( uniform 4-component vector of float)
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0:? 'c' ( smooth in float)
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0:? 'BaseColor' ( smooth in 4-component vector of float)
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