GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -3,8 +3,8 @@ Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:3 Sequence
0:3 move second child to first child (temp 5-element array of float)
0:3 'g_array' (global 5-element array of float)
0:3 move second child to first child ( temp 5-element array of float)
0:3 'g_array' ( global 5-element array of float)
0:3 Constant:
0:3 1.000000
0:3 2.000000
@@ -12,8 +12,8 @@ gl_FragCoord origin is upper left
0:3 4.000000
0:3 5.000000
0:6 Sequence
0:6 move second child to first child (temp 7-element array of float)
0:6 'g_array_unused' (global 7-element array of float)
0:6 move second child to first child ( temp 7-element array of float)
0:6 'g_array_unused' ( global 7-element array of float)
0:6 Constant:
0:6 1.000000
0:6 2.000000
@@ -23,60 +23,60 @@ gl_FragCoord origin is upper left
0:6 6.000000
0:6 7.000000
0:12 Sequence
0:12 move second child to first child (temp 2-element array of structure{temp int i, temp float f})
0:12 'g_mystruct' (global 2-element array of structure{temp int i, temp float f})
0:12 move second child to first child ( temp 2-element array of structure{ temp int i, temp float f})
0:12 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f})
0:12 Constant:
0:12 1 (const int)
0:12 2.000000
0:12 3 (const int)
0:12 4.000000
0:26 Function Definition: main(struct-PS_OUTPUT-vf41; (temp void)
0:26 Function Definition: main(struct-PS_OUTPUT-vf41; ( temp void)
0:26 Function Parameters:
0:26 'ps_output' (out structure{temp 4-component vector of float color})
0:26 'ps_output' ( out structure{ temp 4-component vector of float color})
0:? Sequence
0:28 Sequence
0:28 move second child to first child (temp 3-element array of float)
0:28 'l_array' (temp 3-element array of float)
0:28 move second child to first child ( temp 3-element array of float)
0:28 'l_array' ( temp 3-element array of float)
0:28 Constant:
0:28 1.000000
0:28 2.000000
0:28 3.000000
0:31 move second child to first child (temp 4-component vector of float)
0:31 color: direct index for structure (temp 4-component vector of float)
0:31 'ps_output' (out structure{temp 4-component vector of float color})
0:31 move second child to first child ( temp 4-component vector of float)
0:31 color: direct index for structure ( temp 4-component vector of float)
0:31 'ps_output' ( out structure{ temp 4-component vector of float color})
0:31 Constant:
0:31 0 (const int)
0:31 Construct vec4 (temp 4-component vector of float)
0:31 add (temp float)
0:31 add (temp float)
0:31 add (temp float)
0:31 add (temp float)
0:31 direct index (temp float)
0:31 'g_array' (global 5-element array of float)
0:31 Construct vec4 ( temp 4-component vector of float)
0:31 add ( temp float)
0:31 add ( temp float)
0:31 add ( temp float)
0:31 add ( temp float)
0:31 direct index ( temp float)
0:31 'g_array' ( global 5-element array of float)
0:31 Constant:
0:31 0 (const int)
0:31 direct index (temp float)
0:31 'g_array' (global 5-element array of float)
0:31 direct index ( temp float)
0:31 'g_array' ( global 5-element array of float)
0:31 Constant:
0:31 4 (const int)
0:31 direct index (temp float)
0:31 'l_array' (temp 3-element array of float)
0:31 direct index ( temp float)
0:31 'l_array' ( temp 3-element array of float)
0:31 Constant:
0:31 1 (const int)
0:31 f: direct index for structure (temp float)
0:31 direct index (temp structure{temp int i, temp float f})
0:31 'g_mystruct' (global 2-element array of structure{temp int i, temp float f})
0:31 f: direct index for structure ( temp float)
0:31 direct index ( temp structure{ temp int i, temp float f})
0:31 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f})
0:31 Constant:
0:31 0 (const int)
0:31 Constant:
0:31 1 (const int)
0:31 indirect index (temp float)
0:31 'g_array' (global 5-element array of float)
0:31 'idx' (temp int)
0:31 indirect index ( temp float)
0:31 'g_array' ( global 5-element array of float)
0:31 'idx' ( temp int)
0:? Linker Objects
0:? 'g_array' (global 5-element array of float)
0:? 'g_array_unused' (global 7-element array of float)
0:? 'g_mystruct' (global 2-element array of structure{temp int i, temp float f})
0:? 'g_array' ( global 5-element array of float)
0:? 'g_array_unused' ( global 7-element array of float)
0:? 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f})
Linked fragment stage:
