GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
@@ -5,69 +5,69 @@ max_vertices = 4
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input primitive = triangles
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output primitive = line_strip
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0:? Sequence
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0:16 Function Definition: @main(u1[3];u1[3];struct-PSInput-f1-i11; (temp void)
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0:16 Function Definition: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
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0:16 Function Parameters:
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0:16 'VertexID' (in 3-element array of uint)
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0:16 'test' (in 3-element array of uint)
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0:16 'OutputStream' (out structure{temp float myfloat, temp int something})
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0:16 'VertexID' ( in 3-element array of uint)
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0:16 'test' ( in 3-element array of uint)
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0:16 'OutputStream' ( out structure{ temp float myfloat, temp int something})
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0:? Sequence
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0:19 move second child to first child (temp float)
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0:19 myfloat: direct index for structure (temp float)
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0:19 'Vert' (temp structure{temp float myfloat, temp int something})
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0:19 move second child to first child ( temp float)
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0:19 myfloat: direct index for structure ( temp float)
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0:19 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:19 Constant:
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0:19 0 (const int)
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0:19 Convert uint to float (temp float)
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0:19 add (temp uint)
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0:19 add (temp uint)
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0:19 direct index (temp uint)
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0:19 'test' (in 3-element array of uint)
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0:19 Convert uint to float ( temp float)
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0:19 add ( temp uint)
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0:19 add ( temp uint)
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0:19 direct index ( temp uint)
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0:19 'test' ( in 3-element array of uint)
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0:19 Constant:
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0:19 0 (const int)
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0:19 direct index (temp uint)
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0:19 'test' (in 3-element array of uint)
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0:19 direct index ( temp uint)
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0:19 'test' ( in 3-element array of uint)
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0:19 Constant:
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0:19 1 (const int)
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0:19 direct index (temp uint)
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0:19 'test' (in 3-element array of uint)
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0:19 direct index ( temp uint)
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0:19 'test' ( in 3-element array of uint)
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0:19 Constant:
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0:19 2 (const int)
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0:20 move second child to first child (temp int)
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0:20 something: direct index for structure (temp int)
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0:20 'Vert' (temp structure{temp float myfloat, temp int something})
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0:20 move second child to first child ( temp int)
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0:20 something: direct index for structure ( temp int)
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0:20 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:20 Constant:
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0:20 1 (const int)
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0:20 Convert uint to int (temp int)
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0:20 direct index (temp uint)
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0:20 'VertexID' (in 3-element array of uint)
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0:20 Convert uint to int ( temp int)
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0:20 direct index ( temp uint)
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0:20 'VertexID' ( in 3-element array of uint)
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0:20 Constant:
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0:20 0 (const int)
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0:22 Sequence
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0:22 move second child to first child (temp structure{temp float myfloat, temp int something})
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0:22 'OutputStream' (out structure{temp float myfloat, temp int something})
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0:22 'Vert' (temp structure{temp float myfloat, temp int something})
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0:22 EmitVertex (temp void)
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0:22 move second child to first child ( temp structure{ temp float myfloat, temp int something})
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0:22 'OutputStream' ( out structure{ temp float myfloat, temp int something})
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0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:22 EmitVertex ( temp void)
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0:23 Sequence
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0:23 move second child to first child (temp structure{temp float myfloat, temp int something})
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0:23 'OutputStream' (out structure{temp float myfloat, temp int something})
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0:23 'Vert' (temp structure{temp float myfloat, temp int something})
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0:23 EmitVertex (temp void)
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0:24 EndPrimitive (temp void)
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0:16 Function Definition: main( (temp void)
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0:23 move second child to first child ( temp structure{ temp float myfloat, temp int something})
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0:23 'OutputStream' ( out structure{ temp float myfloat, temp int something})
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0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:23 EmitVertex ( temp void)
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0:24 EndPrimitive ( temp void)
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0:16 Function Definition: main( ( temp void)
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0:16 Function Parameters:
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0:? Sequence
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0:16 move second child to first child (temp 3-element array of uint)
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0:? 'VertexID' (temp 3-element array of uint)
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0:? 'VertexID' (layout(location=0 ) in 3-element array of uint)
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0:16 move second child to first child (temp 3-element array of uint)
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0:? 'test' (temp 3-element array of uint)
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0:? 'test' (layout(location=3 ) in 3-element array of uint)
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0:16 Function Call: @main(u1[3];u1[3];struct-PSInput-f1-i11; (temp void)
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0:? 'VertexID' (temp 3-element array of uint)
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0:? 'test' (temp 3-element array of uint)
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0:? 'OutputStream' (temp structure{temp float myfloat, temp int something})
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0:16 move second child to first child ( temp 3-element array of uint)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:16 move second child to first child ( temp 3-element array of uint)
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0:? 'test' ( temp 3-element array of uint)
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0:? 'test' (layout( location=3) in 3-element array of uint)
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0:16 Function Call: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'test' ( temp 3-element array of uint)
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0:? 'OutputStream' ( temp structure{ temp float myfloat, temp int something})
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0:? Linker Objects
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0:? 'VertexID' (layout(location=0 ) in 3-element array of uint)
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0:? 'test' (layout(location=3 ) in 3-element array of uint)
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:? 'test' (layout( location=3) in 3-element array of uint)
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Linked geometry stage:
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@@ -79,69 +79,69 @@ max_vertices = 4
