GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
@@ -2,41 +2,41 @@ hlsl.attribute.expression.comp
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Shader version: 450
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local_size = (4, 6, 8)
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0:? Sequence
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0:9 Function Definition: @main( (temp 4-component vector of float)
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0:9 Function Definition: @main( ( temp 4-component vector of float)
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0:9 Function Parameters:
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child (temp int)
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0:11 'x' (temp int)
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0:11 move second child to first child ( temp int)
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0:11 'x' ( temp int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 Loop with condition tested first
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0:11 Loop Condition
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0:11 Compare Less Than (temp bool)
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0:11 'x' (temp int)
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0:11 bound: direct index for structure (layout(offset=0 ) uniform int)
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0:11 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound})
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0:11 Compare Less Than ( temp bool)
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0:11 'x' ( temp int)
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0:11 bound: direct index for structure (layout( offset=0) uniform int)
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0:11 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int bound})
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0:11 Constant:
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0:11 0 (const uint)
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0:11 No loop body
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0:11 Loop Terminal Expression
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0:11 Pre-Increment (temp int)
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0:11 'x' (temp int)
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0:11 Pre-Increment ( temp int)
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0:11 'x' ( temp int)
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0:14 Branch: Return with expression
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:9 Function Definition: main( (temp void)
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0:9 Function Definition: main( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:9 Function Call: @main( (temp 4-component vector of float)
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0:9 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:9 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int bound})
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Linked compute stage:
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@@ -45,41 +45,41 @@ Linked compute stage:
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Shader version: 450
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local_size = (4, 6, 8)
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0:? Sequence
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0:9 Function Definition: @main( (temp 4-component vector of float)
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0:9 Function Definition: @main( ( temp 4-component vector of float)
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0:9 Function Parameters:
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child (temp int)
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0:11 'x' (temp int)
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0:11 move second child to first child ( temp int)
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0:11 'x' ( temp int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 Loop with condition tested first
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0:11 Loop Condition
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0:11 Compare Less Than (temp bool)
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0:11 'x' (temp int)
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0:11 bound: direct index for structure (layout(offset=0 ) uniform int)
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0:11 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound})
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0:11 Compare Less Than ( temp bool)
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0:11 'x' ( temp int)
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0:11 bound: direct index for structure (layout( offset=0) uniform int)
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0:11 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int bound})
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0:11 Constant:
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0:11 0 (const uint)
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0:11 No loop body
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0:11 Loop Terminal Expression
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0:11 Pre-Increment (temp int)
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0:11 'x' (temp int)
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0:11 Pre-Increment ( temp int)
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0:11 'x' ( temp int)
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0:14 Branch: Return with expression
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:9 Function Definition: main( (temp void)
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0:9 Function Definition: main( ( temp void)
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0:9 Function Parameters:
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0:? Sequence
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0:9 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:9 Function Call: @main( (temp 4-component vector of float)
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0:9 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:9 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound})
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int bound})
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// Module Version 10000
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// Generated by (magic number): 80001
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