GLSL output: Removed fixed-size buffer; fixes #769.

Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
This commit is contained in:
John Kessenich
2017-03-14 19:43:13 -06:00
parent c08fb8ab9c
commit 71c100d7c0
332 changed files with 62136 additions and 62097 deletions

View File

@@ -2,55 +2,55 @@ hlsl.intrinsics.negative.comp
Shader version: 450
local_size = (1, 1, 1)
0:? Sequence
0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (temp float)
0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:2 'inF1' (in float)
0:2 'inF2' (in float)
0:2 'inI0' (in int)
0:2 'inF0' ( in float)
0:2 'inF1' ( in float)
0:2 'inF2' ( in float)
0:2 'inI0' ( in int)
0:? Sequence
0:53 Branch: Return with expression
0:53 Constant:
0:53 0.000000
0:57 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
0:57 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; ( temp 1-component vector of float)
0:57 Function Parameters:
0:57 'inF0' (in 1-component vector of float)
0:57 'inF1' (in 1-component vector of float)
0:57 'inF2' (in 1-component vector of float)
0:57 'inI0' (in 1-component vector of int)
0:57 'inF0' ( in 1-component vector of float)
0:57 'inF1' ( in 1-component vector of float)
0:57 'inF2' ( in 1-component vector of float)
0:57 'inI0' ( in 1-component vector of int)
0:? Sequence
0:62 Branch: Return with expression
0:62 Constant:
0:62 0.000000
0:66 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
0:66 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; ( temp 2-component vector of float)
0:66 Function Parameters:
0:66 'inF0' (in 2-component vector of float)
0:66 'inF1' (in 2-component vector of float)
0:66 'inF2' (in 2-component vector of float)
0:66 'inI0' (in 2-component vector of int)
0:66 'inF0' ( in 2-component vector of float)
0:66 'inF1' ( in 2-component vector of float)
0:66 'inF2' ( in 2-component vector of float)
0:66 'inI0' ( in 2-component vector of int)
0:? Sequence
0:109 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
0:113 Function Parameters:
0:113 'inF0' (in 3-component vector of float)
0:113 'inF1' (in 3-component vector of float)
0:113 'inF2' (in 3-component vector of float)
0:113 'inI0' (in 3-component vector of int)
0:113 'inF0' ( in 3-component vector of float)
0:113 'inF1' ( in 3-component vector of float)
0:113 'inF2' ( in 3-component vector of float)
0:113 'inI0' ( in 3-component vector of int)
0:? Sequence
0:154 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:158 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
0:158 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
0:158 Function Parameters:
0:158 'inF0' (in 4-component vector of float)
0:158 'inF1' (in 4-component vector of float)
0:158 'inF2' (in 4-component vector of float)
0:158 'inI0' (in 4-component vector of int)
0:158 'inF0' ( in 4-component vector of float)
0:158 'inF1' ( in 4-component vector of float)
0:158 'inF2' ( in 4-component vector of float)
0:158 'inI0' ( in 4-component vector of int)
0:? Sequence
0:199 Branch: Return with expression
0:? Constant:
@@ -58,34 +58,34 @@ local_size = (1, 1, 1)
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:158 Function Definition: ComputeShaderFunction( (temp void)
0:158 Function Definition: ComputeShaderFunction( ( temp void)
0:158 Function Parameters:
0:? Sequence
0:158 move second child to first child (temp 4-component vector of float)
0:? 'inF0' (temp 4-component vector of float)
0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
0:158 move second child to first child (temp 4-component vector of float)
0:? 'inF1' (temp 4-component vector of float)
0:? 'inF1' (layout(location=1 ) in 4-component vector of float)
0:158 move second child to first child (temp 4-component vector of float)
0:? 'inF2' (temp 4-component vector of float)
0:? 'inF2' (layout(location=2 ) in 4-component vector of float)
0:158 move second child to first child (temp 4-component vector of int)
0:? 'inI0' (temp 4-component vector of int)
0:? 'inI0' (layout(location=3 ) in 4-component vector of int)
