GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -2,26 +2,26 @@ hlsl.intrinsics.barriers.comp
Shader version: 450
local_size = (1, 1, 1)
0:? Sequence
0:3 Function Definition: @ComputeShaderFunction( (temp float)
0:3 Function Definition: @ComputeShaderFunction( ( temp float)
0:3 Function Parameters:
0:? Sequence
0:4 MemoryBarrier (temp void)
0:5 AllMemoryBarrierWithGroupSync (temp void)
0:6 GroupMemoryBarrier (temp void)
0:7 GroupMemoryBarrierWithGroupSync (temp void)
0:8 WorkgroupMemoryBarrier (temp void)
0:9 WorkgroupMemoryBarrierWithGroupSync (temp void)
0:4 MemoryBarrier ( temp void)
0:5 AllMemoryBarrierWithGroupSync ( temp void)
0:6 GroupMemoryBarrier ( temp void)
0:7 GroupMemoryBarrierWithGroupSync ( temp void)
0:8 WorkgroupMemoryBarrier ( temp void)
0:9 WorkgroupMemoryBarrierWithGroupSync ( temp void)
0:11 Branch: Return with expression
0:11 Constant:
0:11 0.000000
0:3 Function Definition: ComputeShaderFunction( (temp void)
0:3 Function Definition: ComputeShaderFunction( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:3 move second child to first child (temp float)
0:? '@entryPointOutput' (layout(location=0 ) out float)
0:3 Function Call: @ComputeShaderFunction( (temp float)
0:3 move second child to first child ( temp float)
0:? '@entryPointOutput' (layout( location=0) out float)
0:3 Function Call: @ComputeShaderFunction( ( temp float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out float)
0:? '@entryPointOutput' (layout( location=0) out float)
Linked compute stage:
@@ -30,26 +30,26 @@ Linked compute stage:
Shader version: 450
local_size = (1, 1, 1)
0:? Sequence
0:3 Function Definition: @ComputeShaderFunction( (temp float)
0:3 Function Definition: @ComputeShaderFunction( ( temp float)
0:3 Function Parameters:
0:? Sequence
0:4 MemoryBarrier (temp void)
0:5 AllMemoryBarrierWithGroupSync (temp void)
0:6 GroupMemoryBarrier (temp void)
0:7 GroupMemoryBarrierWithGroupSync (temp void)
0:8 WorkgroupMemoryBarrier (temp void)
0:9 WorkgroupMemoryBarrierWithGroupSync (temp void)
0:4 MemoryBarrier ( temp void)
0:5 AllMemoryBarrierWithGroupSync ( temp void)
0:6 GroupMemoryBarrier ( temp void)
0:7 GroupMemoryBarrierWithGroupSync ( temp void)
0:8 WorkgroupMemoryBarrier ( temp void)
0:9 WorkgroupMemoryBarrierWithGroupSync ( temp void)
0:11 Branch: Return with expression
0:11 Constant:
0:11 0.000000
0:3 Function Definition: ComputeShaderFunction( (temp void)
0:3 Function Definition: ComputeShaderFunction( ( temp void)
0:3 Function Parameters:
0:? Sequence
0:3 move second child to first child (temp float)
0:? '@entryPointOutput' (layout(location=0 ) out float)
0:3 Function Call: @ComputeShaderFunction( (temp float)
0:3 move second child to first child ( temp float)
0:? '@entryPointOutput' (layout( location=0) out float)
0:3 Function Call: @ComputeShaderFunction( ( temp float)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out float)
0:? '@entryPointOutput' (layout( location=0) out float)
// Module Version 10000
// Generated by (magic number): 80001