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input primitive = triangles
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output primitive = line_strip
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0:? Sequence
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0:16 Function Definition: @main(u1[3];u1[3];struct-PSInput-f1-i11; (temp void)
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0:16 Function Definition: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
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0:16 Function Parameters:
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0:16 'VertexID' (in 3-element array of uint)
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0:16 'test' (in 3-element array of uint)
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0:16 'OutputStream' (out structure{temp float myfloat, temp int something})
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0:16 'VertexID' ( in 3-element array of uint)
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0:16 'test' ( in 3-element array of uint)
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0:16 'OutputStream' ( out structure{ temp float myfloat, temp int something})
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0:? Sequence
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0:19 move second child to first child (temp float)
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0:19 myfloat: direct index for structure (temp float)
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0:19 'Vert' (temp structure{temp float myfloat, temp int something})
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0:19 move second child to first child ( temp float)
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0:19 myfloat: direct index for structure ( temp float)
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0:19 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:19 Constant:
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0:19 0 (const int)
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0:19 Convert uint to float (temp float)
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0:19 add (temp uint)
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0:19 add (temp uint)
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0:19 direct index (temp uint)
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0:19 'test' (in 3-element array of uint)
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0:19 Convert uint to float ( temp float)
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0:19 add ( temp uint)
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0:19 add ( temp uint)
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0:19 direct index ( temp uint)
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0:19 'test' ( in 3-element array of uint)
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0:19 Constant:
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0:19 0 (const int)
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0:19 direct index (temp uint)
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0:19 'test' (in 3-element array of uint)
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0:19 direct index ( temp uint)
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0:19 'test' ( in 3-element array of uint)
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0:19 Constant:
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0:19 1 (const int)
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0:19 direct index (temp uint)
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0:19 'test' (in 3-element array of uint)
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0:19 direct index ( temp uint)
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0:19 'test' ( in 3-element array of uint)
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0:19 Constant:
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0:19 2 (const int)
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0:20 move second child to first child (temp int)
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0:20 something: direct index for structure (temp int)
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0:20 'Vert' (temp structure{temp float myfloat, temp int something})
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0:20 move second child to first child ( temp int)
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0:20 something: direct index for structure ( temp int)
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0:20 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:20 Constant:
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0:20 1 (const int)
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0:20 Convert uint to int (temp int)
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0:20 direct index (temp uint)
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0:20 'VertexID' (in 3-element array of uint)
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0:20 Convert uint to int ( temp int)
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0:20 direct index ( temp uint)
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0:20 'VertexID' ( in 3-element array of uint)
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0:20 Constant:
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0:20 0 (const int)
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0:22 Sequence
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0:22 move second child to first child (temp structure{temp float myfloat, temp int something})
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0:22 'OutputStream' (out structure{temp float myfloat, temp int something})
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0:22 'Vert' (temp structure{temp float myfloat, temp int something})
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0:22 EmitVertex (temp void)
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0:22 move second child to first child ( temp structure{ temp float myfloat, temp int something})
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0:22 'OutputStream' ( out structure{ temp float myfloat, temp int something})
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0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:22 EmitVertex ( temp void)
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0:23 Sequence
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0:23 move second child to first child (temp structure{temp float myfloat, temp int something})
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0:23 'OutputStream' (out structure{temp float myfloat, temp int something})
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0:23 'Vert' (temp structure{temp float myfloat, temp int something})
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0:23 EmitVertex (temp void)
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0:24 EndPrimitive (temp void)
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0:16 Function Definition: main( (temp void)
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0:23 move second child to first child ( temp structure{ temp float myfloat, temp int something})
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0:23 'OutputStream' ( out structure{ temp float myfloat, temp int something})
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0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:23 EmitVertex ( temp void)
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0:24 EndPrimitive ( temp void)
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0:16 Function Definition: main( ( temp void)
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0:16 Function Parameters:
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0:? Sequence
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0:16 move second child to first child (temp 3-element array of uint)
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0:? 'VertexID' (temp 3-element array of uint)
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0:? 'VertexID' (layout(location=0 ) in 3-element array of uint)
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0:16 move second child to first child (temp 3-element array of uint)
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0:? 'test' (temp 3-element array of uint)
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0:? 'test' (layout(location=3 ) in 3-element array of uint)
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0:16 Function Call: @main(u1[3];u1[3];struct-PSInput-f1-i11; (temp void)
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0:? 'VertexID' (temp 3-element array of uint)
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0:? 'test' (temp 3-element array of uint)
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0:? 'OutputStream' (temp structure{temp float myfloat, temp int something})
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0:16 move second child to first child ( temp 3-element array of uint)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:16 move second child to first child ( temp 3-element array of uint)
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0:? 'test' ( temp 3-element array of uint)
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0:? 'test' (layout( location=3) in 3-element array of uint)
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0:16 Function Call: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'test' ( temp 3-element array of uint)
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0:? 'OutputStream' ( temp structure{ temp float myfloat, temp int something})
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0:? Linker Objects
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0:? 'VertexID' (layout(location=0 ) in 3-element array of uint)
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0:? 'test' (layout(location=3 ) in 3-element array of uint)
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:? 'test' (layout( location=3) in 3-element array of uint)
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// Module Version 10000
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// Generated by (magic number): 80001
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