GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
@@ -2,109 +2,109 @@ hlsl.comparison.vec.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Function Definition: Bug1(vf4; (temp void)
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0:4 Function Definition: Bug1(vf4; ( temp void)
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0:4 Function Parameters:
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0:4 'a' (in 4-component vector of float)
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0:4 'a' ( in 4-component vector of float)
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0:? Sequence
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0:5 Sequence
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0:5 move second child to first child (temp 4-component vector of float)
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0:5 'v04' (temp 4-component vector of float)
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0:5 move second child to first child ( temp 4-component vector of float)
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0:5 'v04' ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:6 Sequence
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0:6 move second child to first child (temp float)
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0:6 'v01' (temp float)
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0:6 move second child to first child ( temp float)
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0:6 'v01' ( temp float)
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0:6 Constant:
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0:6 0.000000
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0:8 Sequence
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0:8 move second child to first child (temp 4-component vector of bool)
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0:8 'r00' (temp 4-component vector of bool)
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0:8 Equal (temp 4-component vector of bool)
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0:8 'a' (in 4-component vector of float)
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0:8 'v04' (temp 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of bool)
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0:8 'r00' ( temp 4-component vector of bool)
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0:8 Equal ( temp 4-component vector of bool)
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0:8 'a' ( in 4-component vector of float)
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0:8 'v04' ( temp 4-component vector of float)
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0:9 Sequence
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0:9 move second child to first child (temp 4-component vector of bool)
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0:9 'r01' (temp 4-component vector of bool)
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0:9 NotEqual (temp 4-component vector of bool)
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0:9 'a' (in 4-component vector of float)
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0:9 'v04' (temp 4-component vector of float)
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0:9 move second child to first child ( temp 4-component vector of bool)
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0:9 'r01' ( temp 4-component vector of bool)
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0:9 NotEqual ( temp 4-component vector of bool)
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0:9 'a' ( in 4-component vector of float)
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0:9 'v04' ( temp 4-component vector of float)
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0:10 Sequence
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0:10 move second child to first child (temp 4-component vector of bool)
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0:10 'r02' (temp 4-component vector of bool)
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0:10 Compare Less Than (temp 4-component vector of bool)
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0:10 'a' (in 4-component vector of float)
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0:10 'v04' (temp 4-component vector of float)
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0:10 move second child to first child ( temp 4-component vector of bool)
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0:10 'r02' ( temp 4-component vector of bool)
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0:10 Compare Less Than ( temp 4-component vector of bool)
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0:10 'a' ( in 4-component vector of float)
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0:10 'v04' ( temp 4-component vector of float)
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0:11 Sequence
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0:11 move second child to first child (temp 4-component vector of bool)
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0:11 'r03' (temp 4-component vector of bool)
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0:11 Compare Greater Than (temp 4-component vector of bool)
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0:11 'a' (in 4-component vector of float)
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0:11 'v04' (temp 4-component vector of float)
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0:11 move second child to first child ( temp 4-component vector of bool)
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0:11 'r03' ( temp 4-component vector of bool)
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0:11 Compare Greater Than ( temp 4-component vector of bool)
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0:11 'a' ( in 4-component vector of float)
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0:11 'v04' ( temp 4-component vector of float)
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0:13 Sequence
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0:13 move second child to first child (temp 4-component vector of bool)
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0:13 'r10' (temp 4-component vector of bool)
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0:13 Equal (temp 4-component vector of bool)
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0:13 'a' (in 4-component vector of float)
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0:13 Construct vec4 (in 4-component vector of float)
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0:13 'v01' (temp float)
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0:13 move second child to first child ( temp 4-component vector of bool)
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0:13 'r10' ( temp 4-component vector of bool)
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0:13 Equal ( temp 4-component vector of bool)
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0:13 'a' ( in 4-component vector of float)
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0:13 Construct vec4 ( in 4-component vector of float)
