GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
This commit is contained in:
@@ -2,26 +2,26 @@ hlsl.identifier.sample.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:9 Function Definition: sample(i1; (temp int)
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0:9 Function Definition: sample(i1; ( temp int)
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0:9 Function Parameters:
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0:9 'x' (in int)
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0:9 'x' ( in int)
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0:? Sequence
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0:9 Branch: Return with expression
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0:9 'x' (in int)
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0:12 Function Definition: @main( (temp 4-component vector of float)
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0:9 'x' ( in int)
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0:12 Function Definition: @main( ( temp 4-component vector of float)
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0:12 Function Parameters:
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0:? Sequence
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0:15 Sequence
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0:15 move second child to first child (temp 4-component vector of float)
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0:15 'sample' (temp 4-component vector of float)
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0:15 move second child to first child ( temp 4-component vector of float)
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0:15 'sample' ( temp 4-component vector of float)
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0:? Constant:
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0:? 3.000000
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0:? 4.000000
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0:? 5.000000
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0:? 6.000000
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0:17 Branch: Return with expression
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0:17 vector swizzle (temp 4-component vector of float)
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0:17 'sample' (temp 4-component vector of float)
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0:17 vector swizzle ( temp 4-component vector of float)
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0:17 'sample' ( temp 4-component vector of float)
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0:17 Sequence
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0:17 Constant:
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0:17 0 (const int)
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@@ -31,14 +31,14 @@ gl_FragCoord origin is upper left
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0:17 2 (const int)
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0:17 Constant:
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0:17 3 (const int)
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0:12 Function Definition: main( (temp void)
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:12 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:12 Function Call: @main( (temp 4-component vector of float)
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:12 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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@@ -47,26 +47,26 @@ Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:9 Function Definition: sample(i1; (temp int)
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0:9 Function Definition: sample(i1; ( temp int)
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0:9 Function Parameters:
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0:9 'x' (in int)
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0:9 'x' ( in int)
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0:? Sequence
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0:9 Branch: Return with expression
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0:9 'x' (in int)
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0:12 Function Definition: @main( (temp 4-component vector of float)
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0:9 'x' ( in int)
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0:12 Function Definition: @main( ( temp 4-component vector of float)
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0:12 Function Parameters:
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0:? Sequence
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0:15 Sequence
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0:15 move second child to first child (temp 4-component vector of float)
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0:15 'sample' (temp 4-component vector of float)
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0:15 move second child to first child ( temp 4-component vector of float)
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0:15 'sample' ( temp 4-component vector of float)
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0:? Constant:
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0:? 3.000000
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0:? 4.000000
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0:? 5.000000
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0:? 6.000000
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0:17 Branch: Return with expression
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0:17 vector swizzle (temp 4-component vector of float)
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0:17 'sample' (temp 4-component vector of float)
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0:17 vector swizzle ( temp 4-component vector of float)
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0:17 'sample' ( temp 4-component vector of float)
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0:17 Sequence
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0:17 Constant:
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0:17 0 (const int)
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@@ -76,14 +76,14 @@ gl_FragCoord origin is upper left
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0:17 2 (const int)
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0:17 Constant:
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0:17 3 (const int)
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0:12 Function Definition: main( (temp void)
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0:12 Function Definition: main( ( temp void)
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0:12 Function Parameters:
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0:? Sequence
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0:12 move second child to first child (temp 4-component vector of float)
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:12 Function Call: @main( (temp 4-component vector of float)
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0:12 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:12 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80001
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