GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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@@ -2,25 +2,25 @@ hlsl.attribute.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: @PixelShaderFunction(vf4; (temp void)
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0:2 Function Definition: @PixelShaderFunction(vf4; ( temp void)
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0:2 Function Parameters:
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0:2 'input' (in 4-component vector of float)
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0:2 'input' ( in 4-component vector of float)
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0:? Sequence
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0:11 Test condition and select (temp void)
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0:11 Test condition and select ( temp void)
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0:11 Condition
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0:11 Constant:
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0:11 0 (const int)
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0:11 true case is null
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0:2 Function Definition: PixelShaderFunction( (temp void)
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0:2 Function Definition: PixelShaderFunction( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child (temp 4-component vector of float)
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0:? 'input' (temp 4-component vector of float)
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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0:2 Function Call: @PixelShaderFunction(vf4; (temp void)
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0:? 'input' (temp 4-component vector of float)
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:2 Function Call: @PixelShaderFunction(vf4; ( temp void)
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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Linked fragment stage:
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@@ -29,25 +29,25 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: @PixelShaderFunction(vf4; (temp void)
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0:2 Function Definition: @PixelShaderFunction(vf4; ( temp void)
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0:2 Function Parameters:
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0:2 'input' (in 4-component vector of float)
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0:2 'input' ( in 4-component vector of float)
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0:? Sequence
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0:11 Test condition and select (temp void)
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0:11 Test condition and select ( temp void)
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0:11 Condition
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0:11 Constant:
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0:11 0 (const int)
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0:11 true case is null
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0:2 Function Definition: PixelShaderFunction( (temp void)
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0:2 Function Definition: PixelShaderFunction( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child (temp 4-component vector of float)
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0:? 'input' (temp 4-component vector of float)
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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0:2 Function Call: @PixelShaderFunction(vf4; (temp void)
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0:? 'input' (temp 4-component vector of float)
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:2 Function Call: @PixelShaderFunction(vf4; ( temp void)
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'input' (layout(location=0 ) in 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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