GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
@@ -2,66 +2,66 @@ hlsl.assoc.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
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0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
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0:8 Function Parameters:
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0:8 'a1' (in 4-component vector of float)
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0:8 'a2' (in 4-component vector of float)
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0:8 'a3' (in 4-component vector of float)
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0:8 'a4' (in 4-component vector of float)
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0:8 'a5' (in 4-component vector of float)
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0:8 'a1' ( in 4-component vector of float)
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0:8 'a2' ( in 4-component vector of float)
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0:8 'a3' ( in 4-component vector of float)
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0:8 'a4' ( in 4-component vector of float)
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0:8 'a5' ( in 4-component vector of float)
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0:? Sequence
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a1' (in 4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a2' (in 4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a3' (in 4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a4' (in 4-component vector of float)
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0:9 'a5' (in 4-component vector of float)
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0:9 move second child to first child ( temp 4-component vector of float)
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0:9 'a1' ( in 4-component vector of float)
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0:9 move second child to first child ( temp 4-component vector of float)
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0:9 'a2' ( in 4-component vector of float)
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0:9 move second child to first child ( temp 4-component vector of float)
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0:9 'a3' ( in 4-component vector of float)
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0:9 move second child to first child ( temp 4-component vector of float)
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0:9 'a4' ( in 4-component vector of float)
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0:9 'a5' ( in 4-component vector of float)
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0:10 Branch: Return with expression
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 'a1' (in 4-component vector of float)
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0:10 'a2' (in 4-component vector of float)
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0:10 'a3' (in 4-component vector of float)
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0:10 'a4' (in 4-component vector of float)
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0:10 'a5' (in 4-component vector of float)
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0:8 Function Definition: PixelShaderFunction( (temp void)
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0:10 add ( temp 4-component vector of float)
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0:10 add ( temp 4-component vector of float)
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0:10 add ( temp 4-component vector of float)
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0:10 add ( temp 4-component vector of float)
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0:10 'a1' ( in 4-component vector of float)
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0:10 'a2' ( in 4-component vector of float)
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0:10 'a3' ( in 4-component vector of float)
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0:10 'a4' ( in 4-component vector of float)
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0:10 'a5' ( in 4-component vector of float)
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0:8 Function Definition: PixelShaderFunction( ( temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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0:? 'a1' (temp 4-component vector of float)
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0:? 'a1' (layout(location=0 ) in 4-component vector of float)
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0:8 move second child to first child (temp 4-component vector of float)
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0:? 'a2' (temp 4-component vector of float)
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0:? 'a2' (layout(location=1 ) in 4-component vector of float)
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0:8 move second child to first child (temp 4-component vector of float)
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0:? 'a3' (temp 4-component vector of float)
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0:? 'a3' (layout(location=2 ) in 4-component vector of float)
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0:8 move second child to first child (temp 4-component vector of float)
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0:? 'a4' (temp 4-component vector of float)
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0:? 'a4' (layout(location=3 ) in 4-component vector of float)
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0:8 move second child to first child (temp 4-component vector of float)
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0:? 'a5' (temp 4-component vector of float)
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0:? 'a5' (layout(location=4 ) in 4-component vector of float)
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0:8 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:8 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
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0:? 'a1' (temp 4-component vector of float)
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0:? 'a2' (temp 4-component vector of float)
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0:? 'a3' (temp 4-component vector of float)
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0:? 'a4' (temp 4-component vector of float)
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0:? 'a5' (temp 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? 'a1' ( temp 4-component vector of float)
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0:? 'a1' (layout( location=0) in 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? 'a2' ( temp 4-component vector of float)
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0:? 'a2' (layout( location=1) in 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? 'a3' ( temp 4-component vector of float)
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0:? 'a3' (layout( location=2) in 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? 'a4' ( temp 4-component vector of float)
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0:? 'a4' (layout( location=3) in 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? 'a5' ( temp 4-component vector of float)
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0:? 'a5' (layout( location=4) in 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:8 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
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0:? 'a1' ( temp 4-component vector of float)
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0:? 'a2' ( temp 4-component vector of float)
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0:? 'a3' ( temp 4-component vector of float)
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0:? 'a4' ( temp 4-component vector of float)
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0:? 'a5' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'a1' (layout(location=0 ) in 4-component vector of float)
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0:? 'a2' (layout(location=1 ) in 4-component vector of float)
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0:? 'a3' (layout(location=2 ) in 4-component vector of float)
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0:? 'a4' (layout(location=3 ) in 4-component vector of float)
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0:? 'a5' (layout(location=4 ) in 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'a1' (layout( location=0) in 4-component vector of float)
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0:? 'a2' (layout( location=1) in 4-component vector of float)
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0:? 'a3' (layout( location=2) in 4-component vector of float)
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0:? 'a4' (layout( location=3) in 4-component vector of float)
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0:? 'a5' (layout( location=4) in 4-component vector of float)
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Linked fragment stage:
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@@ -70,66 +70,66 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
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0:8 Function Definition: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
