GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
@@ -2,7 +2,7 @@ hlsl.constructexpr.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Function Definition: @main( (temp structure{temp 4-component vector of float color})
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0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
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0:4 Function Parameters:
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0:? Sequence
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0:6 Constant:
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@@ -17,16 +17,16 @@ gl_FragCoord origin is upper left
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0:10 7 (const int)
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0:11 Constant:
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0:11 8 (const int)
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0:12 Comma (temp 2-component vector of float)
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0:12 Comma ( temp 2-component vector of float)
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0:? Constant:
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0:? 9.000000
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0:? 10.000000
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0:? Constant:
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0:? 11.000000
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0:? 12.000000
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0:15 move second child to first child (temp 4-component vector of float)
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0:15 color: direct index for structure (temp 4-component vector of float)
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0:15 'ps_output' (temp structure{temp 4-component vector of float color})
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0:15 move second child to first child ( temp 4-component vector of float)
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0:15 color: direct index for structure ( temp 4-component vector of float)
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0:15 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:15 Constant:
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0:15 0 (const int)
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0:15 Constant:
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@@ -35,19 +35,19 @@ gl_FragCoord origin is upper left
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0:15 1.000000
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0:15 1.000000
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0:16 Branch: Return with expression
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0:16 'ps_output' (temp structure{temp 4-component vector of float color})
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0:4 Function Definition: main( (temp void)
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0:16 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:4 Function Definition: main( ( temp void)
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0:4 Function Parameters:
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0:? Sequence
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0:4 Sequence
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0:4 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:4 color: direct index for structure (temp 4-component vector of float)
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0:4 Function Call: @main( (temp structure{temp 4-component vector of float color})
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0:4 move second child to first child ( temp 4-component vector of float)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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0:4 color: direct index for structure ( temp 4-component vector of float)
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0:4 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
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0:4 Constant:
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0:4 0 (const int)
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0:? Linker Objects
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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@@ -56,7 +56,7 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Function Definition: @main( (temp structure{temp 4-component vector of float color})
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0:4 Function Definition: @main( ( temp structure{ temp 4-component vector of float color})
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0:4 Function Parameters:
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0:? Sequence
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0:6 Constant:
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@@ -71,16 +71,16 @@ gl_FragCoord origin is upper left
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0:10 7 (const int)
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0:11 Constant:
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0:11 8 (const int)
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0:12 Comma (temp 2-component vector of float)
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0:12 Comma ( temp 2-component vector of float)
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0:? Constant:
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0:? 9.000000
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0:? 10.000000
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0:? Constant:
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0:? 11.000000
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0:? 12.000000
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0:15 move second child to first child (temp 4-component vector of float)
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0:15 color: direct index for structure (temp 4-component vector of float)
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0:15 'ps_output' (temp structure{temp 4-component vector of float color})
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0:15 move second child to first child ( temp 4-component vector of float)
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0:15 color: direct index for structure ( temp 4-component vector of float)
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0:15 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:15 Constant:
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0:15 0 (const int)
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0:15 Constant:
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@@ -89,19 +89,19 @@ gl_FragCoord origin is upper left
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0:15 1.000000
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0:15 1.000000
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0:16 Branch: Return with expression
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0:16 'ps_output' (temp structure{temp 4-component vector of float color})
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0:4 Function Definition: main( (temp void)
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0:16 'ps_output' ( temp structure{ temp 4-component vector of float color})
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0:4 Function Definition: main( ( temp void)
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0:4 Function Parameters:
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0:? Sequence
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0:4 Sequence
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0:4 move second child to first child (temp 4-component vector of float)
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:4 color: direct index for structure (temp 4-component vector of float)
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0:4 Function Call: @main( (temp structure{temp 4-component vector of float color})
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0:4 move second child to first child ( temp 4-component vector of float)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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0:4 color: direct index for structure ( temp 4-component vector of float)
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0:4 Function Call: @main( ( temp structure{ temp 4-component vector of float color})
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0:4 Constant:
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0:4 0 (const int)
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0:? Linker Objects
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0:? 'color' (layout(location=0 ) out 4-component vector of float)
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0:? 'color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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