@@ -87,8 +87,8 @@ Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:3 Sequence
0:3 move second child to first child (temp 5-element array of float)
0:3 'g_array' (global 5-element array of float)
0:3 move second child to first child ( temp 5-element array of float)
0:3 'g_array' ( global 5-element array of float)
0:3 Constant:
0:3 1.000000
0:3 2.000000
@@ -96,8 +96,8 @@ gl_FragCoord origin is upper left
0:3 4.000000
0:3 5.000000
0:6 Sequence
0:6 move second child to first child (temp 7-element array of float)
0:6 'g_array_unused' (global 7-element array of float)
0:6 move second child to first child ( temp 7-element array of float)
0:6 'g_array_unused' ( global 7-element array of float)
0:6 Constant:
0:6 1.000000
0:6 2.000000
@@ -107,60 +107,60 @@ gl_FragCoord origin is upper left
0:6 6.000000
0:6 7.000000
0:12 Sequence
0:12 move second child to first child (temp 2-element array of structure{temp int i, temp float f})
0:12 'g_mystruct' (global 2-element array of structure{temp int i, temp float f})
0:12 move second child to first child ( temp 2-element array of structure{ temp int i, temp float f})
0:12 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f})
0:12 Constant:
0:12 1 (const int)
0:12 2.000000
0:12 3 (const int)
0:12 4.000000
0:26 Function Definition: main(struct-PS_OUTPUT-vf41; (temp void)
0:26 Function Definition: main(struct-PS_OUTPUT-vf41; ( temp void)
0:26 Function Parameters:
0:26 'ps_output' (out structure{temp 4-component vector of float color})
0:26 'ps_output' ( out structure{ temp 4-component vector of float color})
0:? Sequence
0:28 Sequence
0:28 move second child to first child (temp 3-element array of float)
0:28 'l_array' (temp 3-element array of float)
0:28 move second child to first child ( temp 3-element array of float)
0:28 'l_array' ( temp 3-element array of float)
0:28 Constant:
0:28 1.000000
0:28 2.000000
0:28 3.000000
0:31 move second child to first child (temp 4-component vector of float)
0:31 color: direct index for structure (temp 4-component vector of float)
0:31 'ps_output' (out structure{temp 4-component vector of float color})
0:31 move second child to first child ( temp 4-component vector of float)
0:31 color: direct index for structure ( temp 4-component vector of float)
0:31 'ps_output' ( out structure{ temp 4-component vector of float color})
0:31 Constant:
0:31 0 (const int)
0:31 Construct vec4 (temp 4-component vector of float)
0:31 add (temp float)
0:31 add (temp float)
0:31 add (temp float)
0:31 add (temp float)
0:31 direct index (temp float)
0:31 'g_array' (global 5-element array of float)
0:31 Construct vec4 ( temp 4-component vector of float)
0:31 add ( temp float)
0:31 add ( temp float)
0:31 add ( temp float)
0:31 add ( temp float)
0:31 direct index ( temp float)
0:31 'g_array' ( global 5-element array of float)
0:31 Constant:
0:31 0 (const int)
0:31 direct index (temp float)
0:31 'g_array' (global 5-element array of float)
0:31 direct index ( temp float)
0:31 'g_array' ( global 5-element array of float)
0:31 Constant:
0:31 4 (const int)
0:31 direct index (temp float)
0:31 'l_array' (temp 3-element array of float)
0:31 direct index ( temp float)
0:31 'l_array' ( temp 3-element array of float)
0:31 Constant:
0:31 1 (const int)
0:31 f: direct index for structure (temp float)
0:31 direct index (temp structure{temp int i, temp float f})
0:31 'g_mystruct' (global 2-element array of structure{temp int i, temp float f})
0:31 f: direct index for structure ( temp float)
0:31 direct index ( temp structure{ temp int i, temp float f})
0:31 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f})
0:31 Constant:
0:31 0 (const int)
0:31 Constant:
0:31 1 (const int)
0:31 indirect index (temp float)
0:31 'g_array' (global 5-element array of float)
0:31 'idx' (temp int)
0:31 indirect index ( temp float)
0:31 'g_array' ( global 5-element array of float)
0:31 'idx' ( temp int)
0:? Linker Objects
0:? 'g_array' (global 5-element array of float)
0:? 'g_array_unused' (global 7-element array of float)
0:? 'g_mystruct' (global 2-element array of structure{temp int i, temp float f})
0:? 'g_array' ( global 5-element array of float)
0:? 'g_array_unused' ( global 7-element array of float)
0:? 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f})
// Module Version 10000
// Generated by (magic number): 80001