GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
@@ -2,14 +2,14 @@ hlsl.entry.rename.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: not_the_entry_point( (temp void)
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0:7 Function Definition: not_the_entry_point( ( temp void)
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0:7 Function Parameters:
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0:11 Function Definition: @main_in_spv( (temp structure{temp 4-component vector of float Color})
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0:11 Function Definition: @main_in_spv( ( temp structure{ temp 4-component vector of float Color})
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0:11 Function Parameters:
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0:? Sequence
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0:13 move second child to first child (temp 4-component vector of float)
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0:13 Color: direct index for structure (temp 4-component vector of float)
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0:13 'psout' (temp structure{temp 4-component vector of float Color})
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0:13 move second child to first child ( temp 4-component vector of float)
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0:13 Color: direct index for structure ( temp 4-component vector of float)
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0:13 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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@@ -18,20 +18,20 @@ gl_FragCoord origin is upper left
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0:13 0.000000
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0:13 0.000000
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0:14 Branch: Return with expression
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0:14 'psout' (temp structure{temp 4-component vector of float Color})
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0:11 Function Definition: main_in_spv( (temp void)
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0:14 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:11 Function Definition: main_in_spv( ( temp void)
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0:11 Function Parameters:
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:11 Color: direct index for structure (temp 4-component vector of float)
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0:11 Function Call: @main_in_spv( (temp structure{temp 4-component vector of float Color})
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0:11 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:11 Color: direct index for structure ( temp 4-component vector of float)
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0:11 Function Call: @main_in_spv( ( temp structure{ temp 4-component vector of float Color})
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0:11 Constant:
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0:11 0 (const int)
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0:? Linker Objects
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int also_not_the_entry_point})
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int also_not_the_entry_point})
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Linked fragment stage:
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@@ -40,14 +40,14 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:7 Function Definition: not_the_entry_point( (temp void)
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0:7 Function Definition: not_the_entry_point( ( temp void)
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0:7 Function Parameters:
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0:11 Function Definition: @main_in_spv( (temp structure{temp 4-component vector of float Color})
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0:11 Function Definition: @main_in_spv( ( temp structure{ temp 4-component vector of float Color})
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0:11 Function Parameters:
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0:? Sequence
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0:13 move second child to first child (temp 4-component vector of float)
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0:13 Color: direct index for structure (temp 4-component vector of float)
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0:13 'psout' (temp structure{temp 4-component vector of float Color})
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0:13 move second child to first child ( temp 4-component vector of float)
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0:13 Color: direct index for structure ( temp 4-component vector of float)
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0:13 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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@@ -56,20 +56,20 @@ gl_FragCoord origin is upper left
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0:13 0.000000
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0:13 0.000000
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0:14 Branch: Return with expression
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0:14 'psout' (temp structure{temp 4-component vector of float Color})
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0:11 Function Definition: main_in_spv( (temp void)
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0:14 'psout' ( temp structure{ temp 4-component vector of float Color})
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0:11 Function Definition: main_in_spv( ( temp void)
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0:11 Function Parameters:
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child (temp 4-component vector of float)
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:11 Color: direct index for structure (temp 4-component vector of float)
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0:11 Function Call: @main_in_spv( (temp structure{temp 4-component vector of float Color})
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0:11 move second child to first child ( temp 4-component vector of float)
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:11 Color: direct index for structure ( temp 4-component vector of float)
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0:11 Function Call: @main_in_spv( ( temp structure{ temp 4-component vector of float Color})
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0:11 Constant:
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0:11 0 (const int)
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0:? Linker Objects
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0:? 'Color' (layout(location=0 ) out 4-component vector of float)
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0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int also_not_the_entry_point})
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0:? 'Color' (layout( location=0) out 4-component vector of float)
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0:? 'anon@0' (layout( row_major std140) uniform block{layout( offset=0) uniform int also_not_the_entry_point})
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// Module Version 10000
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// Generated by (magic number): 80001
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