0:158 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:158 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
0:? 'inF0' (temp 4-component vector of float)
0:? 'inF1' (temp 4-component vector of float)
0:? 'inF2' (temp 4-component vector of float)
0:? 'inI0' (temp 4-component vector of int)
0:158 move second child to first child ( temp 4-component vector of float)
0:? 'inF0' ( temp 4-component vector of float)
0:? 'inF0' (layout( location=0) in 4-component vector of float)
0:158 move second child to first child ( temp 4-component vector of float)
0:? 'inF1' ( temp 4-component vector of float)
0:? 'inF1' (layout( location=1) in 4-component vector of float)
0:158 move second child to first child ( temp 4-component vector of float)
0:? 'inF2' ( temp 4-component vector of float)
0:? 'inF2' (layout( location=2) in 4-component vector of float)
0:158 move second child to first child ( temp 4-component vector of int)
0:? 'inI0' ( temp 4-component vector of int)
0:? 'inI0' (layout( location=3) in 4-component vector of int)
0:158 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:158 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
0:? 'inF0' ( temp 4-component vector of float)
0:? 'inF1' ( temp 4-component vector of float)
0:? 'inF2' ( temp 4-component vector of float)
0:? 'inI0' ( temp 4-component vector of int)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
0:? 'inF1' (layout(location=1 ) in 4-component vector of float)
0:? 'inF2' (layout(location=2 ) in 4-component vector of float)
0:? 'inI0' (layout(location=3 ) in 4-component vector of int)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'inF0' (layout( location=0) in 4-component vector of float)
0:? 'inF1' (layout( location=1) in 4-component vector of float)
0:? 'inF2' (layout( location=2) in 4-component vector of float)
0:? 'inI0' (layout( location=3) in 4-component vector of int)
Linked compute stage:
@@ -94,55 +94,55 @@ Linked compute stage:
Shader version: 450
local_size = (1, 1, 1)
0:? Sequence
0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (temp float)
0:2 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; ( temp float)
0:2 Function Parameters:
0:2 'inF0' (in float)
0:2 'inF1' (in float)
0:2 'inF2' (in float)
0:2 'inI0' (in int)
0:2 'inF0' ( in float)
0:2 'inF1' ( in float)
0:2 'inF2' ( in float)
0:2 'inI0' ( in int)
0:? Sequence
0:53 Branch: Return with expression
0:53 Constant:
0:53 0.000000
0:57 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
0:57 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; ( temp 1-component vector of float)
0:57 Function Parameters:
0:57 'inF0' (in 1-component vector of float)
0:57 'inF1' (in 1-component vector of float)
0:57 'inF2' (in 1-component vector of float)
0:57 'inI0' (in 1-component vector of int)
0:57 'inF0' ( in 1-component vector of float)
0:57 'inF1' ( in 1-component vector of float)
0:57 'inF2' ( in 1-component vector of float)
0:57 'inI0' ( in 1-component vector of int)
0:? Sequence
0:62 Branch: Return with expression
0:62 Constant:
0:62 0.000000
0:66 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
0:66 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; ( temp 2-component vector of float)
0:66 Function Parameters:
0:66 'inF0' (in 2-component vector of float)
0:66 'inF1' (in 2-component vector of float)
0:66 'inF2' (in 2-component vector of float)
0:66 'inI0' (in 2-component vector of int)
0:66 'inF0' ( in 2-component vector of float)
0:66 'inF1' ( in 2-component vector of float)
0:66 'inF2' ( in 2-component vector of float)
0:66 'inI0' ( in 2-component vector of int)
0:? Sequence
0:109 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
0:113 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; ( temp 3-component vector of float)
0:113 Function Parameters:
0:113 'inF0' (in 3-component vector of float)
0:113 'inF1' (in 3-component vector of float)
0:113 'inF2' (in 3-component vector of float)