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0:13 'v01' ( temp float)
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0:14 Sequence
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0:14 move second child to first child (temp 4-component vector of bool)
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0:14 'r11' (temp 4-component vector of bool)
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0:14 NotEqual (temp 4-component vector of bool)
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0:14 'a' (in 4-component vector of float)
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0:14 Construct vec4 (in 4-component vector of float)
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0:14 'v01' (temp float)
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0:14 move second child to first child ( temp 4-component vector of bool)
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0:14 'r11' ( temp 4-component vector of bool)
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0:14 NotEqual ( temp 4-component vector of bool)
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0:14 'a' ( in 4-component vector of float)
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0:14 Construct vec4 ( in 4-component vector of float)
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0:14 'v01' ( temp float)
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0:15 Sequence
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0:15 move second child to first child (temp 4-component vector of bool)
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0:15 'r12' (temp 4-component vector of bool)
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0:15 Compare Less Than (temp 4-component vector of bool)
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0:15 'a' (in 4-component vector of float)
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0:15 Construct vec4 (in 4-component vector of float)
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0:15 'v01' (temp float)
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0:15 move second child to first child ( temp 4-component vector of bool)
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0:15 'r12' ( temp 4-component vector of bool)
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0:15 Compare Less Than ( temp 4-component vector of bool)
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0:15 'a' ( in 4-component vector of float)
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0:15 Construct vec4 ( in 4-component vector of float)
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0:15 'v01' ( temp float)
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0:16 Sequence
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0:16 move second child to first child (temp 4-component vector of bool)
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0:16 'r13' (temp 4-component vector of bool)
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0:16 Compare Greater Than (temp 4-component vector of bool)
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0:16 'a' (in 4-component vector of float)
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0:16 Construct vec4 (in 4-component vector of float)
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0:16 'v01' (temp float)
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0:16 move second child to first child ( temp 4-component vector of bool)
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0:16 'r13' ( temp 4-component vector of bool)
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0:16 Compare Greater Than ( temp 4-component vector of bool)
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0:16 'a' ( in 4-component vector of float)
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0:16 Construct vec4 ( in 4-component vector of float)
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0:16 'v01' ( temp float)
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0:18 Sequence
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0:18 move second child to first child (temp 4-component vector of bool)
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0:18 'r20' (temp 4-component vector of bool)
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0:18 Equal (temp 4-component vector of bool)
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0:18 Construct vec4 (in 4-component vector of float)
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0:18 'v01' (temp float)
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0:18 'a' (in 4-component vector of float)
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0:18 move second child to first child ( temp 4-component vector of bool)
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0:18 'r20' ( temp 4-component vector of bool)
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0:18 Equal ( temp 4-component vector of bool)
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0:18 Construct vec4 ( in 4-component vector of float)
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0:18 'v01' ( temp float)
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0:18 'a' ( in 4-component vector of float)
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0:19 Sequence
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0:19 move second child to first child (temp 4-component vector of bool)
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0:19 'r21' (temp 4-component vector of bool)
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0:19 NotEqual (temp 4-component vector of bool)
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0:19 Construct vec4 (in 4-component vector of float)
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0:19 'v01' (temp float)
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0:19 'a' (in 4-component vector of float)
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0:19 move second child to first child ( temp 4-component vector of bool)
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0:19 'r21' ( temp 4-component vector of bool)
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0:19 NotEqual ( temp 4-component vector of bool)
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0:19 Construct vec4 ( in 4-component vector of float)
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0:19 'v01' ( temp float)
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0:19 'a' ( in 4-component vector of float)
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0:20 Sequence
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0:20 move second child to first child (temp 4-component vector of bool)
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0:20 'r22' (temp 4-component vector of bool)
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0:20 Compare Less Than (temp 4-component vector of bool)
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0:20 Construct vec4 (in 4-component vector of float)
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0:20 'v01' (temp float)
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0:20 'a' (in 4-component vector of float)
