GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -2,41 +2,41 @@ hlsl.attribute.expression.comp
Shader version: 450
local_size = (4, 6, 8)
0:? Sequence
0:9 Function Definition: @main( (temp 4-component vector of float)
0:9 Function Definition: @main( ( temp 4-component vector of float)
0:9 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 move second child to first child (temp int)
0:11 'x' (temp int)
0:11 move second child to first child ( temp int)
0:11 'x' ( temp int)
0:11 Constant:
0:11 0 (const int)
0:11 Loop with condition tested first
0:11 Loop Condition
0:11 Compare Less Than (temp bool)
0:11 'x' (temp int)
0:11 bound: direct index for structure (layout(offset=0 ) uniform int)
0:11 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound})
0:11 Compare Less Than ( temp bool)
0:11 'x' ( temp int)
0:11 bound: direct index for structure (layout( offset=0) uniform int)
0:11 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int bound})
0:11 Constant:
0:11 0 (const uint)
0:11 No loop body
0:11 Loop Terminal Expression
0:11 Pre-Increment (temp int)
0:11 'x' (temp int)
0:11 Pre-Increment ( temp int)
0:11 'x' ( temp int)
0:14 Branch: Return with expression
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:9 Function Definition: main( (temp void)
0:9 Function Definition: main( ( temp void)
0:9 Function Parameters:
0:? Sequence
0:9 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:9 Function Call: @main( (temp 4-component vector of float)
0:9 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:9 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int bound})
Linked compute stage:
@@ -45,41 +45,41 @@ Linked compute stage:
Shader version: 450
local_size = (4, 6, 8)
0:? Sequence
0:9 Function Definition: @main( (temp 4-component vector of float)
0:9 Function Definition: @main( ( temp 4-component vector of float)
0:9 Function Parameters:
0:? Sequence
0:11 Sequence
0:11 move second child to first child (temp int)
0:11 'x' (temp int)
0:11 move second child to first child ( temp int)
0:11 'x' ( temp int)
0:11 Constant:
0:11 0 (const int)
0:11 Loop with condition tested first
0:11 Loop Condition
0:11 Compare Less Than (temp bool)
0:11 'x' (temp int)
0:11 bound: direct index for structure (layout(offset=0 ) uniform int)
0:11 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound})
0:11 Compare Less Than ( temp bool)
0:11 'x' ( temp int)
0:11 bound: direct index for structure (layout( offset=0) uniform int)
0:11 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int bound})
0:11 Constant:
0:11 0 (const uint)
0:11 No loop body
0:11 Loop Terminal Expression
0:11 Pre-Increment (temp int)
0:11 'x' (temp int)
0:11 Pre-Increment ( temp int)
0:11 'x' ( temp int)
0:14 Branch: Return with expression
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:9 Function Definition: main( (temp void)
0:9 Function Definition: main( ( temp void)
0:9 Function Parameters:
0:? Sequence
0:9 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:9 Function Call: @main( (temp 4-component vector of float)
0:9 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:9 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int bound})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int bound})
// Module Version 10000
// Generated by (magic number): 80001