GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -3,24 +3,24 @@ Shader version: 450
gl_FragCoord origin is upper left
using depth_greater
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(f1; (temp void)
0:2 Function Definition: @PixelShaderFunction(f1; ( temp void)
0:2 Function Parameters:
0:2 'depth' (out float)
0:2 'depth' ( out float)
0:? Sequence
0:3 move second child to first child (temp float)
0:3 'depth' (out float)
0:3 move second child to first child ( temp float)
0:3 'depth' ( out float)
0:3 Constant:
0:3 0.200000
0:2 Function Definition: PixelShaderFunction( (temp void)
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 Function Call: @PixelShaderFunction(f1; (temp void)
0:? 'depth' (temp float)
0:2 move second child to first child (temp float)
0:? 'depth' (out float FragDepth)
0:? 'depth' (temp float)
0:2 Function Call: @PixelShaderFunction(f1; ( temp void)
0:? 'depth' ( temp float)
0:2 move second child to first child ( temp float)
0:? 'depth' ( out float FragDepth)
0:? 'depth' ( temp float)
0:? Linker Objects
0:? 'depth' (out float FragDepth)
0:? 'depth' ( out float FragDepth)
Linked fragment stage:
@@ -30,24 +30,24 @@ Shader version: 450
gl_FragCoord origin is upper left
using depth_greater
0:? Sequence
0:2 Function Definition: @PixelShaderFunction(f1; (temp void)
0:2 Function Definition: @PixelShaderFunction(f1; ( temp void)
0:2 Function Parameters:
0:2 'depth' (out float)
0:2 'depth' ( out float)
0:? Sequence
0:3 move second child to first child (temp float)
0:3 'depth' (out float)
0:3 move second child to first child ( temp float)
0:3 'depth' ( out float)
0:3 Constant:
0:3 0.200000
0:2 Function Definition: PixelShaderFunction( (temp void)
0:2 Function Definition: PixelShaderFunction( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 Function Call: @PixelShaderFunction(f1; (temp void)
0:? 'depth' (temp float)
0:2 move second child to first child (temp float)
0:? 'depth' (out float FragDepth)
0:? 'depth' (temp float)
0:2 Function Call: @PixelShaderFunction(f1; ( temp void)
0:? 'depth' ( temp float)
0:2 move second child to first child ( temp float)
0:? 'depth' ( out float FragDepth)
0:? 'depth' ( temp float)
0:? Linker Objects
0:? 'depth' (out float FragDepth)
0:? 'depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001