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0:20 move second child to first child ( temp 4-component vector of bool)
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0:20 'r22' ( temp 4-component vector of bool)
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0:20 Compare Less Than ( temp 4-component vector of bool)
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0:20 Construct vec4 ( in 4-component vector of float)
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0:20 'v01' ( temp float)
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0:20 'a' ( in 4-component vector of float)
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0:21 Sequence
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0:21 move second child to first child (temp 4-component vector of bool)
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0:21 'r23' (temp 4-component vector of bool)
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0:21 Compare Greater Than (temp 4-component vector of bool)
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0:21 Construct vec4 (in 4-component vector of float)
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0:21 'v01' (temp float)
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0:21 'a' (in 4-component vector of float)
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0:30 Function Definition: @main( (temp structure{temp 4-component vector of float Color})
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0:21 move second child to first child ( temp 4-component vector of bool)
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0:21 'r23' ( temp 4-component vector of bool)
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0:21 Compare Greater Than ( temp 4-component vector of bool)
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0:21 Construct vec4 ( in 4-component vector of float)
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0:21 'v01' ( temp float)
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0:21 'a' ( in 4-component vector of float)
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0:30 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
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0:30 Function Parameters:
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0:? Sequence
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0:32 move second child to first child (temp 4-component vector of float)
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0:32 Color: direct index for structure (temp 4-component vector of float)
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0:32 'psout' (temp structure{temp 4-component vector of float Color})
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0:32 move second child to first child ( temp 4-component vector of float)
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0:32 Color: direct index for structure ( temp 4-component vector of float)
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0:32 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:32 Constant:
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0:32 0 (const int)
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0:32 Constant:
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@@ -113,20 +113,20 @@ gl_FragCoord origin is upper left
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0:32 0.000000
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0:32 0.000000
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0:33 Branch: Return with expression
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0:33 'psout' (temp structure{temp 4-component vector of float Color})
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0:30 Function Definition: main( (temp void)
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0:33 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:30 Function Definition: main( ( temp void)
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0:30 Function Parameters:
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0:? Sequence
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0:30 Sequence
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0:30 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:30 Color: direct index for structure (temp 4-component vector of float)
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0:30 Function Call: @main( (temp structure{temp 4-component vector of float Color})
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0:30 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:30 Color: direct index for structure ( temp 4-component vector of float)
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0:30 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
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0:30 Constant:
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0:30 0 (const int)
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0:? Linker Objects
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float uf4})
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of float uf4})
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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@@ -135,109 +135,109 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Function Definition: Bug1(vf4; (temp void)
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0:4 Function Definition: Bug1(vf4; ( temp void)
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0:4 Function Parameters:
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0:4 'a' (in 4-component vector of float)
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0:4 'a' ( in 4-component vector of float)
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0:? Sequence
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0:5 Sequence
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0:5 move second child to first child (temp 4-component vector of float)
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0:5 'v04' (temp 4-component vector of float)
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0:5 move second child to first child ( temp 4-component vector of float)
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0:5 'v04' ( temp 4-component vector of float)
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0:? Constant:
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:? 0.000000
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0:6 Sequence
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0:6 move second child to first child (temp float)
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0:6 'v01' (temp float)
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0:6 move second child to first child ( temp float)
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0:6 'v01' ( temp float)
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0:6 Constant:
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0:6 0.000000
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0:8 Sequence
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0:8 move second child to first child (temp 4-component vector of bool)
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0:8 'r00' (temp 4-component vector of bool)
