GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -5,69 +5,69 @@ max_vertices = 4
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:16 Function Definition: @main(u1[3];u1[3];struct-PSInput-f1-i11; (temp void)
0:16 Function Definition: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
0:16 Function Parameters:
0:16 'VertexID' (in 3-element array of uint)
0:16 'test' (in 3-element array of uint)
0:16 'OutputStream' (out structure{temp float myfloat, temp int something})
0:16 'VertexID' ( in 3-element array of uint)
0:16 'test' ( in 3-element array of uint)
0:16 'OutputStream' ( out structure{ temp float myfloat, temp int something})
0:? Sequence
0:19 move second child to first child (temp float)
0:19 myfloat: direct index for structure (temp float)
0:19 'Vert' (temp structure{temp float myfloat, temp int something})
0:19 move second child to first child ( temp float)
0:19 myfloat: direct index for structure ( temp float)
0:19 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:19 Constant:
0:19 0 (const int)
0:19 Convert uint to float (temp float)
0:19 add (temp uint)
0:19 add (temp uint)
0:19 direct index (temp uint)
0:19 'test' (in 3-element array of uint)
0:19 Convert uint to float ( temp float)
0:19 add ( temp uint)
0:19 add ( temp uint)
0:19 direct index ( temp uint)
0:19 'test' ( in 3-element array of uint)
0:19 Constant:
0:19 0 (const int)
0:19 direct index (temp uint)
0:19 'test' (in 3-element array of uint)
0:19 direct index ( temp uint)
0:19 'test' ( in 3-element array of uint)
0:19 Constant:
0:19 1 (const int)
0:19 direct index (temp uint)
0:19 'test' (in 3-element array of uint)
0:19 direct index ( temp uint)
0:19 'test' ( in 3-element array of uint)
0:19 Constant:
0:19 2 (const int)
0:20 move second child to first child (temp int)
0:20 something: direct index for structure (temp int)
0:20 'Vert' (temp structure{temp float myfloat, temp int something})
0:20 move second child to first child ( temp int)
0:20 something: direct index for structure ( temp int)
0:20 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:20 Constant:
0:20 1 (const int)
0:20 Convert uint to int (temp int)
0:20 direct index (temp uint)
0:20 'VertexID' (in 3-element array of uint)
0:20 Convert uint to int ( temp int)
0:20 direct index ( temp uint)
0:20 'VertexID' ( in 3-element array of uint)
0:20 Constant:
0:20 0 (const int)
0:22 Sequence
0:22 move second child to first child (temp structure{temp float myfloat, temp int something})
0:22 'OutputStream' (out structure{temp float myfloat, temp int something})
0:22 'Vert' (temp structure{temp float myfloat, temp int something})
0:22 EmitVertex (temp void)
0:22 move second child to first child ( temp structure{ temp float myfloat, temp int something})
0:22 'OutputStream' ( out structure{ temp float myfloat, temp int something})
0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:22 EmitVertex ( temp void)
0:23 Sequence
0:23 move second child to first child (temp structure{temp float myfloat, temp int something})
0:23 'OutputStream' (out structure{temp float myfloat, temp int something})
0:23 'Vert' (temp structure{temp float myfloat, temp int something})
0:23 EmitVertex (temp void)
0:24 EndPrimitive (temp void)
0:16 Function Definition: main( (temp void)
0:23 move second child to first child ( temp structure{ temp float myfloat, temp int something})
0:23 'OutputStream' ( out structure{ temp float myfloat, temp int something})
0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:23 EmitVertex ( temp void)
0:24 EndPrimitive ( temp void)
0:16 Function Definition: main( ( temp void)
0:16 Function Parameters:
0:? Sequence
0:16 move second child to first child (temp 3-element array of uint)
0:? 'VertexID' (temp 3-element array of uint)
0:? 'VertexID' (layout(location=0 ) in 3-element array of uint)
0:16 move second child to first child (temp 3-element array of uint)
0:? 'test' (temp 3-element array of uint)
0:? 'test' (layout(location=3 ) in 3-element array of uint)
0:16 Function Call: @main(u1[3];u1[3];struct-PSInput-f1-i11; (temp void)
0:? 'VertexID' (temp 3-element array of uint)
0:? 'test' (temp 3-element array of uint)
0:? 'OutputStream' (temp structure{temp float myfloat, temp int something})
0:16 move second child to first child ( temp 3-element array of uint)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:16 move second child to first child ( temp 3-element array of uint)
0:? 'test' ( temp 3-element array of uint)
0:? 'test' (layout( location=3) in 3-element array of uint)
0:16 Function Call: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'test' ( temp 3-element array of uint)
0:? 'OutputStream' ( temp structure{ temp float myfloat, temp int something})
0:? Linker Objects
0:? 'VertexID' (layout(location=0 ) in 3-element array of uint)
0:? 'test' (layout(location=3 ) in 3-element array of uint)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? 'test' (layout( location=3) in 3-element array of uint)
Linked geometry stage:
@@ -79,69 +79,69 @@ max_vertices = 4
