GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
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@@ -2,26 +2,26 @@ hlsl.intrinsics.barriers.comp
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Shader version: 450
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local_size = (1, 1, 1)
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0:? Sequence
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0:3 Function Definition: @ComputeShaderFunction( (temp float)
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0:3 Function Definition: @ComputeShaderFunction( ( temp float)
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0:3 Function Parameters:
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0:? Sequence
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0:4 MemoryBarrier (temp void)
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0:5 AllMemoryBarrierWithGroupSync (temp void)
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0:6 GroupMemoryBarrier (temp void)
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0:7 GroupMemoryBarrierWithGroupSync (temp void)
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0:8 WorkgroupMemoryBarrier (temp void)
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0:9 WorkgroupMemoryBarrierWithGroupSync (temp void)
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0:4 MemoryBarrier ( temp void)
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0:5 AllMemoryBarrierWithGroupSync ( temp void)
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0:6 GroupMemoryBarrier ( temp void)
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0:7 GroupMemoryBarrierWithGroupSync ( temp void)
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0:8 WorkgroupMemoryBarrier ( temp void)
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0:9 WorkgroupMemoryBarrierWithGroupSync ( temp void)
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 0.000000
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0:3 Function Definition: ComputeShaderFunction( (temp void)
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0:3 Function Definition: ComputeShaderFunction( ( temp void)
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0:3 Function Parameters:
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0:? Sequence
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0:3 move second child to first child (temp float)
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0:? '@entryPointOutput' (layout(location=0 ) out float)
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0:3 Function Call: @ComputeShaderFunction( (temp float)
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0:3 move second child to first child ( temp float)
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0:? '@entryPointOutput' (layout( location=0) out float)
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0:3 Function Call: @ComputeShaderFunction( ( temp float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out float)
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0:? '@entryPointOutput' (layout( location=0) out float)
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Linked compute stage:
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@@ -30,26 +30,26 @@ Linked compute stage:
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Shader version: 450
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local_size = (1, 1, 1)
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0:? Sequence
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0:3 Function Definition: @ComputeShaderFunction( (temp float)
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0:3 Function Definition: @ComputeShaderFunction( ( temp float)
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0:3 Function Parameters:
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0:? Sequence
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0:4 MemoryBarrier (temp void)
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0:5 AllMemoryBarrierWithGroupSync (temp void)
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0:6 GroupMemoryBarrier (temp void)
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0:7 GroupMemoryBarrierWithGroupSync (temp void)
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0:8 WorkgroupMemoryBarrier (temp void)
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0:9 WorkgroupMemoryBarrierWithGroupSync (temp void)
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0:4 MemoryBarrier ( temp void)
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0:5 AllMemoryBarrierWithGroupSync ( temp void)
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0:6 GroupMemoryBarrier ( temp void)
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0:7 GroupMemoryBarrierWithGroupSync ( temp void)
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0:8 WorkgroupMemoryBarrier ( temp void)
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0:9 WorkgroupMemoryBarrierWithGroupSync ( temp void)
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 0.000000
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0:3 Function Definition: ComputeShaderFunction( (temp void)
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0:3 Function Definition: ComputeShaderFunction( ( temp void)
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0:3 Function Parameters:
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0:? Sequence
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0:3 move second child to first child (temp float)
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0:? '@entryPointOutput' (layout(location=0 ) out float)
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0:3 Function Call: @ComputeShaderFunction( (temp float)
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0:3 move second child to first child ( temp float)
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0:? '@entryPointOutput' (layout( location=0) out float)
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0:3 Function Call: @ComputeShaderFunction( ( temp float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout(location=0 ) out float)
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0:? '@entryPointOutput' (layout( location=0) out float)
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// Module Version 10000
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// Generated by (magic number): 80001
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