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0:8 Equal (temp 4-component vector of bool)
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0:8 'a' (in 4-component vector of float)
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0:8 'v04' (temp 4-component vector of float)
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0:8 move second child to first child ( temp 4-component vector of bool)
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0:8 'r00' ( temp 4-component vector of bool)
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0:8 Equal ( temp 4-component vector of bool)
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0:8 'a' ( in 4-component vector of float)
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0:8 'v04' ( temp 4-component vector of float)
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0:9 Sequence
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0:9 move second child to first child (temp 4-component vector of bool)
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0:9 'r01' (temp 4-component vector of bool)
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0:9 NotEqual (temp 4-component vector of bool)
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0:9 'a' (in 4-component vector of float)
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0:9 'v04' (temp 4-component vector of float)
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0:9 move second child to first child ( temp 4-component vector of bool)
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0:9 'r01' ( temp 4-component vector of bool)
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0:9 NotEqual ( temp 4-component vector of bool)
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0:9 'a' ( in 4-component vector of float)
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0:9 'v04' ( temp 4-component vector of float)
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0:10 Sequence
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0:10 move second child to first child (temp 4-component vector of bool)
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0:10 'r02' (temp 4-component vector of bool)
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0:10 Compare Less Than (temp 4-component vector of bool)
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0:10 'a' (in 4-component vector of float)
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0:10 'v04' (temp 4-component vector of float)
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0:10 move second child to first child ( temp 4-component vector of bool)
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0:10 'r02' ( temp 4-component vector of bool)
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0:10 Compare Less Than ( temp 4-component vector of bool)
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0:10 'a' ( in 4-component vector of float)
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0:10 'v04' ( temp 4-component vector of float)
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0:11 Sequence
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0:11 move second child to first child (temp 4-component vector of bool)
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0:11 'r03' (temp 4-component vector of bool)
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0:11 Compare Greater Than (temp 4-component vector of bool)
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0:11 'a' (in 4-component vector of float)
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0:11 'v04' (temp 4-component vector of float)
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0:11 move second child to first child ( temp 4-component vector of bool)
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0:11 'r03' ( temp 4-component vector of bool)
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0:11 Compare Greater Than ( temp 4-component vector of bool)
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0:11 'a' ( in 4-component vector of float)
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0:11 'v04' ( temp 4-component vector of float)
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0:13 Sequence
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0:13 move second child to first child (temp 4-component vector of bool)
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0:13 'r10' (temp 4-component vector of bool)
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0:13 Equal (temp 4-component vector of bool)
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0:13 'a' (in 4-component vector of float)
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0:13 Construct vec4 (in 4-component vector of float)
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0:13 'v01' (temp float)
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0:13 move second child to first child ( temp 4-component vector of bool)
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0:13 'r10' ( temp 4-component vector of bool)
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0:13 Equal ( temp 4-component vector of bool)
|
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0:13 'a' ( in 4-component vector of float)
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0:13 Construct vec4 ( in 4-component vector of float)
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0:13 'v01' ( temp float)
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0:14 Sequence
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0:14 move second child to first child (temp 4-component vector of bool)
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0:14 'r11' (temp 4-component vector of bool)
|
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0:14 NotEqual (temp 4-component vector of bool)
|
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0:14 'a' (in 4-component vector of float)
|
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0:14 Construct vec4 (in 4-component vector of float)
|
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0:14 'v01' (temp float)
|
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0:14 move second child to first child ( temp 4-component vector of bool)
|
||||
0:14 'r11' ( temp 4-component vector of bool)
|
||||
0:14 NotEqual ( temp 4-component vector of bool)
|
||||
0:14 'a' ( in 4-component vector of float)
|
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0:14 Construct vec4 ( in 4-component vector of float)
|
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0:14 'v01' ( temp float)
|
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0:15 Sequence
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0:15 move second child to first child (temp 4-component vector of bool)
|
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0:15 'r12' (temp 4-component vector of bool)
|
||||
0:15 Compare Less Than (temp 4-component vector of bool)
|
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0:15 'a' (in 4-component vector of float)
|
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0:15 Construct vec4 (in 4-component vector of float)
|
||||