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0:8 Function Parameters:
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0:8 'a1' (in 4-component vector of float)
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0:8 'a2' (in 4-component vector of float)
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0:8 'a3' (in 4-component vector of float)
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0:8 'a4' (in 4-component vector of float)
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0:8 'a5' (in 4-component vector of float)
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0:8 'a1' ( in 4-component vector of float)
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0:8 'a2' ( in 4-component vector of float)
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0:8 'a3' ( in 4-component vector of float)
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0:8 'a4' ( in 4-component vector of float)
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0:8 'a5' ( in 4-component vector of float)
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0:? Sequence
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a1' (in 4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a2' (in 4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a3' (in 4-component vector of float)
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0:9 move second child to first child (temp 4-component vector of float)
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0:9 'a4' (in 4-component vector of float)
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0:9 'a5' (in 4-component vector of float)
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0:9 move second child to first child ( temp 4-component vector of float)
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0:9 'a1' ( in 4-component vector of float)
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0:9 move second child to first child ( temp 4-component vector of float)
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0:9 'a2' ( in 4-component vector of float)
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0:9 move second child to first child ( temp 4-component vector of float)
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0:9 'a3' ( in 4-component vector of float)
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0:9 move second child to first child ( temp 4-component vector of float)
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0:9 'a4' ( in 4-component vector of float)
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0:9 'a5' ( in 4-component vector of float)
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0:10 Branch: Return with expression
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 add (temp 4-component vector of float)
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0:10 'a1' (in 4-component vector of float)
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0:10 'a2' (in 4-component vector of float)
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0:10 'a3' (in 4-component vector of float)
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0:10 'a4' (in 4-component vector of float)
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0:10 'a5' (in 4-component vector of float)
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0:8 Function Definition: PixelShaderFunction( (temp void)
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0:10 add ( temp 4-component vector of float)
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0:10 add ( temp 4-component vector of float)
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0:10 add ( temp 4-component vector of float)
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0:10 add ( temp 4-component vector of float)
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0:10 'a1' ( in 4-component vector of float)
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0:10 'a2' ( in 4-component vector of float)
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0:10 'a3' ( in 4-component vector of float)
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0:10 'a4' ( in 4-component vector of float)
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0:10 'a5' ( in 4-component vector of float)
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0:8 Function Definition: PixelShaderFunction( ( temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 move second child to first child (temp 4-component vector of float)
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0:? 'a1' (temp 4-component vector of float)
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0:? 'a1' (layout(location=0 ) in 4-component vector of float)
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0:8 move second child to first child (temp 4-component vector of float)
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0:? 'a2' (temp 4-component vector of float)
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0:? 'a2' (layout(location=1 ) in 4-component vector of float)
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0:8 move second child to first child (temp 4-component vector of float)
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0:? 'a3' (temp 4-component vector of float)
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0:? 'a3' (layout(location=2 ) in 4-component vector of float)
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0:8 move second child to first child (temp 4-component vector of float)
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0:? 'a4' (temp 4-component vector of float)
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0:? 'a4' (layout(location=3 ) in 4-component vector of float)
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0:8 move second child to first child (temp 4-component vector of float)
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0:? 'a5' (temp 4-component vector of float)
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0:? 'a5' (layout(location=4 ) in 4-component vector of float)
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0:8 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:8 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; (temp 4-component vector of float)
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0:? 'a1' (temp 4-component vector of float)
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0:? 'a2' (temp 4-component vector of float)
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0:? 'a3' (temp 4-component vector of float)
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0:? 'a4' (temp 4-component vector of float)
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0:? 'a5' (temp 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? 'a1' ( temp 4-component vector of float)
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0:? 'a1' (layout( location=0) in 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? 'a2' ( temp 4-component vector of float)
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0:? 'a2' (layout( location=1) in 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? 'a3' ( temp 4-component vector of float)
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0:? 'a3' (layout( location=2) in 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? 'a4' ( temp 4-component vector of float)
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0:? 'a4' (layout( location=3) in 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? 'a5' ( temp 4-component vector of float)
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0:? 'a5' (layout( location=4) in 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:8 Function Call: @PixelShaderFunction(vf4;vf4;vf4;vf4;vf4; ( temp 4-component vector of float)
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0:? 'a1' ( temp 4-component vector of float)
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0:? 'a2' ( temp 4-component vector of float)
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0:? 'a3' ( temp 4-component vector of float)
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0:? 'a4' ( temp 4-component vector of float)
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0:? 'a5' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'a1' (layout(location=0 ) in 4-component vector of float)
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0:? 'a2' (layout(location=1 ) in 4-component vector of float)
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0:? 'a3' (layout(location=2 ) in 4-component vector of float)
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0:? 'a4' (layout(location=3 ) in 4-component vector of float)
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0:? 'a5' (layout(location=4 ) in 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'a1' (layout( location=0) in 4-component vector of float)
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0:? 'a2' (layout( location=1) in 4-component vector of float)
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0:? 'a3' (layout( location=2) in 4-component vector of float)
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0:? 'a4' (layout( location=3) in 4-component vector of float)
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0:? 'a5' (layout( location=4) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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