input primitive = triangles
output primitive = line_strip
0:? Sequence
0:16 Function Definition: @main(u1[3];u1[3];struct-PSInput-f1-i11; (temp void)
0:16 Function Definition: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
0:16 Function Parameters:
0:16 'VertexID' (in 3-element array of uint)
0:16 'test' (in 3-element array of uint)
0:16 'OutputStream' (out structure{temp float myfloat, temp int something})
0:16 'VertexID' ( in 3-element array of uint)
0:16 'test' ( in 3-element array of uint)
0:16 'OutputStream' ( out structure{ temp float myfloat, temp int something})
0:? Sequence
0:19 move second child to first child (temp float)
0:19 myfloat: direct index for structure (temp float)
0:19 'Vert' (temp structure{temp float myfloat, temp int something})
0:19 move second child to first child ( temp float)
0:19 myfloat: direct index for structure ( temp float)
0:19 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:19 Constant:
0:19 0 (const int)
0:19 Convert uint to float (temp float)
0:19 add (temp uint)
0:19 add (temp uint)
0:19 direct index (temp uint)
0:19 'test' (in 3-element array of uint)
0:19 Convert uint to float ( temp float)
0:19 add ( temp uint)
0:19 add ( temp uint)
0:19 direct index ( temp uint)
0:19 'test' ( in 3-element array of uint)
0:19 Constant:
0:19 0 (const int)
0:19 direct index (temp uint)
0:19 'test' (in 3-element array of uint)
0:19 direct index ( temp uint)
0:19 'test' ( in 3-element array of uint)
0:19 Constant:
0:19 1 (const int)
0:19 direct index (temp uint)
0:19 'test' (in 3-element array of uint)
0:19 direct index ( temp uint)
0:19 'test' ( in 3-element array of uint)
0:19 Constant:
0:19 2 (const int)
0:20 move second child to first child (temp int)
0:20 something: direct index for structure (temp int)
0:20 'Vert' (temp structure{temp float myfloat, temp int something})
0:20 move second child to first child ( temp int)
0:20 something: direct index for structure ( temp int)
0:20 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:20 Constant:
0:20 1 (const int)
0:20 Convert uint to int (temp int)
0:20 direct index (temp uint)
0:20 'VertexID' (in 3-element array of uint)
0:20 Convert uint to int ( temp int)
0:20 direct index ( temp uint)
0:20 'VertexID' ( in 3-element array of uint)
0:20 Constant:
0:20 0 (const int)
0:22 Sequence
0:22 move second child to first child (temp structure{temp float myfloat, temp int something})
0:22 'OutputStream' (out structure{temp float myfloat, temp int something})
0:22 'Vert' (temp structure{temp float myfloat, temp int something})
0:22 EmitVertex (temp void)
0:22 move second child to first child ( temp structure{ temp float myfloat, temp int something})
0:22 'OutputStream' ( out structure{ temp float myfloat, temp int something})
0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:22 EmitVertex ( temp void)
0:23 Sequence
0:23 move second child to first child (temp structure{temp float myfloat, temp int something})
0:23 'OutputStream' (out structure{temp float myfloat, temp int something})
0:23 'Vert' (temp structure{temp float myfloat, temp int something})
0:23 EmitVertex (temp void)
0:24 EndPrimitive (temp void)
0:16 Function Definition: main( (temp void)
0:23 move second child to first child ( temp structure{ temp float myfloat, temp int something})
0:23 'OutputStream' ( out structure{ temp float myfloat, temp int something})
0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
0:23 EmitVertex ( temp void)
0:24 EndPrimitive ( temp void)
0:16 Function Definition: main( ( temp void)
0:16 Function Parameters:
0:? Sequence
0:16 move second child to first child (temp 3-element array of uint)
0:? 'VertexID' (temp 3-element array of uint)
0:? 'VertexID' (layout(location=0 ) in 3-element array of uint)
0:16 move second child to first child (temp 3-element array of uint)
0:? 'test' (temp 3-element array of uint)
0:? 'test' (layout(location=3 ) in 3-element array of uint)
0:16 Function Call: @main(u1[3];u1[3];struct-PSInput-f1-i11; (temp void)
0:? 'VertexID' (temp 3-element array of uint)
0:? 'test' (temp 3-element array of uint)
0:? 'OutputStream' (temp structure{temp float myfloat, temp int something})
0:16 move second child to first child ( temp 3-element array of uint)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:16 move second child to first child ( temp 3-element array of uint)
0:? 'test' ( temp 3-element array of uint)
0:? 'test' (layout( location=3) in 3-element array of uint)
0:16 Function Call: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
0:? 'VertexID' ( temp 3-element array of uint)
0:? 'test' ( temp 3-element array of uint)
0:? 'OutputStream' ( temp structure{ temp float myfloat, temp int something})
0:? Linker Objects
0:? 'VertexID' (layout(location=0 ) in 3-element array of uint)
0:? 'test' (layout(location=3 ) in 3-element array of uint)
0:? 'VertexID' (layout( location=0) in 3-element array of uint)
0:? 'test' (layout( location=3) in 3-element array of uint)
// Module Version 10000
// Generated by (magic number): 80001