0:15 'v01' (temp float)
|
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0:15 move second child to first child ( temp 4-component vector of bool)
|
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0:15 'r12' ( temp 4-component vector of bool)
|
||||
0:15 Compare Less Than ( temp 4-component vector of bool)
|
||||
0:15 'a' ( in 4-component vector of float)
|
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0:15 Construct vec4 ( in 4-component vector of float)
|
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0:15 'v01' ( temp float)
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0:16 Sequence
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0:16 move second child to first child (temp 4-component vector of bool)
|
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0:16 'r13' (temp 4-component vector of bool)
|
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0:16 Compare Greater Than (temp 4-component vector of bool)
|
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0:16 'a' (in 4-component vector of float)
|
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0:16 Construct vec4 (in 4-component vector of float)
|
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0:16 'v01' (temp float)
|
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0:16 move second child to first child ( temp 4-component vector of bool)
|
||||
0:16 'r13' ( temp 4-component vector of bool)
|
||||
0:16 Compare Greater Than ( temp 4-component vector of bool)
|
||||
0:16 'a' ( in 4-component vector of float)
|
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0:16 Construct vec4 ( in 4-component vector of float)
|
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0:16 'v01' ( temp float)
|
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0:18 Sequence
|
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0:18 move second child to first child (temp 4-component vector of bool)
|
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0:18 'r20' (temp 4-component vector of bool)
|
||||
0:18 Equal (temp 4-component vector of bool)
|
||||
0:18 Construct vec4 (in 4-component vector of float)
|
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0:18 'v01' (temp float)
|
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0:18 'a' (in 4-component vector of float)
|
||||
0:18 move second child to first child ( temp 4-component vector of bool)
|
||||
0:18 'r20' ( temp 4-component vector of bool)
|
||||
0:18 Equal ( temp 4-component vector of bool)
|
||||
0:18 Construct vec4 ( in 4-component vector of float)
|
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0:18 'v01' ( temp float)
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0:18 'a' ( in 4-component vector of float)
|
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0:19 Sequence
|
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0:19 move second child to first child (temp 4-component vector of bool)
|
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0:19 'r21' (temp 4-component vector of bool)
|
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0:19 NotEqual (temp 4-component vector of bool)
|
||||
0:19 Construct vec4 (in 4-component vector of float)
|
||||
0:19 'v01' (temp float)
|
||||
0:19 'a' (in 4-component vector of float)
|
||||
0:19 move second child to first child ( temp 4-component vector of bool)
|
||||
0:19 'r21' ( temp 4-component vector of bool)
|
||||
0:19 NotEqual ( temp 4-component vector of bool)
|
||||
0:19 Construct vec4 ( in 4-component vector of float)
|
||||
0:19 'v01' ( temp float)
|
||||
0:19 'a' ( in 4-component vector of float)
|
||||
0:20 Sequence
|
||||
0:20 move second child to first child (temp 4-component vector of bool)
|
||||
0:20 'r22' (temp 4-component vector of bool)
|
||||
0:20 Compare Less Than (temp 4-component vector of bool)
|
||||
0:20 Construct vec4 (in 4-component vector of float)
|
||||
0:20 'v01' (temp float)
|
||||
0:20 'a' (in 4-component vector of float)
|
||||
0:20 move second child to first child ( temp 4-component vector of bool)
|
||||
0:20 'r22' ( temp 4-component vector of bool)
|
||||
0:20 Compare Less Than ( temp 4-component vector of bool)
|
||||
0:20 Construct vec4 ( in 4-component vector of float)
|
||||
0:20 'v01' ( temp float)
|
||||
0:20 'a' ( in 4-component vector of float)
|
||||
0:21 Sequence
|
||||
0:21 move second child to first child (temp 4-component vector of bool)
|
||||
0:21 'r23' (temp 4-component vector of bool)
|
||||
0:21 Compare Greater Than (temp 4-component vector of bool)
|
||||
0:21 Construct vec4 (in 4-component vector of float)
|
||||
0:21 'v01' (temp float)
|
||||
0:21 'a' (in 4-component vector of float)
|
||||
0:30 Function Definition: @main( (temp structure{temp 4-component vector of float Color})
|
||||
0:21 move second child to first child ( temp 4-component vector of bool)
|
||||
0:21 'r23' ( temp 4-component vector of bool)
|
||||
0:21 Compare Greater Than ( temp 4-component vector of bool)
|
||||
0:21 Construct vec4 ( in 4-component vector of float)
|
||||
0:21 'v01' ( temp float)
|
||||
0:21 'a' ( in 4-component vector of float)
|
||||
0:30 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
|
||||
0:30 Function Parameters:
|
||||
0:? Sequence
|
||||
0:32 move second child to first child (temp 4-component vector of float)
|
||||
0:32 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:32 'psout' (temp structure{temp 4-component vector of float Color})
|
||||
0:32 move second child to first child ( temp 4-component vector of float)
|
||||
0:32 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:32 'psout' ( temp structure{ temp 4-component vector of float Color})
|
||||
0:32 Constant:
|
||||
0:32 0 (const int)
|
||||
0:32 Constant:
|
||||
@@ -246,20 +246,20 @@ gl_FragCoord origin is upper left
|
||||
0:32 0.000000
|
||||
0:32 0.000000
|
||||
0:33 Branch: Return with expression
|
||||
0:33 'psout' (temp structure{temp 4-component vector of float Color})
|
||||
0:30 Function Definition: main( (temp void)
|
||||
0:33 'psout' ( temp structure{ temp 4-component vector of float Color})
|
||||
0:30 Function Definition: main( ( temp void)
|
||||
0:30 Function Parameters:
|
||||
0:? Sequence
|
||||
0:30 Sequence
|
||||
0:30 move second child to first child (temp 4-component vector of float)
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:30 Color: direct index for structure (temp 4-component vector of float)
|
||||
0:30 Function Call: @main( (temp structure{temp 4-component vector of float Color})
|
||||
0:30 move second child to first child ( temp 4-component vector of float)
|
||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||
0:30 Color: direct index for structure ( temp 4-component vector of float)
|
||||
0:30 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
|
||||
0:30 Constant:
|
||||
0:30 0 (const int)
|
||||
0:? Linker Objects
|
||||
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float uf4})
|
||||
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
|
||||
0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform 4-component vector of float uf4})
|
||||
0:? 'Color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
|
||||
Reference in New Issue
Block a user