GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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@@ -3,24 +3,24 @@ Shader version: 450
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gl_FragCoord origin is upper left
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using depth_greater
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0:? Sequence
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0:2 Function Definition: @PixelShaderFunction(f1; (temp void)
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0:2 Function Definition: @PixelShaderFunction(f1; ( temp void)
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0:2 Function Parameters:
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0:2 'depth' (out float)
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0:2 'depth' ( out float)
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0:? Sequence
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0:3 move second child to first child (temp float)
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0:3 'depth' (out float)
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0:3 move second child to first child ( temp float)
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0:3 'depth' ( out float)
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0:3 Constant:
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0:3 0.200000
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0:2 Function Definition: PixelShaderFunction( (temp void)
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0:2 Function Definition: PixelShaderFunction( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 Function Call: @PixelShaderFunction(f1; (temp void)
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0:? 'depth' (temp float)
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0:2 move second child to first child (temp float)
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0:? 'depth' (out float FragDepth)
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0:? 'depth' (temp float)
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0:2 Function Call: @PixelShaderFunction(f1; ( temp void)
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0:? 'depth' ( temp float)
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0:2 move second child to first child ( temp float)
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0:? 'depth' ( out float FragDepth)
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0:? 'depth' ( temp float)
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0:? Linker Objects
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0:? 'depth' (out float FragDepth)
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0:? 'depth' ( out float FragDepth)
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Linked fragment stage:
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@@ -30,24 +30,24 @@ Shader version: 450
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gl_FragCoord origin is upper left
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using depth_greater
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0:? Sequence
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0:2 Function Definition: @PixelShaderFunction(f1; (temp void)
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0:2 Function Definition: @PixelShaderFunction(f1; ( temp void)
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0:2 Function Parameters:
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0:2 'depth' (out float)
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0:2 'depth' ( out float)
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0:? Sequence
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0:3 move second child to first child (temp float)
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0:3 'depth' (out float)
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0:3 move second child to first child ( temp float)
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0:3 'depth' ( out float)
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0:3 Constant:
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0:3 0.200000
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0:2 Function Definition: PixelShaderFunction( (temp void)
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0:2 Function Definition: PixelShaderFunction( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 Function Call: @PixelShaderFunction(f1; (temp void)
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0:? 'depth' (temp float)
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0:2 move second child to first child (temp float)
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0:? 'depth' (out float FragDepth)
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0:? 'depth' (temp float)
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0:2 Function Call: @PixelShaderFunction(f1; ( temp void)
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0:? 'depth' ( temp float)
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0:2 move second child to first child ( temp float)
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0:? 'depth' ( out float FragDepth)
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0:? 'depth' ( temp float)
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0:? Linker Objects
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0:? 'depth' (out float FragDepth)
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0:? 'depth' ( out float FragDepth)
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// Module Version 10000
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// Generated by (magic number): 80001
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