0:113 'inI0' (in 3-component vector of int)
0:113 'inF0' ( in 3-component vector of float)
0:113 'inF1' ( in 3-component vector of float)
0:113 'inF2' ( in 3-component vector of float)
0:113 'inI0' ( in 3-component vector of int)
0:? Sequence
0:154 Branch: Return with expression
0:? Constant:
0:? 1.000000
0:? 2.000000
0:? 3.000000
0:158 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
0:158 Function Definition: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
0:158 Function Parameters:
0:158 'inF0' (in 4-component vector of float)
0:158 'inF1' (in 4-component vector of float)
0:158 'inF2' (in 4-component vector of float)
0:158 'inI0' (in 4-component vector of int)
0:158 'inF0' ( in 4-component vector of float)
0:158 'inF1' ( in 4-component vector of float)
0:158 'inF2' ( in 4-component vector of float)
0:158 'inI0' ( in 4-component vector of int)
0:? Sequence
0:199 Branch: Return with expression
0:? Constant:
@@ -150,34 +150,34 @@ local_size = (1, 1, 1)
0:? 2.000000
0:? 3.000000
0:? 4.000000
0:158 Function Definition: ComputeShaderFunction( (temp void)
0:158 Function Definition: ComputeShaderFunction( ( temp void)
0:158 Function Parameters:
0:? Sequence
0:158 move second child to first child (temp 4-component vector of float)
0:? 'inF0' (temp 4-component vector of float)
0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
0:158 move second child to first child (temp 4-component vector of float)
0:? 'inF1' (temp 4-component vector of float)
0:? 'inF1' (layout(location=1 ) in 4-component vector of float)
0:158 move second child to first child (temp 4-component vector of float)
0:? 'inF2' (temp 4-component vector of float)
0:? 'inF2' (layout(location=2 ) in 4-component vector of float)
0:158 move second child to first child (temp 4-component vector of int)
0:? 'inI0' (temp 4-component vector of int)
0:? 'inI0' (layout(location=3 ) in 4-component vector of int)
0:158 move second child to first child (temp 4-component vector of float)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:158 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; (temp 4-component vector of float)
0:? 'inF0' (temp 4-component vector of float)
0:? 'inF1' (temp 4-component vector of float)
0:? 'inF2' (temp 4-component vector of float)
0:? 'inI0' (temp 4-component vector of int)
0:158 move second child to first child ( temp 4-component vector of float)
0:? 'inF0' ( temp 4-component vector of float)
0:? 'inF0' (layout( location=0) in 4-component vector of float)
0:158 move second child to first child ( temp 4-component vector of float)
0:? 'inF1' ( temp 4-component vector of float)
0:? 'inF1' (layout( location=1) in 4-component vector of float)
0:158 move second child to first child ( temp 4-component vector of float)
0:? 'inF2' ( temp 4-component vector of float)
0:? 'inF2' (layout( location=2) in 4-component vector of float)
0:158 move second child to first child ( temp 4-component vector of int)
0:? 'inI0' ( temp 4-component vector of int)
0:? 'inI0' (layout( location=3) in 4-component vector of int)
0:158 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:158 Function Call: @ComputeShaderFunction(vf4;vf4;vf4;vi4; ( temp 4-component vector of float)
0:? 'inF0' ( temp 4-component vector of float)
0:? 'inF1' ( temp 4-component vector of float)
0:? 'inF2' ( temp 4-component vector of float)
0:? 'inI0' ( temp 4-component vector of int)
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
0:? 'inF1' (layout(location=1 ) in 4-component vector of float)
0:? 'inF2' (layout(location=2 ) in 4-component vector of float)
0:? 'inI0' (layout(location=3 ) in 4-component vector of int)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'inF0' (layout( location=0) in 4-component vector of float)
0:? 'inF1' (layout( location=1) in 4-component vector of float)
0:? 'inF2' (layout( location=2) in 4-component vector of float)
0:? 'inI0' (layout( location=3) in 4-component vector of int)
// Module Version 10000
// Generated by (magic number): 80001