GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -2,26 +2,26 @@ hlsl.identifier.sample.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:9 Function Definition: sample(i1; (temp int)
0:9 Function Definition: sample(i1; ( temp int)
0:9 Function Parameters:
0:9 'x' (in int)
0:9 'x' ( in int)
0:? Sequence
0:9 Branch: Return with expression
0:9 'x' (in int)
0:12 Function Definition: @main( (temp 4-component vector of float)
0:9 'x' ( in int)
0:12 Function Definition: @main( ( temp 4-component vector of float)
0:12 Function Parameters:
0:? Sequence
0:15 Sequence
0:15 move second child to first child (temp 4-component vector of float)
0:15 'sample' (temp 4-component vector of float)
0:15 move second child to first child ( temp 4-component vector of float)
0:15 'sample' ( temp 4-component vector of float)
0:? Constant:
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:17 Branch: Return with expression
0:17 vector swizzle (temp 4-component vector of float)
0:17 'sample' (temp 4-component vector of float)
0:17 vector swizzle ( temp 4-component vector of float)
0:17 'sample' ( temp 4-component vector of float)
0:17 Sequence
0:17 Constant:
0:17 0 (const int)
@@ -31,14 +31,14 @@ gl_FragCoord origin is upper left
0:17 2 (const int)
0:17 Constant:
0:17 3 (const int)
0:12 Function Definition: main( (temp void)
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:12 Function Call: @main( (temp 4-component vector of float)
0:12 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:12 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
@@ -47,26 +47,26 @@ Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:9 Function Definition: sample(i1; (temp int)
0:9 Function Definition: sample(i1; ( temp int)
0:9 Function Parameters:
0:9 'x' (in int)
0:9 'x' ( in int)
0:? Sequence
0:9 Branch: Return with expression
0:9 'x' (in int)
0:12 Function Definition: @main( (temp 4-component vector of float)
0:9 'x' ( in int)
0:12 Function Definition: @main( ( temp 4-component vector of float)
0:12 Function Parameters:
0:? Sequence
0:15 Sequence
0:15 move second child to first child (temp 4-component vector of float)
0:15 'sample' (temp 4-component vector of float)
0:15 move second child to first child ( temp 4-component vector of float)
0:15 'sample' ( temp 4-component vector of float)
0:? Constant:
0:? 3.000000
0:? 4.000000
0:? 5.000000
0:? 6.000000
0:17 Branch: Return with expression
0:17 vector swizzle (temp 4-component vector of float)
0:17 'sample' (temp 4-component vector of float)
0:17 vector swizzle ( temp 4-component vector of float)
0:17 'sample' ( temp 4-component vector of float)
0:17 Sequence
0:17 Constant:
0:17 0 (const int)
@@ -76,14 +76,14 @@ gl_FragCoord origin is upper left
0:17 2 (const int)
0:17 Constant:
0:17 3 (const int)
0:12 Function Definition: main( (temp void)
0:12 Function Definition: main( ( temp void)
0:12 Function Parameters:
0:? Sequence
0:12 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:12 Function Call: @main( (temp 4-component vector of float)
0:12 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:12 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001